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* Auto delete MetaData when = 0 (#8770)Lejo2020-05-02
* set_fov: Add support for time-based transitions (#9705)ANAND2020-05-02
* Allow connection info to be missing from minetest.get_player_information() (#...sfan52020-05-01
* Give the online lua mainmenu also the client_list and mods (#8691)Lejo2020-05-01
* Fix gettext detection and locale building (#9772)Juozas2020-04-29
* Add MetricsBackend with prometheus counter supportLoic Blot2020-04-29
* Fix breath_bar scaling; delay breath_bar hiding by one second (#8271)ANAND2020-04-28
* Expose collision information to LuaEntity on_stepsfan52020-04-27
* Remove /LTCG from when compiling with clang-cl (#9765)k.h.lai2020-04-27
* Fix detection of in-place path_locale when RUN_IN_PLACE=0sfan52020-04-27
* Add STATIC_LOCALEDIR to BUILD_INFO and move it to version.cppsfan52020-04-27
* Forbid object:attach(obj, ...) (#9762)Loïc Blot2020-04-27
* Script: Enforce type checks if not nil (#9748)SmallJoker2020-04-27
* Fix truncation warning for F1000_MIN, F1000_MAXsfan52020-04-27
* script: Put getGuiEngine() inside a client-only #ifdefsfan52020-04-27
* script: Fix add_entity returning unusable ref if object deleted in on_activatesfan52020-04-27
* Add PostgreSQL authentication backend (#9756)Loïc Blot2020-04-27
* Remove unused lookup table from noise.cppsfan52020-04-26
* Fix mapgen settings in minetest.conf being ignored (#9737)sfan52020-04-26
* Fix UpdateBonePosition() breaking animations (#9577)theviper1212020-04-26
* Add `animated_image` to clickthrough elements (#9724)v-rob2020-04-25
* mapblock_mesh: Optimize a few things (#9713)sfan52020-04-25
* Ensure game is shutdown if server throws exception (#9742)Paul Ouellette2020-04-25
* Simplify how parseElement splits element string (#9726)Pierre-Yves Rollo2020-04-25
* Add server side translations capability (#9733)EvidenceB Kidscode2020-04-25
* Add LevelDB auth database. (#9476)luk3yx2020-04-23
* Camera: Fix shootline line offsets II (#9730)SmallJoker2020-04-23
* Android: add OpenGL ES 2 support (#9715)Maksim2020-04-22
* Fix configuration caching in log_deprecated (#9697)HybridDog2020-04-22
* Improve protocol-level receiving code (#9617)sfan52020-04-20
* Fix alias handling of get_content_id (#9712)sfan52020-04-19
* Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)Danila Shutov2020-04-19
* script: Move SAO usability check so that it covers all functions (#9698)sfan52020-04-18
* Formspec: allow lists to change size and existence while the formspec is open...DS2020-04-18
* Apply a scrollbar's default value to scroll containers (#9699)DS2020-04-18
* serverpackethandler: Reduce pkt->getPeerId() invocations and more (#9689)HybridDog2020-04-18
* Android: fix handling non-latin characters on older Android devices (#9309)Maksim2020-04-17
* Rename "subgame" to "game" in 2 error messages (#9680)Wuzzy2020-04-17
* Add an option to disable unittest build, & disable them on Docker build (#9677)Loïc Blot2020-04-16
* Drop -Wabi useless flag (#9676)Loïc Blot2020-04-16
* Android: fix formspec input for AArch64 devices (#9685)Maksim2020-04-16
* Camera: Fix shooting line offsets (#9681)SmallJoker2020-04-16
* Swap out -ffast-math for a safe subset of optimization flags (#9682)sfan52020-04-16
* Optimize get_objects_inside_radius calls (#9671)Loïc Blot2020-04-16
* Android: add Android Studio support, completely redone java part (#9066)Maksim2020-04-15
* Fix parsing JSON with large integers (#9674)sfan52020-04-15
* Verify database connection on interval (#9665)Loïc Blot2020-04-15
* scriptapi: Some small optimizations to value pushing (#9669)sfan52020-04-14
* PostgreSQL: Fix listAllLoadableBlocks returning the same blockSmallJoker2020-04-14
* Refactor texture overrides and add new features (#9600)Hugues Ross2020-04-14
'n419' href='#n419'>419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601
--
-- Experimental things
--

