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Commit message (
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Author
Age
*
mapblock_mesh: Optimize a few things (#9713)
sfan5
2020-04-25
*
Ensure game is shutdown if server throws exception (#9742)
Paul Ouellette
2020-04-25
*
Simplify how parseElement splits element string (#9726)
Pierre-Yves Rollo
2020-04-25
*
Add server side translations capability (#9733)
EvidenceB Kidscode
2020-04-25
*
Add LevelDB auth database. (#9476)
luk3yx
2020-04-23
*
Camera: Fix shootline line offsets II (#9730)
SmallJoker
2020-04-23
*
Android: add OpenGL ES 2 support (#9715)
Maksim
2020-04-22
*
Fix configuration caching in log_deprecated (#9697)
HybridDog
2020-04-22
*
Improve protocol-level receiving code (#9617)
sfan5
2020-04-20
*
Fix alias handling of get_content_id (#9712)
sfan5
2020-04-19
*
Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)
Danila Shutov
2020-04-19
*
script: Move SAO usability check so that it covers all functions (#9698)
sfan5
2020-04-18
*
Formspec: allow lists to change size and existence while the formspec is open...
DS
2020-04-18
*
Apply a scrollbar's default value to scroll containers (#9699)
DS
2020-04-18
*
serverpackethandler: Reduce pkt->getPeerId() invocations and more (#9689)
HybridDog
2020-04-18
*
Android: fix handling non-latin characters on older Android devices (#9309)
Maksim
2020-04-17
*
Rename "subgame" to "game" in 2 error messages (#9680)
Wuzzy
2020-04-17
*
Add an option to disable unittest build, & disable them on Docker build (#9677)
Loïc Blot
2020-04-16
*
Drop -Wabi useless flag (#9676)
Loïc Blot
2020-04-16
*
Android: fix formspec input for AArch64 devices (#9685)
Maksim
2020-04-16
*
Camera: Fix shooting line offsets (#9681)
SmallJoker
2020-04-16
*
Swap out -ffast-math for a safe subset of optimization flags (#9682)
sfan5
2020-04-16
*
Optimize get_objects_inside_radius calls (#9671)
Loïc Blot
2020-04-16
*
Android: add Android Studio support, completely redone java part (#9066)
Maksim
2020-04-15
*
Fix parsing JSON with large integers (#9674)
sfan5
2020-04-15
*
Verify database connection on interval (#9665)
Loïc Blot
2020-04-15
*
scriptapi: Some small optimizations to value pushing (#9669)
sfan5
2020-04-14
*
PostgreSQL: Fix listAllLoadableBlocks returning the same block
SmallJoker
2020-04-14
*
Refactor texture overrides and add new features (#9600)
Hugues Ross
2020-04-14
*
Remove sound menu and show proper msgs if sound is off (#9069)
Wuzzy
2020-04-13
*
Add scroll_container formspec element (redo) (#9101)
DS
2020-04-13
*
GUIFormSpecMenu: Add basic element highlighing debug feature (#9423)
SmallJoker
2020-04-12
*
Play 'player_jump' when player jumps (#9373)
Wuzzy
2020-04-12
*
Improve waypoints and add image variant (#9480)
Lars Müller
2020-04-11
*
Formspecs: Add state-selection to style elements (#9378)
Hugues Ross
2020-04-11
*
Fix broken config check in 659245a
sfan5
2020-04-11
*
Implement DPI scaling for Windows (#9586)
sfan5
2020-04-11
*
Reduce ServerEnvironment propagation (#9642)
Loïc Blot
2020-04-11
*
Drop content_sao.{cpp,h}
Loic Blot
2020-04-11
*
Move PlayerSAO to dedicated files
Loic Blot
2020-04-11
*
pass clang-format
Loic Blot
2020-04-11
*
Move serveractiveobject & unitsao
Loic Blot
2020-04-11
*
Formspec: No spec ID for static text labels
SmallJoker
2020-04-11
*
Use TILE_MATERIAL_ALPHA for use_texture_alpha entity flag (#9639)
Alex
2020-04-11
*
Various features and fixes
sfan5
2020-04-11
*
Implement minetest.sound_fade()
sfan5
2020-04-11
*
scriptapi: Sort out ServerEnvironment / Environment distinction properly
sfan5
2020-04-11
*
A few initialization cleanups
sfan5
2020-04-11
*
Print error if invalid mapgen alias was detected (#9579)
Wuzzy
2020-04-10
*
Move clientsimpleobject.h to client folder (#9630)
Loïc Blot
2020-04-10
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