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* Restore flags texture to fix interlaced stereo mode (#12560)x20482022-07-19
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* Offset cuboid origin after scaling the cuboid. (#12558)x20482022-07-19
| | | This avoids the problem of offset nodes with visual_scale > 1.
* Fix automatic rotate for attached entities (#12392)Lars Müller2022-07-17
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* Remove workaround for normals not matching winding order (#12460)x20482022-07-17
| | | Co-authored-by: sfan5 <sfan5@live.de>
* Deprecate loading a world with unresolved dependencies (#12541)rubenwardy2022-07-17
| | | Co-authored-by: sfan5 <sfan5@live.de>
* Add check_mod_configuration to main menurubenwardy2022-07-14
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* Refactor ModConfigurationrubenwardy2022-07-14
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* Reduce code duplication between c_converter.cpp and helper.cppsfan52022-07-14
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* Remove unnecessary float limits from script APIsfan52022-07-14
| | | | Leaves a check for NaN and inf.
* Move f1000 sanitizing to the places that still use this typesfan52022-07-14
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* GUIFormSpecMenu: Fix label multiline translation (#12527)SmallJoker2022-07-14
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* Make BlendMode::alpha the fallback for unknown future blend modesDmitry Kostenko2022-07-13
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* Animated particlespawners and more (#11545)Lexi Hale2022-07-13
| | | | | Co-authored-by: Lars Mueller <appgurulars@gmx.de> Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: Dmitry Kostenko <codeforsmile@gmail.com>
* GUIFormSpecMenu: Fix parameter orderSmallJoker2022-07-10
| | | | Fixes a regression caused by e51f47461 because C++ implicitly converts boolean to float. no matter what.
* Sounds: Various little improvements (#12486)SmallJoker2022-07-09
| | | | | Use SimpleSoundSpec where reasonable (OpenAL) Ensure the sound IDs do not underflow or get overwritten -> loop in u16 Proper use of an enum.
* Enforce limits of settings that could cause buggy behaviour (#12450)SmallJoker2022-07-09
| | | Enforces the setting value bounds that are currently only limited by the GUI (settingtypes.txt).
* Release shadow mapping resources when not needed (#12497)x20482022-07-09
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* FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453)Vincent Robinson2022-07-03
| | | | | | | | | | | * FormSpec: 9-slice images and animated_images * Add fgimg_middle; clean up code * Address issues, add tests * Fix stupid error; bump formspec version * Re-add image[] elements without a size
* Allow to set maximum star opacity at daytime (#11663)Wuzzy2022-07-02
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* Remove an unused method and header includessfan52022-06-28
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* Remove tile_images and special_materials obsolete code (#12455)Zughy2022-06-28
| | | Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
* Increase max FPS on Android to 60 (#12373)ROllerozxa2022-06-26
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* Fix two memleak reports from Coverity (#12466)JosiahWI2022-06-26
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* Re-order sound-related code (#12382)SmallJoker2022-06-20
| | | | | | | | Dropped ServerSoundParams -> moved to ServerPlayingSound. This gets rid of the duplicated 'fade' and 'pitch' values on server-side where only one was used anyway. SimpleSoundSpec is the basic sound without positional information, hence 'loop' is included. Recursively added PROTOCOL_VERSION to most functions to reduce the versioning mess in the future. Per-type version numbers are kept for now as a safety rope in a special case.
* Annotate light spread functions with commentssfan52022-06-20
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* Fix CAO light calculation issuesfan52022-06-19
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* Fix updating glow on entitiessfan52022-06-17
| | | | was broken in #10021 more than 2 years ago(!)
* Fix zlib (de)compressor memory leakssavilli2022-06-16
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* Update my nameNathanaël Courant2022-06-16
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* Fix entity related bugssfan52022-06-15
| | | | | * Make minetest.add_entity() binary-safe * Fix on_death pushing dummy ObjectRef instead of nil
* Fix Android input box crashROllerozxa2022-06-14
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* Inline triLinearInterpolationNoEase and triLinearInterpolation (#12421)paradust72022-06-11
| | | Performance profiling on Linux AMD64 showed this to be a significant bottleneck. The non-inlined functions are expensive due to XMM registers spilling onto the stack.
