Commit message (Collapse) | Author | Age | |
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* | Fix texture distortion for flowing liquids (#9561) | Elias Åström | 2020-04-02 |
| | | | | | | | | | Previously textures of the side faces on flowing liquid nodes would become distorted on different axis depending on the liquid level. This is because the nodes always had the same texture coordinates, even when the generated face could have different sizes. This solves that problem by adjusting the texture coordinates for the vertices making up the top of the faces, so the textures will not look compressed for smaller faces. | ||
* | Fix GUI element click-through by changing visibility (#9534) | DS | 2020-03-31 |
| | | | | | This adds a vector that holds pointers to elements that should only be visible while being drawn. In the guifsmenu's draw func, all elements in this vector are made visible and invisible again. Apart from there, they are always invisible. (Well they are still visible before the first drawn, does this matter? If yes, it could be fixed easily with some lines of code everywhere.) | ||
* | Ignore near_plane setting on non-Android platforms (#8749) | ANAND | 2020-03-28 |
| | | | Camera's near-plane will be hard-coded to 0.1 on all non-Android platforms. The upper-bound of this setting has been reduced to 0.25, as 0.5 is just way too high. | ||
* | Fix crash on wielditem/item entities | sfan5 | 2020-03-28 |
| | | | | bug was introduced in f3032a637c53f3c98fbbed1d3b691898aabe1687 | ||
* | Hypertext: Fix alignment tags adding unwanted newlines (#9548) | Pierre-Yves Rollo | 2020-03-26 |
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* | Connection: Fix deadlock in debug mode (#9550) | SmallJoker | 2020-03-26 |
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* | Fix incorrect light updates for wielditem and item visuals (#9540) | Danila Shutov | 2020-03-23 |
| | | | An alternative to #9537 | ||
* | Add comments for translators (#9510) | Wuzzy | 2020-03-20 |
| | | | | | * Add translator comments for "special" strings * Add translator comments for some "tricky" strings | ||
* | Fix entity lighting (#9514) | Danila Shutov | 2020-03-16 |
| | | | fixes #9482 | ||
* | Fix mouse events sent to wrong GUI elements when dragging | sfan5 | 2020-03-16 |
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* | Formspecs: Add starting frame to `animated_image` (#9411) | v-rob | 2020-03-16 |
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* | guiHyperText: Fix blinky cursor on link hover (#9392) | SmallJoker | 2020-03-11 |
| | | | | Change legacy size/position calculations to 'textarea' | ||
* | minetest.get_content_id: error if the node does not exist (#9458) | HybridDog | 2020-03-11 |
| | | | If a mod creator makes a typing mistake, this function now causes an error instead of returning the id of "ignore". | ||
* | Fix memory leak in GUIHyperText (#9489) | DS | 2020-03-10 |
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* | minetest,get_connected_players: Return empty table at load time (#9493) | sfan5 | 2020-03-10 |
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* | GUIFormSpecMenu: Remove field_close_on_enter warning (#9501) | SmallJoker | 2020-03-10 |
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* | Remove unnecessary checks before delete (#9500) | Nicolas Abril | 2020-03-10 |
| | | | Co-authored-by: Nicolas Abril <nicolasabril@alunos.utfpr.edu.br> | ||
* | Fix 2 log messages when player joined to game (#9477) | Maksim | 2020-03-08 |
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* | Improve arm physics (#9485) | Jean-Patrick Guerrero | 2020-03-08 |
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* | Fix star visilibity and documentation (since 946c03c6) | Jordan Snelling | 2020-03-08 |
| | | | | | | | Fix memory leak (unused allocation) Fix star rendering Rename sky color struct Fix stars on android Remove extraneous .data() from android star draw | ||
* | Workaround for get_player_information | SmallJoker | 2020-03-08 |
| | | | | '-1' as value is handled as an error. If there are no RTT updates upon fast connect, set_player_information returned nil. | ||
* | GUIHyperText: Fix bug with UTF8 chars in action name + simplify UTF8 stringw ↵ | Jean-Patrick Guerrero | 2020-03-07 |
| | | | | | conversion (#9437) Co-authored-by: Pierre-Yves Rollo <dev@pyrollo.com> | ||
* | Fix memory leak in protocol 38 set_sky | sfan5 | 2020-03-05 |
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* | Fix linking failures when compiled with Clang 9 | sfan5 | 2020-03-05 |
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* | Fixes around ServerActiveObject on_punch handling | sfan5 | 2020-03-05 |