-- For testing random stuff

experimental = {}

function experimental.print_to_everything(msg)
	minetest.log("action", msg)
	minetest.chat_send_all(msg)
end

--[[
experimental.player_visual_index = 0
function switch_player_visual()
	for _, obj in pairs(minetest.get_connected_players()) do
		if experimental.player_visual_index == 0 then
			obj:set_properties({visual="upright_sprite"})
		else
			obj:set_properties({visual="cube"})
		end
	end
	experimental.player_visual_index = (experimental.player_visual_index + 1) % 2
	minetest.after(1.0, switch_player_visual)
end
minetest.after(1.0, switch_player_visual)
]]

minetest.register_node("experimental:soundblock", {
	tile_images = {"unknown_node.png", "default_tnt_bottom.png",
			"default_tnt_side.png", "default_tnt_side.png",
			"default_tnt_side.png", "default_tnt_side.png"},
	inventory_image = minetest.inventorycube("unknown_node.png",
			"default_tnt_side.png", "default_tnt_side.png"),
	groups = {dig_immediate=3},
})

minetest.register_alias("sb", "experimental:soundblock")

minetest.register_abm({
	nodenames = {"experimental:soundblock"},
	interval = 1,
	chance = 1,
	action = function(p0, node, _, _)
		minetest.sound_play("default_grass_footstep", {pos=p0, gain=0.5})
	end,
})

--[[
stepsound = -1
function test_sound()
	print("test_sound")
	stepsound = minetest.sound_play("default_grass_footstep", {gain=1.0})
	minetest.after(2.0, test_sound)
	--minetest.after(0.1, test_sound_stop)
end
function test_sound_stop()
	print("test_sound_stop")
	minetest.sound_stop(stepsound)
	minetest.after(2.0, test_sound)
end
test_sound()
--]]

function on_step(dtime)
	-- print("experimental on_step")
	--[[
	objs = minetest.get_objects_inside_radius({x=0,y=0,z=0}, 10)
	for k, obj in pairs(objs) do
		name = obj:get_player_name()
		if name then
			print(name.." at "..dump(obj:getpos()))
			print(name.." dir: "..dump(obj:get_look_dir()))
			print(name.." pitch: "..dump(obj:get_look_pitch()))
			print(name.." yaw: "..dump(obj:get_look_yaw()))
		else
			print("Some object at "..dump(obj:getpos()))
		end
	end
	--]]
	--[[
	if experimental.t1 == nil then
		experimental.t1 = 0
	end
	experimental.t1 = experimental.t1 + dtime
	if experimental.t1 >= 2 then
		experimental.t1 = experimental.t1 - 2
		minetest.log("time of day is "..minetest.get_timeofday())
		if experimental.day then
			minetest.log("forcing day->night")
			experimental.day = false
			minetest.set_timeofday(0.0)
		else
			minetest.log("forcing night->day")
			experimental.day = true
			minetest.set_timeofday(0.5)
		end
		minetest.log("time of day is "..minetest.get_timeofday())
	end
	--]]
end
minetest.register_globalstep(on_step)

--
-- Random stuff
--

--
-- TNT (not functional)
--

minetest.register_craft({
	output = 'experimental:tnt',
	recipe = {
		{'default:wood'},
		{'default:coal_lump'},
		{'default:wood'}
	}
})

minetest.register_node("experimental:tnt", {
	tile_images = {"default_tnt_top.png", "default_tnt_bottom.png",
			"default_tnt_side.png", "default_tnt_side.png",
			"default_tnt_side.png", "default_tnt_side.png"},
	inventory_image = minetest.inventorycube("default_tnt_top.png",
			"default_tnt_side.png", "default_tnt_side.png"),
	drop = '', -- Get nothing
	material = {
		diggability = "not",
	},
})