* on_deactivate: distinguish removal and unloading (#11931)Lars Müller2022-06-11
| | | Sometimes you need to be able to do removal-related cleanup, such as removing files from disk, or entries from a database. staticdata obviously isn't suitable for large data. The data shouldn't be removed if the entity is unloaded, only if it is removed.
* No damage effects on hp_max change (#11846)Lars Müller2022-06-11
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* Sanitize player position and speed server-side (#12396)sfan52022-06-07
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* Mapblock Mesh BspTree: Increase the depth of block-level splitsx20482022-06-07
| | | | ... before going node-level triangle search. Fixes transparent grass on transparent land
* Remove invalid fps_max on Macparadust72022-06-06
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* Fix crash in commit a69b7abe00fb818fd88f3cd04e7f9997ffd21072sfan52022-06-05
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* Android: Add support for sharing debug.txt (#12370)rubenwardy2022-06-05
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* Improve LBMManager::applyLBMs() codesfan52022-06-05
| | | | Fixes a possible bug for lbms on content ID zero and removes unsafe casts.
* Add register dialog to separate login/register (#12185)rubenwardy2022-06-05
| | | | | | | | | | New users find Minetest's account system confusing. This change moves username/password to a new dialog, with login and register buttons added to the Join Game tab. The old registration confirmation dialog is removed in favour of the new dialog. Fixes #8138
* Fix BSD iconv declarationsavilli2022-06-05
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* fix integer overflow in mapgen (#11641)JosiahWI2022-06-03
| | | | | | | | | | | | | | | | | | | | * fix integer overflow in mapgen Some calculations involving the magic seed had overflow because the result of an intermediate arithmetic step could not fit in an s32. By making the magic seed unsigned, the other operand in the equation will be cast to unsigned, and possibly other operands or intermediate operands. This will result in unexpected behavior if an operand is negative, which is technically possible, but logically should not happen. * comment noise2d bitshift While working through the code I was momentarily concerned that the right bitshift in noise2d could fill ones in some cases. It turns out that with signed integers, this is indeed true, but this one is shifting an unsigned integer, so the behavior is as expected. I put a comment here to clarify this, in case someone else wonders the same thing down the line. * noise2d and noise3d unittests I have added 3 tests each for noise2d and noise3d, testing all zero inputs, a very large seed (case which caused UB in the old implementation) and some fun primes I picked for no particular reason. This should be sufficient to demonstrate that the behavior of the new implementation has not changed. I used uniform initialization because it is a good feature of C++11. Please do not explode. * uncomment the noise2d bitshift This reverts commit 583b77ee9f1ad6bb77340ebb5ba51eb9a88ff51c. It's a well-defined language semantic; it doesn't need to be commented. * code cleanliness
* Properly keep noclip state in Game and ClientMapsfan52022-06-03
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* Remove obsolete eye_height related workaroundsfan52022-06-03
| | | | | | This was added a long time ago in 42bbd5c9ae06a8d8ffb7915599097ead6f848755 and meant to fix prevent the view becoming black when jumping into a ceiling, this no longer happens today.
* Add helper functions to make tool usable n times (#12047)Wuzzy2022-06-03
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* Fix use-after-free in node meta cleanupsfan52022-05-29
| | | | bug introduced in 8908a9101608d3343023b470743ef63f1c44b0b7
* Reject registering node with empty namesfan52022-05-29
| | | | fixes #10769
* Minor code improvements around active block keepingsfan52022-05-29
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* Immediately activate blocks when a player joinssfan52022-05-29
| | | | | | issue: #10884 This makes it possible for objects to immediately be activated, but doesn't guarantee it since blocks may still need be emerged.