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* | Fix code style to make clang-format happy | sfan5 | 2020-03-05 |
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* | set_sky improvements, set_sun, set_moon and set_stars | Jordach | 2020-03-05 |
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* | Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid ↵ | Wuzzy | 2020-03-05 |
| | | | | | | | | | | | | | | nodes (#9339) * Fix pathfinder fail when startpos is over air * Note down pathfinder restrictions * Implement real A* search * Pathfinder: Implement buildPath non-recursively * Update find_path documentation * Pathfinder: Check if jump path is unobstructed * Pathfinder: Fix drop check first checking upwards * Pathfinder: Return nil if source or dest are solid * Pathfinder: Use priority queue for open list | ||
* | Fix core.get_player_by_name() returning unusable ObjectRef | sfan5 | 2020-03-03 |
| | | | | Followup to the previous commit. | ||
* | Fix core.get_connected_players() returning unusable ObjectRefs | sfan5 | 2020-03-03 |
| | | | | | | | | | This bug is only exposed by 91eef646a59575bd9ae792e257bb6ad12fafc0b1 independent of the move of get_connected_players from Lua to C++. Previously, there would be a small time window where the SAO had its peer ID set to PEER_ID_INEXISTENT but the RemotePlayer was still linked to the SAO, resulting in an ObjectRef that crashed on certain function calls (#9387). | ||
* | Add multiple element selection to `style` and `style_type` (#9380) | v-rob | 2020-03-01 |
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* | GUIInventoryList: fix dropping items when clicking outside of formspec ↵ | DS | 2020-02-26 |
| | | | | | | window (#9422) | ||
* | Allow texture modifiers in hotbar textures. (#9271) | Warr1024 | 2020-02-26 |
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* | Fix potential problem with core.get_connected_players() | sfan5 | 2020-02-25 |
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* | Move core.get_connected_players() implementation to C++ | sfan5 | 2020-02-23 |
| | | | | | Keeping the ObjectRefs around in a table isn't ideal and this allows removing the somewhat nonsensical is_player_connected() added in 86ef7147. | ||
* | Refactor Script API's log_deprecated | sfan5 | 2020-02-23 |
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* | Script API: Document ObjectRef handling in a comment | sfan5 | 2020-02-23 |
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* | Settings: Fix game minetest.conf flags overriding defaults (#9404) | SmallJoker | 2020-02-17 |
| | | | | | | The game minetest.conf flags directly overwrote the global minetest.conf default values, resulting in unwanted erased mapgen flags. * Fix set_mapgen_setting | ||
* | Basic model shading (#9374) | Danila Shutov | 2020-02-16 |
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* | Add animated_image[] formspec element (#9258) | Hugues Ross | 2020-02-15 |
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* | Key settings: Clear with escape (#8282) | SmallJoker | 2020-02-14 |
| | | | | Key ESCAPE -> Cancel change Key DELETE -> Remove entry | ||
* | Fix param2 set to 240 if liquid source was renewed | Wuzzy | 2020-02-13 |
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* | Collision detection tweak #2 (#9365) | TheTermos | 2020-02-13 |
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* | Display an error when a noise parameter has too many octaves (#9394) | Paramat | 2020-02-12 |
| | | | | Display an error and throw exception when one or more octaves of a noise has spread < 1, causing random looking broken noise. | ||
* | Script API: Check that SAOs are still usable before attempting to use them | sfan5 | 2020-02-11 |
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* | StaticText: Reset background on EnrichedString change (#9340) | SmallJoker | 2020-02-01 |
| | | | This also fixes the F6 profiler background color -> now controlled by EnrichedString | ||
* | Improve core.sound_play with ephemeral sounds and player exclusion | sfan5 | 2020-02-01 |
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* | Add limit parameter to decompressZlib | Ben Deutsch | 2020-02-01 |
| | | | | | This can prevent untrusted data, such as sent over the network, from consuming all memory with a specially crafted payload. | ||
* | Formspec: Create a new class for inventorylists (#9287) | DS | 2020-02-01 |
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* | Collision temporary fix for issue #6886 | TheTermos | 2020-01-27 |
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