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Author
Age
*
Include mg_decoration.h, mg_ore.h from emerge.cpp to fix warnings
Kahrl
2014-11-02
*
Fix unit tests failing if IPv6 not available
Craig Robbins
2014-11-02
*
Modified dtime calculation method in limitFps()
Craig Robbins
2014-11-02
*
Refactor the_game() to make it more understandable and maintainable.
Craig Robbins
2014-11-02
*
Split up mapgen.cpp
kwolekr
2014-11-01
*
Fix erroneous lua_pop parameter
kwolekr
2014-10-30
*
Fix uninitialized variable warning
kwolekr
2014-10-30
*
mapgen: Resolve nodes in ctor rather than makeChunk
kwolekr
2014-10-30
*
Check minetest.hud_change() parameters on conversion (Fix #1714)
kwolekr
2014-10-30
*
Fix bug introduced by me (Zeno)
Craig Robbins
2014-10-29
*
Add option to enable mesh caching, add wallmounted for meshes.
RealBadAngel
2014-10-29
*
Added names colours and refactored parseColorString()
Craig Robbins
2014-10-29
*
Refactor decoration-related code
kwolekr
2014-10-29
*
Fix various indentation issues
PenguinDad
2014-10-28
*
Fix #1733: An unhandled exception occurred: GetPeer: Peer not found (possible...
Craig Robbins
2014-10-28
*
Add NodeResolver documentation
kwolekr
2014-10-28
*
Prevent invalid memory access under failure conditions
kwolekr
2014-10-28
*
Change license of noise implementation to Simplified BSD
kwolekr
2014-10-27
*
Add support for eased 3d noise
kwolekr
2014-10-27
*
Add NodeResolver and clean up node name -> content ID resolution system
kwolekr
2014-10-26
*
Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Kahrl
2014-10-24
*
Remove remenants of mob code
Pavel Puchkin
2014-10-23
*
Fix broken plantlike drawtype.
RealBadAngel
2014-10-22
*
Search for subgames using $MINETEST_SUBGAME_PATH.
David Thompson
2014-10-22
*
Recalculate normals for cached meshes.
RealBadAngel
2014-10-21
*
Fix some indentation in nodedef.cpp
Kahrl
2014-10-20
*
Fix memory leak caused by mesh nodes (and nodeboxes)
Kahrl
2014-10-20
*
Custom collision boxes node property.
RealBadAngel
2014-10-19
*
Various uninitialised variable fixes
Craig Robbins
2014-10-19
*
Move buttons upwards to accommodate for new configure keys button in the
Craig Robbins
2014-10-18
*
Add meshnode drawtype.
RealBadAngel
2014-10-18
*
Make sure PRECISION_SECONDS corresponds to the integer 0
Kahrl
2014-10-09
*
Fix unit reported by TimeTaker (was always ms)
Kahrl
2014-10-09
*
Fix use of unitialized variables in mouse button handling
Craig Robbins
2014-10-08
*
Add in-game key change menu
Mushiden
2014-10-07
*
Fix object reference pushing functions when called from coroutines
ShadowNinja
2014-10-07
*
Add [colorize modifier
BlockMen
2014-10-05
*
Fix special tile backspace culling
kwolekr
2014-10-03
*
Bugfix: dont highlight (0,0,0) when theres no node pointed.
RealBadAngel
2014-10-03
*
Fix broken plantlike drawtype.
RealBadAngel
2014-10-03
*
Fix misc. style issues
kwolekr
2014-10-03
*
Clean up nodedef.cpp
kwolekr
2014-10-03
*
Add optional framed glasslike drawtype
BlockMen
2014-10-02
*
Make players check inventory modification properly
ShadowNinja
2014-10-01
*
Only set player dirty flag if values change
ShadowNinja
2014-10-01
*
Simplify player modification checks
ShadowNinja
2014-10-01
*
Fix android build using hardcoded path for data instead of using the one fetc...
sapier
2014-10-01
*
Standardize tooltip row detection
BlockMen
2014-09-28
*
Fix multilined description in tooltips (fixes #1688)
BlockMen
2014-09-28
*
Fix totally messed up 3d modes interlaced/topbottom/sidebyside
sapier
2014-09-25
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