minetest.register_on_punchnode(function(p, node)
	if node.name == "experimental:tnt" then
		minetest.remove_node(p)
		minetest.add_entity(p, "experimental:tnt")
		nodeupdate(p)
	end
end)

local TNT = {
	-- Static definition
	physical = true, -- Collides with things
	-- weight = 5,
	collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
	visual = "cube",
	textures = {"default_tnt_top.png", "default_tnt_bottom.png",
			"default_tnt_side.png", "default_tnt_side.png",
			"default_tnt_side.png", "default_tnt_side.png"},
	-- Initial value for our timer
	timer = 0,
	-- Number of punches required to defuse
	health = 1,
	blinktimer = 0,
	blinkstatus = true,
}

-- Called when a TNT object is created
function TNT:on_activate(staticdata)
	print("TNT:on_activate()")
	self.object:setvelocity({x=0, y=4, z=0})
	self.object:setacceleration({x=0, y=-10, z=0})
	self.object:settexturemod("^[brighten")
	self.object:set_armor_groups({immortal=1})
end

-- Called periodically
function TNT:on_step(dtime)
	--print("TNT:on_step()")
	self.timer = self.timer + dtime
	self.blinktimer = self.blinktimer + dtime
	if self.blinktimer > 0.5 then
		self.blinktimer = self.blinktimer - 0.5
		if self.blinkstatus then
			self.object:settexturemod("")
		else
			self.object:settexturemod("^[brighten")
		end
		self.blinkstatus = not self.blinkstatus
	end
end

-- Called when object is punched
function TNT:on_punch(hitter)
	print("TNT:on_punch()")
	self.health = self.health - 1
	if self.health <= 0 then
		self.object:remove()
		hitter:get_inventory():add_item("main", "experimental:tnt")
		--hitter:set_hp(hitter:get_hp() - 1)
	end
end

-- Called when object is right-clicked
function TNT:on_rightclick(clicker)
	--pos = self.object:getpos()
	--pos = {x=pos.x, y=pos.y+0.1, z=pos.z}
	--self.object:moveto(pos, false)
end

--print("TNT dump: "..dump(TNT))
--print("Registering TNT");
minetest.register_entity("experimental:tnt", TNT)

-- Add TNT's old name also
minetest.register_alias("TNT", "experimental:tnt")

--
-- The dummyball!
--

minetest.register_entity("experimental:dummyball", {
	initial_properties = {
		hp_max = 20,
		physical = false,
		collisionbox = {-0.4,-0.4,-0.4, 0.4,0.4,0.4},
		visual = "sprite",
		visual_size = {x=1, y=1},
		textures = {"experimental_dummyball.png"},
		spritediv = {x=1, y=3},
		initial_sprite_basepos = {x=0, y=0},
	},

	phase = 0,
	phasetimer = 0,

	on_activate = function(self, staticdata)
		minetest.log("Dummyball activated!")
	end,

	on_step = function(self, dtime)
		self.phasetimer = self.phasetimer + dtime
		if self.phasetimer > 2.0 then
			self.phasetimer = self.phasetimer - 2.0
			self.phase = self.phase + 1
			if self.phase >= 3 then
				self.phase = 0
			end
			self.object:setsprite({x=0, y=self.phase})
			phasearmor = {
				[0]={cracky=3},
				[1]={crumbly=3},
				[2]={fleshy=3}
			}
			self.object:set_armor_groups(phasearmor[self.phase])
		end
	end,

	on_punch = function(self, hitter)
	end,
})

