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*
Fix use-after-free in node meta cleanup
sfan5
2022-05-29
*
Reject registering node with empty name
sfan5
2022-05-29
*
Minor code improvements around active block keeping
sfan5
2022-05-29
*
Immediately activate blocks when a player joins
sfan5
2022-05-29
*
Remove debug.get/setmetatable from security whitelist
stefan
2022-05-29
*
Handle lua entity HP changes correctly (like punches)
sfan5
2022-05-29
*
Make sure real disconnect reason isn't overwritten
sfan5
2022-05-29
*
Fix linking with Postgres libs on older cmake versions
sfan5
2022-05-29
*
Remove remains of video mode querying
sfan5
2022-05-29
*
Get rid of node metadata when it becomes empty
sfan5
2022-05-29
*
Optimize Server::sendMetadataChanged a bit
sfan5
2022-05-29
*
Add API function to invoke player respawn
sfan5
2022-05-29
*
Protect a few more settings from being set from mods
sfan5
2022-05-29
*
Map opaque waving leaves to allfaces drawtype
sfan5
2022-05-29
*
Improve a translation string
sfan5
2022-05-29
*
Force-update shadows when the world is changed (#12364)
x2048
2022-05-26
*
Reduce size of ContentFeatures structure
sfan5
2022-05-26
*
Get rid of global buffer that would ruin concurrent MapBlock serialization
sfan5
2022-05-26
*
Improve code in mapblock_mesh.cpp a bit
sfan5
2022-05-26
*
Quantize light frustum calculations (#12357)
x2048
2022-05-23
*
Fix hash implementation for SerializedBlockCache
sfan5
2022-05-23
*
Use unordered_map instead of map for MapSectors
Richard Try
2022-05-23
*
Add missing concurrency protection in logger (#12325)
paradust7
2022-05-23
*
Fix no_texture.png for unknown nodes with ID < 125 (#12329)
Wuzzy
2022-05-23
*
Replace all uses of core::list with std::list (#12313)
paradust7
2022-05-22
*
Fixes needed to use irrArray backed by std::vector (#12263)
paradust7
2022-05-22
*
Don't ignore server disconnects in client code
sfan5
2022-05-21
*
Optimize JSON string (de)serialization routines
sfan5
2022-05-21
*
Improve testSerializeJsonString unit tests
sfan5
2022-05-21
*
Deprecate game.conf name, use title instead (#12030)
rubenwardy
2022-05-21
*
Improve shadow filters (#12195)
x2048
2022-05-21
*
Fix lighting of upright_sprite entities (#12336)
x2048
2022-05-20
*
Fix lighting of the wield mesh (#12341)
x2048
2022-05-20
*
Use std::map instead of core::map (#12301)
paradust7
2022-05-18
*
Remove confusing message in keybindings menu
savilli
2022-05-17
*
Initialize wield mesh color when wield_image is set
Dmitry Kostenko
2022-05-15
*
Use native packer to transfer globals into async env(s)
sfan5
2022-05-10
*
Support packing arbitrary graphs (#12289)
Jude Melton-Houghton
2022-05-10
*
Fix cooking and fuel crafts with aliases
Jude Melton-Houghton
2022-05-10
*
Fix possible unreliable behavior due to uninitialized variables
Octavian
2022-05-10
*
Add more Prometheus metrics (#12274)
sfan5
2022-05-09
*
HUD: Update selection mesh every frame (#12270)
Lars Müller
2022-05-09
*
Consolidate some data structures in MapBlockMesh
sfan5
2022-05-08
*
Cache serialized mapblocks during sending
sfan5
2022-05-08
*
Fix mapblock geometry optimisation not working
ROllerozxa
2022-05-08
*
Add benchmarks for json string serialize/deserialize (#12258)
paradust7
2022-05-06
*
Enable chat clickable weblinks by default (#12115)
Froggo
2022-05-06
*
Fix Windows Visual Studio actions (#11176)
LoneWolfHT
2022-05-04
*
Avoid rendering invisible faces of simple nodeboxes (#12262)
x2048
2022-05-04
*
hud_get: Return precision field for waypoints (#12215)
Lars Müller
2022-05-04
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