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* Check if width, height or start index of a list[] is negativePilzAdam2013-12-09
* Optimize shaders code. Add settings at compile time.RealBadAngel2013-12-09
* Mapgen Indev: Fix segfault in cave generation due to uninitialized variablekwolekr2013-12-08
* Fix shaders on some GPUsNovatux2013-12-08
* Fix leak and possible segfault in minetest.set_mapgen_paramskwolekr2013-12-08
* EmergeManager: Fix Lua mapgen override param handlingkwolekr2013-12-08
* Dungeongen: Create dungeon gen tuneables; add desert temples for Mapgen V6kwolekr2013-12-07
* Move script_run_callbacks to LuaShadowNinja2013-12-07
* Fix paralax occlusion settingShadowNinja2013-12-06
* Fix win32 jthread implementationsapier2013-12-06
* Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settingssweetbomber2013-12-05
* Use a table in set_physics_override()PilzAdam2013-12-03
* Add sneak and sneak_glitch to set_physics_override()PilzAdam2013-12-03
* Fix LevelDB mapsSfan52013-12-03
* Shaders rework.RealBadAngel2013-12-03
* Dont move item back when not clicking on a slotPilzAdam2013-12-03
* Rename names -> can_see_far_names in announceproller2013-12-03
* Fix broken async locking in release buildsapier2013-12-03
* Remove link to #, add unlimited_player_transfer_distance to announceproller2013-12-03
* Fix MinGW buildSfan52013-12-01
* Cleanup jthread and fix win32 buildsapier2013-12-01
* Cavegen: Fix possible out-of-bounds heightmap accesskwolekr2013-12-01
* Decoration: Add schematic Y-slice probability supportkwolekr2013-12-01
* Fix log threadname lookup handling not beeing threadsafesapier2013-11-30
* Add error handler to async stepShadowNinja2013-11-30
* Optimize table creationShadowNinja2013-11-30
* Add minetest.swap_nodeNovatux2013-11-30
* Fix MSVC build.Ilya Zhuravlev2013-11-30
* LuaVoxelManip: Add area parameters back to calc_lighting and set_lighting, ma...kwolekr2013-11-30
* LuaVoxelManip: Add get_light_data() and set_light_data()kwolekr2013-11-30
* Fixed potential NULL pointer and leak when setting node metadataMetaDucky2013-11-29
* Cavegen: Respect is_ground_content MapNode setting; fix some code formatting ...kwolekr2013-11-29
* Fix broken thread stop handlingsapier2013-11-30
* Fix old gcc buildsapier2013-11-29
* Fix modstore/favourites hang by adding asynchronous lua job supportsapier2013-11-29
* Split server/client port setting to avoid port number clashes in mainmenusapier2013-11-28
* Don't use variable length arraysShadowNinja2013-11-28
* Rollback fixes and get_node_actionsShadowNinja2013-11-27
* SQLite rollbackMario Barrera2013-11-27
* Fix line_of_sight (AGAIN)sapier2013-11-25
* Don't continue trying to deserialize blank block datakwolekr2013-11-24
* Fix invalid escape sequence in database migration codeKahrl2013-11-23
* Fix crash when pressing Enter key in formspec menuKahrl2013-11-23
* Fix possible implicit conversion of NULL to std::stringkwolekr2013-11-21
* LuaVoxelManip: Update parameter index of set_lighting()kwolekr2013-11-21
* Mapgen V6: Respect water_level settingkwolekr2013-11-21
* fix gettext compile issues under win32MetaDucky2013-11-18
* Fix issue #1009 (minetest.get_connected_players() returns non-existing players)kwolekr2013-11-17
* Increase liquid_loop_max to 10000 againPilzAdam2013-11-17
* Revert patch 58f036ad1 that causes object duplication (which tried to fix obj...Perttu Ahola2013-11-17