minetest.register_on_chat_message(function(name, message)
	local cmd = "/dummyball"
	if message:sub(0, #cmd) == cmd then
		count = tonumber(message:sub(#cmd+1)) or 1
		if not minetest.get_player_privs(name)["give"] then
			minetest.chat_send_player(name, "you don't have permission to spawn (give)")
			return true -- Handled chat message
		end
		if not minetest.get_player_privs(name)["interact"] then
			minetest.chat_send_player(name, "you don't have permission to interact")
			return true -- Handled chat message
		end
		if count >= 2 and not minetest.get_player_privs(name)["server"] then
			minetest.chat_send_player(name, "you don't have " ..
					"permission to spawn multiple " ..
					"dummyballs (server)")
			return true -- Handled chat message
		end
		local player = minetest.get_player_by_name(name)
		if player == nil then
			print("Unable to spawn entity, player is nil")
			return true -- Handled chat message
		end
		local entityname = "experimental:dummyball"
		local p = player:getpos()
		p.y = p.y + 1
		for i = 1,count do
			minetest.add_entity(p, entityname)
		end
		minetest.chat_send_player(name, '"'..entityname
				..'" spawned '..tostring(count)..' time(s).');
		return true -- Handled chat message
	end
end)

--
-- A test entity for testing animated and yaw-modulated sprites
--

minetest.register_entity("experimental:testentity", {
	-- Static definition
	physical = true, -- Collides with things
	-- weight = 5,
	collisionbox = {-0.7,-1.35,-0.7, 0.7,1.0,0.7},
	--collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
	visual = "sprite",
	visual_size = {x=2, y=3},
	textures = {"dungeon_master.png^[makealpha:128,0,0^[makealpha:128,128,0"},
	spritediv = {x=6, y=5},
	initial_sprite_basepos = {x=0, y=0},

	on_activate = function(self, staticdata)
		print("testentity.on_activate")
		self.object:setsprite({x=0,y=0}, 1, 0, true)
		--self.object:setsprite({x=0,y=0}, 4, 0.3, true)

		-- Set gravity
		self.object:setacceleration({x=0, y=-10, z=0})
		-- Jump a bit upwards
		self.object:setvelocity({x=0, y=10, z=0})
	end,

	on_punch = function(self, hitter)
		self.object:remove()
		hitter:add_to_inventory('craft testobject1 1')
	end,
})

--
-- More random stuff
--

minetest.register_on_respawnplayer(function(player)
	print("on_respawnplayer")
	-- player:setpos({x=0, y=30, z=0})
	-- return true
end)

minetest.register_on_generated(function(minp, maxp)
	--print("on_generated: minp="..dump(minp).." maxp="..dump(maxp))
	--cp = {x=(minp.x+maxp.x)/2, y=(minp.y+maxp.y)/2, z=(minp.z+maxp.z)/2}
	--minetest.add_node(cp, {name="sand"})
end)

-- Example setting get
--print("setting max_users = " .. dump(minetest.setting_get("max_users")))
--print("setting asdf = " .. dump(minetest.setting_get("asdf")))

minetest.register_on_chat_message(function(name, message)
	--[[print("on_chat_message: name="..dump(name).." message="..dump(message))
	local cmd = "/testcommand"
	if message:sub(0, #cmd) == cmd then
		print(cmd.." invoked")
		return true
	end
	local cmd = "/help"
	if message:sub(0, #cmd) == cmd then
		print("script-overridden help command")
		minetest.chat_send_all("script-overridden help command")
		return true
	end]]
end)

-- Grow papyrus on TNT every 10 seconds
--[[minetest.register_abm({
	nodenames = {"TNT"},
	interval = 10.0,
	chance = 1,
	action = function(pos, node, active_object_count, active_object_count_wider)
		print("TNT ABM action")
		pos.y = pos.y + 1
		minetest.add_node(pos, {name="papyrus"})
	end,
})]]

-- Replace texts of alls signs with "foo" every 10 seconds
--[[minetest.register_abm({
	nodenames = {"sign_wall"},
	interval = 10.0,
	chance = 1,
	action = function(pos, node, active_object_count, active_object_count_wider)
		print("ABM: Sign text changed")
		local meta = minetest.get_meta(pos)
		meta:set_text("foo")
	end,
})]]

