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* [CSM] Add function to get the definition of items (#5732)bigfoot5472017-05-21
* Prevent fall damage from overflowing when falling from a large height. (#5791)red-0012017-05-21
* Real control fix (#5787)Loïc Blot2017-05-20
* Fix instant digging (#5785)you2017-05-20
* Fix wchar_t type on 605599b6f150b89ba6539c4d088231b326adcb48Loic Blot2017-05-20
* Particle spawner: Do not spawn particles distant from player (#5766)Paramat2017-05-20
* [CSM] Correct the log destination of print() (#5784)SmallJoker2017-05-20
* Fix CSM crash (#5779)red-0012017-05-20
* chat.cpp fix wchar_t isspace -> iswspace & wrong isspace on an index (#5783)Loïc Blot2017-05-20
* Cleanup in content_mapblock (#5746)numberZero2017-05-20
* Improve password change menu (#5757)red-0012017-05-20
* Fix shift key producing space in console (#5777)Craig Davison2017-05-20
* this might fix #5661, needs testing (#5775)red-0012017-05-20
* Fix input regression introduced by a4a377ecad6f1732cc54e7ac329fdef9949f9bf7Loic Blot2017-05-20
* Fix mem leak in mesh cache (#5781)Zeno-2017-05-20
* Various code cleanup & little performance improvement on HTTP download (#5772)Loïc Blot2017-05-20
* Do not create dummy normalmaps (#4180)you2017-05-19
* Fix textarea bug: clicking right of the end of a line caused the cursor to be...you2017-05-19
* Fix alpha for liquid nodes (#5494)Dániel Juhász2017-05-19
* Mainmenu: Fix issues while trying to enable all mods (#5770)SmallJoker2017-05-19
* When minimap is disabled in configuration, really disable it (#5771)Loïc Blot2017-05-19
* Fix a warning pointed by GCC 7.1Loic Blot2017-05-18
* Particles: Do not send single particles to distant clients (#5760)Paramat2017-05-17
* Caverns: Remove unnecessary liquid excavationparamat2017-05-16
* Fix a memleak pointed by @Zeno- in MeshUpdateQueueLoic Blot2017-05-16
* Fix uninitalised variable in event.cpp (#5764)Zeno-2017-05-15
* Add option to use neither node highlighting nor outliningezhh2017-05-15
* No cursor lock when window inactive (#5754)SmallJoker2017-05-13
* Limit properly the sound setting at updateSound runtime step (#5753)Loïc Blot2017-05-13
* Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)Loïc Blot2017-05-13
* Android build fixLoic Blot2017-05-13
* Minor pause/escape menu improvements (#5751)red-0012017-05-13
* Rework escape/pause menu (#5719)red-0012017-05-11
* Private nodemeta (#5702)sfan52017-05-10
* Add cancel button to password change menu. (#5720)red-0012017-05-09
* Revert custom player collision box and step height commitsparamat2017-05-09
* read_schematic_replacements: ensure fields are strings (#5726)Loïc Blot2017-05-08
* Custom step height: Fix implementationparamat2017-05-08
* Shaders: Remove unused water surface shaderparamat2017-05-08
* Player attrs: permits to remove an attribute by setting value to nil (#5716)Loïc Blot2017-05-07
* LINT fix since d0678948165768472fc940c03e78cba787f49ea5Loic Blot2017-05-07
* Player properties: Set correct default collisionboxparamat2017-05-07
* Replace occurrence of luaL_reg in l_camera.cppT0ny22017-05-07
* Fix myfloor(0.0)ShadowNinja2017-05-06
* Clean up numeric.h and split FacePositionCache from itShadowNinja2017-05-06
* Make the player collisionbox settableTeTpaAka2017-05-06
* Use a settings object for the main settingsShadowNinja2017-05-06
* Fix codestyle since CSM Camera APILoic Blot2017-05-06
* Add configurable key bindings for hotbar scrolling, and for changing volume.Wuzzy2017-05-06
* Use stepheight from CAO instead of hardcoded valueSapier2017-05-06