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*
Cleanup various headers to reduce compilation times (#6255)
Loïc Blot
2017-08-16
*
client.cpp: modernize code
Loic Blot
2017-08-16
*
cavegen.cpp, chat.cpp: modernize code
Loic Blot
2017-08-16
*
Modernize client code (#6250)
Loïc Blot
2017-08-15
*
bab.cpp: code modernization
Loic Blot
2017-08-15
*
server.cpp: code modernization
Loic Blot
2017-08-15
*
Lint fix on localplayer.h
Loic Blot
2017-08-15
*
L-system: Fix leaves cutting through stems
Hybrid Dog
2017-08-14
*
Player::getSpeed/setSpeed use const refs
Loic Blot
2017-08-14
*
Player class: disable copy
Loic Blot
2017-08-14
*
Various server.cpp cleanups
Loic Blot
2017-08-14
*
Server::AsyncRunStep + Server::sendAddNode: modernize code
Loic Blot
2017-08-14
*
LocalPlayer::accelerateHorizontal: cleanups
Loic Blot
2017-08-13
*
Cleanup LocalPlayer::applyControl
Loic Blot
2017-08-13
*
Add slippery group for nodes (players/items slide)
Wuzzy
2017-08-13
*
Trigger on_rightclick regardless on the formspec meta field
SmallJoker
2017-08-13
*
Change “Use” key name to “Special”
TeTpaAka
2017-08-13
*
Full viewing range key message clarified
Fixer
2017-08-12
*
Remove cloud_height setting
Ben Deutsch
2017-08-12
*
Mgv5: Make spawn position search more reliable
paramat
2017-08-12
*
ServerEnvironment::step: modernize loops
Loic Blot
2017-08-11
*
Mgv7: Raise spawn point by 1 node for no mountain case
paramat
2017-08-09
*
Step height: Add as a player object property
paramat
2017-08-09
*
Key change menu: Expose more keys
Wuzzy
2017-08-09
*
Fix error not printed to console when no name is provided
Juozas
2017-08-09
*
Singleplayer: Pause game in the key change dialog
SmallJoker
2017-08-07
*
Start off newly generated worlds early at sunrise, 5:15am (#6211)
JRottm
2017-08-05
*
Add tiny Y offset in collisionMoveSimple() to tweak performance
Jens Rottmann
2017-08-05
*
Fix player coordinate rounding in collisionMoveSimple() (#6197)
Jens Rottmann
2017-08-05
*
Sort box corners correctly
Thomas--S
2017-08-04
*
Fix crash when using --go in command line
Juozas Pocius
2017-08-03
*
Dungeons: Use biome 'node_stone' if normal stone types not detected
paramat
2017-07-30
*
GenericCAO: Fix dark model below y = 0
paramat
2017-07-30
*
Darkness detection: Reduce chance of false positives darkening the skybox
Lars Hofhansl
2017-07-30
*
Make direct item selection keys freely bindable
Wuzzy
2017-07-30
*
Move the nametag back to the top of the player (#6179)
TeTpaAka
2017-07-29
*
Noise: Prevent unittest crash caused by division by zero
SmallJoker
2017-07-29
*
Revert "Noise::perlinMap2D,3D: replace a loop init with a single memset call"
Loïc Blot
2017-07-27
*
Fix a warning introduced by 4eb59aeeb2f2b535f4eb2a1608189bb03098454e
Loïc Blot
2017-07-27
*
Add LuaEntity on_death callback (#6177)
Loïc Blot
2017-07-27
*
Rename previous_was_found to previous_exists
Loic Blot
2017-07-27
*
MapBlock::actuallyUpdateDayNightDiff(): little performance optimization
Loic Blot
2017-07-27
*
compressZlib: don't use a SharedBuffer but a raw u8 * pointer
Loic Blot
2017-07-27
*
Massive performance improvement on correctBlockNodeIds
Loic Blot
2017-07-27
*
Noise::perlinMap2D,3D: replace a loop init with a single memset call
Loic Blot
2017-07-27
*
Remove one unused variable in Server::Receive function
Loic Blot
2017-07-27
*
Remove unused Map::getDayNightDiff + fix one undefined variable in mapblock.cpp
Loic Blot
2017-07-26
*
TileLayer: use shared_ptr for FrameSpec vector (#6171)
Loïc Blot
2017-07-26
*
VoxelManip cleanups (const ref, const move) + function removal (#6169)
Loïc Blot
2017-07-26
*
Mgv7: Add 'mount_zero_level' parameter
paramat
2017-07-26
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