--[[local ncpos = nil
local ncq = 1
local ncstuff = {
    {2, 1, 0, 3}, {3, 0, 1, 2}, {4, -1, 0, 1}, {5, -1, 0, 1}, {6, 0, -1, 0},
    {7, 0, -1, 0}, {8, 1, 0, 3}, {9, 1, 0, 3}, {10, 1, 0, 3}, {11, 0, 1, 2},
    {12, 0, 1, 2}, {13, 0, 1, 2}, {14, -1, 0, 1}, {15, -1, 0, 1}, {16, -1, 0, 1},
    {17, -1, 0, 1}, {18, 0, -1, 0}, {19, 0, -1, 0}, {20, 0, -1, 0}, {21, 0, -1, 0},
    {22, 1, 0, 3}, {23, 1, 0, 3}, {24, 1, 0, 3}, {25, 1, 0, 3}, {10, 0, 1, 2}
}
local ncold = {}
local nctime = nil

minetest.register_abm({
    nodenames = {"dirt_with_grass"},
    interval = 100000.0,
    chance = 1,
    action = function(pos, node, active_object_count, active_object_count_wider)
        if ncpos ~= nil then
            return
        end
       
        if pos.x % 16 ~= 8 or pos.z % 16 ~= 8 then
            return
        end
       
        pos.y = pos.y + 1
        n = minetest.get_node(pos)
        print(dump(n))
        if n.name ~= "air" then
            return
        end

        pos.y = pos.y + 2
        ncpos = pos
        nctime = os.clock()
        minetest.add_node(ncpos, {name="nyancat"})
    end
})

minetest.register_abm({
    nodenames = {"nyancat"},
    interval = 1.0,
    chance = 1,
    action = function(pos, node, active_object_count, active_object_count_wider)
        if ncpos == nil then
            return
        end
        if pos.x == ncpos.x and pos.y == ncpos.y and pos.z == ncpos.z then
            clock = os.clock()
            if clock - nctime < 0.1 then
                return
            end
            nctime = clock
           
            s0 = ncstuff[ncq]
            ncq = s0[1]
            s1 = ncstuff[ncq]
            p0 = pos
            p1 = {x = p0.x + s0[2], y = p0.y, z = p0.z + s0[3]}
            p2 = {x = p1.x + s1[2], y = p1.y, z = p1.z + s1[3]}
            table.insert(ncold, 1, p0)
            while #ncold >= 10 do
                minetest.add_node(ncold[#ncold], {name="air"})
                table.remove(ncold, #ncold)
            end
            minetest.add_node(p0, {name="nyancat_rainbow"})
            minetest.add_node(p1, {name="nyancat", param1=s0[4]})
            minetest.add_node(p2, {name="air"})
            ncpos = p1
        end
    end,
})--]]

minetest.register_node("experimental:tester_node_1", {
	description = "Tester Node 1 (construct/destruct/timer)",
	tile_images = {"wieldhand.png"},
	groups = {oddly_breakable_by_hand=2},
	sounds = default.node_sound_wood_defaults(),
	-- This was known to cause a bug in minetest.item_place_node() when used
	-- via minetest.place_node(), causing a placer with no position
  	paramtype2 = "facedir",

	on_construct = function(pos)
		experimental.print_to_everything("experimental:tester_node_1:on_construct("..minetest.pos_to_string(pos)..")")
		local meta = minetest.get_meta(pos)
		meta:set_string("mine", "test")
		local timer = minetest.get_node_timer(pos)
		timer:start(4, 3)
	end,

    after_place_node = function(pos, placer)
		experimental.print_to_everything("experimental:tester_node_1:after_place_node("..minetest.pos_to_string(pos)..")")
		local meta = minetest.get_meta(pos)
		if meta:get_string("mine") == "test" then
			experimental.print_to_everything("correct metadata found")
		else
			experimental.print_to_everything("incorrect metadata found")
		end
	end,
       
	on_destruct = function(pos)
		experimental.print_to_everything("experimental:tester_node_1:on_destruct("..minetest.pos_to_string(pos)..")")
	end,
 
	after_destruct = function(pos)
		experimental.print_to_everything("experimental:tester_node_1:after_destruct("..minetest.pos_to_string(pos)..")")
	end,
 
