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Commit message (
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Author
Age
*
Send to clients node metadata that changed to become empty (#11597)
Jude Melton-Houghton
2021-09-10
*
Dynamic_Add_Media v2 (#11550)
sfan5
2021-09-09
*
Fix movement in random_input mode (#11592)
NeroBurner
2021-09-05
*
Don't look for zlib and zstd manually on Windows
sfan5
2021-09-01
*
Switch MapBlock compression to zstd (#10788)
lhofhansl
2021-08-31
*
Remove closing paren as weblink delimiter
pecksin
2021-08-29
*
Async-related script cleanups
sfan5
2021-08-28
*
Remove redundant on_dieplayer calls
savilli
2021-08-28
*
Joystick sensitivity for player movement (#11262)
NeroBurner
2021-08-27
*
Fix 6th line of infotext being cut off in half (#11456)
Wuzzy
2021-08-23
*
Inventory: Fix rare out-of-bounds access
SmallJoker
2021-08-23
*
Use utf-8 for the Irrlicht clipboard (#11538)
DS
2021-08-23
*
HUD: Reject and warn on invalid stat types (#11548)
SmallJoker
2021-08-21
*
Show status message when changing block bounds (#11556)
Wuzzy
2021-08-21
*
Validate staticdata and object property length limits (#11511)
sfan5
2021-08-19
*
Fix scaled world-aligned textures being aligned inconsistently for non-normal...
Wuzzy
2021-08-19
*
Add fwgettext util function
rubenwardy
2021-08-19
*
Fix inconsistent integer comparison warnings
SmallJoker
2021-08-17
*
Start sprite animation at the beginning (#11509)
Lean Rada
2021-08-16
*
Cap iterations of imageCleanTransparent sanely
sfan5
2021-08-16
*
Fix access violation in create_schematic() (#11534)
Treer
2021-08-16
*
Fix segfault caused by shadow map on exit
SmallJoker
2021-08-12
*
Move updating shadows outside of RenderingCore::drawAll. (#11491)
x2048
2021-08-12
*
Fix a segfault caused by wrong textdomain lines in translation files (#11530)
DS
2021-08-12
*
Fix GUIEditBoxWithScrollBar using a smaller steps than intlGUIEditBox (#11519)
DS
2021-08-08
*
Gettext support on Android (#11435)
Pevernow
2021-08-08
*
OpenAL: Free buffers on quit
SmallJoker
2021-08-03
*
Mods: Combine mod loading checks and deprection logging (#11503)
SmallJoker
2021-07-31
*
Fix /emergeblocks crashing in debug builds (#11461)
Wuzzy
2021-07-31
*
Remove unsupported formats from the media enumerator
hecks
2021-07-29
*
Remove unsupported extensions from list in tile.cpp
hecktest
2021-07-29
*
Add a simple PNG image encoder with Lua API (#11485)
hecks
2021-07-29
*
Add bold, italic and monospace font styling for HUD text elements (#11478)
sfan5
2021-07-27
*
Take advantage of IrrlichtMt CMake target (#11287)
JosiahWI
2021-07-27
*
Distribute shadow map update over multiple frames to reduce stutter (#11422)
x2048
2021-07-25
*
Remove unused ITextSceneNode header (#11476)
hecks
2021-07-22
*
Remove unused header includes
hecks
2021-07-21
*
Fix no locales being generated when APPLY_LOCALE_BLACKLIST=0
sfan5
2021-07-20
*
CSM: Do not index files within hidden directories
SmallJoker
2021-07-17
*
Add wallmounted support for plantlike and plantlike_rooted nodes (#11379)
Wuzzy
2021-07-15
*
Fix revoke debug privs not reliably turn off stuff (#11409)
Wuzzy
2021-07-12
*
Fix build on Ubuntu 16.04 and macOS
sfan5
2021-07-12
*
Avoid draw list and shadow map update in the same frame to reduce dtime jitte...
x2048
2021-07-11
*
Improve shadow rendering with non-default camera FOV (#11385)
x2048
2021-07-11
*
Refactor video driver name retrieval (#11413)
hecks
2021-07-11
*
Script API: Fix segfault in remove_detached_inventory
SmallJoker
2021-07-10
*
Add API for mods to hook liquid transformation events (#11405)
Warr1024
2021-07-09
*
Auth API: Error when accessed prior to ServerEnv init (#11398)
SmallJoker
2021-06-30
*
Remove unsupported video drivers (#11395)
hecks
2021-06-30
*
Inventory: Make addList() consistent (#11382)
SmallJoker
2021-06-30
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