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* Fix code style from recent commits and add misc. optimizationskwolekr2015-07-02
* Shaders fixes and cleanup relief mapping code.RealBadAngel2015-07-02
* Inventory manager style cleanup and further checksest312015-07-01
* Disable mesh cache by defaultest312015-07-01
* Cavegen: Cleanup code. Define constant for MGV7_LAVA_DEPTHparamat2015-07-01
* Make m_blocks_cache privateest312015-06-30
* Defer minimap update when shape changedest312015-06-30
* Close keybind settings menu with escest312015-06-30
* Biome API: Increase heat and humidity noise spreads to 1000paramat2015-06-30
* Add UpdateThread and use it for minimap and mesh threadsest312015-06-29
* Fix *BSD build with GNU iconvkwolekr2015-06-29
* Add Lua errors to error dialogrubenwardy2015-06-29
* Bugfix: minimap was updated only with loading new blocks, allow forced update...RealBadAngel2015-06-28
* Minimap updateRealBadAngel2015-06-28
* Remove busy polling inside minimap threadest312015-06-27
* Mgv5/mgv7 caves: Remove sand found in underground tunnelsparamat2015-06-27
* Add minimap featureRealBadAngel2015-06-27
* Remove compile warningest312015-06-25
* Return to ignoreest312015-06-24
* Typo fix on previous @est31 commitLoic Blot2015-06-23
* Small TOCLIENT_HELLO logging fixest312015-06-23
* Add MoveSomewhere inventory actionest312015-06-23
* Use actionstream instead of errorstream when failing to emerge playerCraig Davison2015-06-23
* Fix string conversion error messageest312015-06-23
* Fix bug when craft input isn't replacedTeTpaAka2015-06-22
* Fix some issues with animations, and allow non-looped animations to be definedMirceaKitsune2015-06-22
* Mgv7: Edit noise parameters. Fewer octaves, larger spreads.paramat2015-06-21
* Small CAO improvementsest312015-06-20
* Mapgen objects: Enable heatmap and humidmap for all biome api mapgensparamat2015-06-20
* More correct wrap_rows implementationfigec2015-06-20
* Generic CAO cleanups and renames for clarificationest312015-06-20
* Make attached objects visible in 3rd person viewest312015-06-20
* Fix wrap_rows at inner byte of multibyte sequencefigec2015-06-18
* Biome API: Add noise defined biome blendparamat2015-06-18
* Mgv6: Don't create air gap in tundra at y = 48 in custom high terrainparamat2015-06-18
* Don't print an error for valid listring[] formspecest312015-06-18
* Make wrap_rows not wrap inside utf-8 multibyte sequencesest312015-06-17
* Fail iconv call gracefullyest312015-06-17
* GUIFormSpecMenu::OnEvent code style update and small refactorest312015-06-16
* Add list-ringsest312015-06-16
* Remove unneccessary space for tab completionNathaniel Olsen2015-06-16
* Biome API: Enable biome generation to lower world limitparamat2015-06-15
* Ignore punches with no damage in the actionstreamSmallJoker2015-06-15
* Automated whitespace error fix for last commitest312015-06-14
* Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel2015-06-14
* Add UTF and other utility unit testsest312015-06-14
* Android: bypass broken wide_to_utf8 with wide_to_narrowest312015-06-14
* Use utf-8 in formspecsIlya Zhuravlev2015-06-13
* Add utf-8 conversion utilities and re-add intlGUIEditBoxest312015-06-13
* Add minetest.register_on_player_hpchangeTeTpaAka2015-06-13