	after_dig_node = function(pos, oldnode, oldmetadata, digger)
		experimental.print_to_everything("experimental:tester_node_1:after_dig_node("..minetest.pos_to_string(pos)..")")
	end,

	on_timer = function(pos, elapsed)
		experimental.print_to_everything("on_timer(): elapsed="..dump(elapsed))
		return true
	end,
})

minetest.register_craftitem("experimental:tester_tool_1", {
	description = "Tester Tool 1",
	inventory_image = "experimental_tester_tool_1.png",
    on_use = function(itemstack, user, pointed_thing)
		--print(dump(pointed_thing))
		if pointed_thing.type == "node" then
			if minetest.get_node(pointed_thing.under).name == "experimental:tester_node_1" then
				local p = pointed_thing.under
				minetest.log("action", "Tester tool used at "..minetest.pos_to_string(p))
				minetest.dig_node(p)
			else
				local p = pointed_thing.above
				minetest.log("action", "Tester tool used at "..minetest.pos_to_string(p))
				minetest.place_node(p, {name="experimental:tester_node_1"})
			end
		end
	end,
})

minetest.register_craft({
	output = 'experimental:tester_tool_1',
	recipe = {
		{'group:crumbly'},
		{'group:crumbly'},
	}
})

--[[minetest.register_on_joinplayer(function(player)
	minetest.after(3, function()
		player:set_inventory_formspec("size[8,7.5]"..
			"image[1,0.6;1,2;player.png]"..
			"list[current_player;main;0,3.5;8,4;]"..
			"list[current_player;craft;3,0;3,3;]"..
			"list[current_player;craftpreview;7,1;1,1;]")
	end)
end)]]

-- Create a detached inventory
local inv = minetest.create_detached_inventory("test_inventory", {
	allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
		experimental.print_to_everything("allow move asked")
		return count -- Allow all
	end,
    allow_put = function(inv, listname, index, stack, player)
		experimental.print_to_everything("allow put asked")
		return 1 -- Allow only 1
	end,
    allow_take = function(inv, listname, index, stack, player)
		experimental.print_to_everything("allow take asked")
		return 4 -- Allow 4 at max
	end,
	on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
		experimental.print_to_everything(player:get_player_name().." moved items")
	end,
    on_put = function(inv, listname, index, stack, player)
		experimental.print_to_everything(player:get_player_name().." put items")
	end,
    on_take = function(inv, listname, index, stack, player)
		experimental.print_to_everything(player:get_player_name().." took items")
	end,
})
inv:set_size("main", 4*6)
inv:add_item("main", "experimental:tester_tool_1")
inv:add_item("main", "experimental:tnt 5")

minetest.register_chatcommand("test1", {
	params = "",
	description = "Test 1: Modify player's inventory view",
	func = function(name, param)
		local player = minetest.get_player_by_name(name)
		if not player then
			return
		end
		player:set_inventory_formspec(
				"size[13,7.5]"..
				"image[6,0.6;1,2;player.png]"..
				"list[current_player;main;5,3.5;8,4;]"..
				"list[current_player;craft;8,0;3,3;]"..
				"list[current_player;craftpreview;12,1;1,1;]"..
				"list[detached:test_inventory;main;0,0;4,6;0]"..
				"button[0.5,7;2,1;button1;Button 1]"..
				"button_exit[2.5,7;2,1;button2;Exit Button]"
		)
		minetest.chat_send_player(name, "Done.");
	end,
})

minetest.register_on_player_receive_fields(function(player, formname, fields)
	experimental.print_to_everything("Inventory fields 1: player="..player:get_player_name()..", fields="..dump(fields))
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
	experimental.print_to_everything("Inventory fields 2: player="..player:get_player_name()..", fields="..dump(fields))
	return true -- Disable the first callback
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
	experimental.print_to_everything("Inventory fields 3: player="..player:get_player_name()..", fields="..dump(fields))
end)

minetest.log("experimental modname="..dump(minetest.get_current_modname()))
minetest.log("experimental modpath="..dump(minetest.get_modpath("experimental")))
minetest.log("experimental worldpath="..dump(minetest.get_worldpath()))

-- END