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* Fix a memleak pointed by @Zeno- in MeshUpdateQueueLoic Blot2017-05-16
* Fix uninitalised variable in event.cpp (#5764)Zeno-2017-05-15
* Add option to use neither node highlighting nor outliningezhh2017-05-15
* No cursor lock when window inactive (#5754)SmallJoker2017-05-13
* Limit properly the sound setting at updateSound runtime step (#5753)Loïc Blot2017-05-13
* Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)Loïc Blot2017-05-13
* Android build fixLoic Blot2017-05-13
* Minor pause/escape menu improvements (#5751)red-0012017-05-13
* Rework escape/pause menu (#5719)red-0012017-05-11
* Private nodemeta (#5702)sfan52017-05-10
* Add cancel button to password change menu. (#5720)red-0012017-05-09
* Revert custom player collision box and step height commitsparamat2017-05-09
* read_schematic_replacements: ensure fields are strings (#5726)Loïc Blot2017-05-08
* Custom step height: Fix implementationparamat2017-05-08
* Shaders: Remove unused water surface shaderparamat2017-05-08
* Player attrs: permits to remove an attribute by setting value to nil (#5716)Loïc Blot2017-05-07
* LINT fix since d0678948165768472fc940c03e78cba787f49ea5Loic Blot2017-05-07
* Player properties: Set correct default collisionboxparamat2017-05-07
* Replace occurrence of luaL_reg in l_camera.cppT0ny22017-05-07
* Fix myfloor(0.0)ShadowNinja2017-05-06
* Clean up numeric.h and split FacePositionCache from itShadowNinja2017-05-06
* Make the player collisionbox settableTeTpaAka2017-05-06
* Use a settings object for the main settingsShadowNinja2017-05-06
* Fix codestyle since CSM Camera APILoic Blot2017-05-06
* Add configurable key bindings for hotbar scrolling, and for changing volume.Wuzzy2017-05-06
* Use stepheight from CAO instead of hardcoded valueSapier2017-05-06
* [CSM] add `on_item_use` (#5544)red-0012017-05-06
* Make players respect makes_footstep_sound in the object propertiesTeTpaAka2017-05-06
* [CSM] Add camera API (#5609)bigfoot5472017-05-05
* Clouds API: Fix yellow clouds at dawn and dusk (#5707)Paramat2017-05-05
* Add missing server sending rule for bd921a7916f0fafc493b1c4d0eeb5e2bb1d6a7c2Loic Blot2017-05-05
* Fix Android build (#5706)Wayward One2017-05-05
* Save minetest screen width/height options when modified (#5683)Loïc Blot2017-05-05
* Add option to also check the center to `find_node_near` (#5255)red-0012017-05-04
* Remove CMAKE -ffast-math flag from OSX/FreeBSDVaughan Lapsley2017-05-04
* LINT fix since cloud API mergeLoic Blot2017-05-04
* Directional coloured fog: Fix order of SColor componentsparamat2017-05-04
* Clouds: Fix reddish clouds. Add missing alpha updateparamat2017-05-04
* Add function to get server info.red-0012017-05-04
* Fading soungs: Fix client crash on older serversSmallJoker2017-05-03
* Set sky API: Add bool for clouds in front of custom skyboxparamat2017-05-02
* Sneak: Improve and fix various thingsSmallJoker2017-05-03
* Sound API: Add fading soundsBrandon2017-05-03
* Add clouds APIBen Deutsch2017-04-30
* Optimize updateFastFaceRow processing by removing some TileSpec copy (#5678)Loïc Blot2017-04-29
* Fix visual slide issue with set_detach, fixes #5620shivajiva1012017-04-29
* content_cao: fix getPlayerControl structure copy on each step (#5677)Loïc Blot2017-04-29
* Client & ClientEnvirnment: don't create fake events (#5676)Loïc Blot2017-04-29
* Fix Travis/unittest broken since b662a45SmallJoker2017-04-29
* Remove legacy unused define DIGGING_PARTICLES_AMOUNTLoic Blot2017-04-29