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* Add support for statbar “off state” icons (#9462)Wuzzy2020-05-11
| | | | | | | This adds support for optional “off state” icons for statbars. “off state icons” can be used to denote the lack of something, like missing hearts or bubbles. Add "off state" textures to the builtin statbars. Co-authored-by: SmallJoker <mk939@ymail.com>
* Color gradient for default and 'regular' type sky (#9502)TheTermos2020-05-09
| | | | | | | | | * add regular sky gradient * add regular sky gradient * Update sky.cpp * change default day sky colors
* Always use same default tabheader height (#9319)Paul Ouellette2020-05-09
| | | | | Previously the default tabheader height was different when using real coordinates. This resulted in the height of tabs changing when switching tabs in sfinv if some tabs used real coordinates.
* Server class code cleanups (#9769)Loïc Blot2020-05-07
| | | | | | | | | | | | | | | | | | | * Server::overrideDayNightRatio doesn't require to return bool There is no sense to sending null player, the caller should send a valid object * Server::init: make private & cleanup This function is always called before start() and loads some variables which can be loaded in constructor directly. Make it private and call it directly in start * Split Server inventory responsibility to a dedicated object This splits permit to found various historical issues: * duplicate lookups on player connection * sending inventory to non related player when a player connects * non friendly lookups on detached inventories ownership This reduce the detached inventory complexity and also increased the lookup performance in a quite interesting way for servers with thousands of inventories.
* Fix Server triggering wrong errors if environment init failssfan52020-05-07
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* Get rid of non-ascii characters in the debug display code (#8821)Jozef Behran2020-05-06
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* FormSpec: Add universal style selector `*` (#9718)v-rob2020-05-06
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* Android: porting_android.cpp refactoring (#9687)Maksim2020-05-06
| | | | | | * Android: porting_android.cpp refactoring * Replace assert to FATAL_ERROR_IF
* Expose collided objects in moveresultsfan52020-05-06
| | | | closes #9787
* Fix crash when exiting server during running mapgensfan52020-05-05
| | | | easily reproducible with a high num_emerge_threads and /emergeblocks
* Fix thread safety of PcgRandom use in BiomeGensfan52020-05-05
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* Fix remaining issues with mapgen scriptapisfan52020-05-05
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* Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copysfan52020-05-05
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* Allow ObjDefManager instances to be clonedsfan52020-05-05
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* Server: Improve some log messages (#9820)sfan52020-05-05
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* Fix broken client if openal cannot be opened (#9804)Loïc Blot2020-05-05
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* Sky API: Rename *_tint to fog_*_tint for consistencySmallJoker2020-05-05
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* Rename moveresult speed to velocitySmallJoker2020-05-05
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* Change default keys for cam/minimap to C/V (#9779)Wuzzy2020-05-04
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* Add 'content_offset' and 'padding' style properties for buttons (#9661)Hugues Ross2020-05-02
| | | | * Add padding and content_offset style properties to buttons
* Auto delete MetaData when = 0 (#8770)Lejo2020-05-02
| | | | * Auto delete MetaData when = 0
* set_fov: Add support for time-based transitions (#9705)ANAND2020-05-02
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* Allow connection info to be missing from minetest.get_player_information() ↵sfan52020-05-01
| | | | | | (#9739) fixes #9352 This reverts commit 23c907befea02005e2c0c87fca0131b60aace18a.
* Give the online lua mainmenu also the client_list and mods (#8691)Lejo2020-05-01
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* Fix gettext detection and locale building (#9772)Juozas2020-04-29
| | | broken since a368e7e
* Add MetricsBackend with prometheus counter supportLoic Blot2020-04-29
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* Fix breath_bar scaling; delay breath_bar hiding by one second (#8271)ANAND2020-04-28
| | | | | PLAYER_MAX_BREATH_DEFAULT was earlier set to 11, so that 10 bubbles are shown before the breath bar disappears. Now, PLAYER_MAX_BREATH_DEFAULT is set to 10, and the breath_bar scaling code in builtin has been tweaked to show all 10 bubbles before hiding the breath_bar
* Expose collision information to LuaEntity on_stepsfan52020-04-27
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* Remove /LTCG from when compiling with clang-cl (#9765)k.h.lai2020-04-27
| | | | Remove /LTCG from CMAKE_EXE_LINKER_FLAGS_RELEASE when compiling with clang on Windows
* Fix detection of in-place path_locale when RUN_IN_PLACE=0sfan52020-04-27
| | | | | broken by 2349d31bae1bfc4d58fd88efbc88261e69b11dad (side effect) fixes #9745
* Add STATIC_LOCALEDIR to BUILD_INFO and move it to version.cppsfan52020-04-27
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* Forbid object:attach(obj, ...) (#9762)Loïc Blot2020-04-27
| | | Fixes #9761
* Script: Enforce type checks if not nil (#9748)SmallJoker2020-04-27
| | | | * Script: Enforce type checks if not nil
* Fix truncation warning for F1000_MIN, F1000_MAXsfan52020-04-27
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* script: Put getGuiEngine() inside a client-only #ifdefsfan52020-04-27
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* script: Fix add_entity returning unusable ref if object deleted in on_activatesfan52020-04-27
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* Add PostgreSQL authentication backend (#9756)Loïc Blot2020-04-27
| | | | * Add PostgreSQL authentication backend
* Remove unused lookup table from noise.cppsfan52020-04-26
| | | | closes #9757
* Fix mapgen settings in minetest.conf being ignored (#9737)sfan52020-04-26
| | | broken since e8a8185d24897ccf964327017effae81aa1c9d40
* Fix UpdateBonePosition() breaking animations (#9577)theviper1212020-04-26
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* Add `animated_image` to clickthrough elements (#9724)v-rob2020-04-25
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* mapblock_mesh: Optimize a few things (#9713)sfan52020-04-25
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* Ensure game is shutdown if server throws exception (#9742)Paul Ouellette2020-04-25
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* Simplify how parseElement splits element string (#9726)Pierre-Yves Rollo2020-04-25
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* Add server side translations capability (#9733)EvidenceB Kidscode2020-04-25
| | | | * Add server side translations capability
* Add LevelDB auth database. (#9476)luk3yx2020-04-23
| | | | * Add leveldb auth database.
* Camera: Fix shootline line offsets II (#9730)SmallJoker2020-04-23
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* Android: add OpenGL ES 2 support (#9715)Maksim2020-04-22
| | | .. and bump gradle to 3.6.3
* Fix configuration caching in log_deprecated (#9697)HybridDog2020-04-22
| | | | | | * Fix configuration caching in log_deprecated The configured variable was never set to true. I've set the variables to thread_local because the configuration should be reloaded after reentering the world from mainmenu.
* Improve protocol-level receiving code (#9617)sfan52020-04-20
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