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* Fix upright_sprite lighting when colors are setsfan52019-10-06
| | | | fixes #9020
* Revert "Fix the bgcolor formspec element (#8716)" (#9018)SmallJoker2019-10-06
| | | | This reverts commit 1db3d252cff9e8d61fecf1052d7497813851da51. Temporary solution until a compatible solution is found to define both - formspec and fullscreen backgrounds.
* Fix warnings in guiButton.hsfan52019-10-05
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* Fix unwanted detaching when damage = 0Jacob Lifshay2019-10-05
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* Attachments: Fix attachments to temporary removed objects (#8989)SmallJoker2019-10-02
| | | | Does not clear the parent's attachment information when the child is deleted locally. Either it was removed permanently, or just temporary - we don't know, but it's up to the server to send a *detach from child" packet for the parent.
* Textures: Load base pack only as last fallback (#8974)SmallJoker2019-09-29
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* label[]: Fix broken colors since 2c9edefSmallJoker2019-09-29
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* Move Quicktune code to util/ (#8871)ANAND2019-09-29
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* Fix error message caused by adding new parameter to background (#8922)rubenwardy2019-09-29
| | | Adds background9[] element to keep backwards compatibility in formspec prepends.
* Simple shader fixes. (#8991)lhofhansl2019-09-26
| | | | | 1. Pass current camera offset to shader, so shader have access to the global coordinates 2. Pass animation timer to fragment shader. C++ code is already there, just wasn't declared in the shader 3. Delay animation timer wrap-around (from 100s to about 16 minutes)
* Fix some reference counters (memleak) (#8981)SmallJoker2019-09-24
| | | | | Fix some reference counters (memleak) Map::dispatchEvent: Allocation safety using references
* Fix broken buildsfan52019-09-23
| | | The variable name changed but this didn't cause merge conflicts, so it wasn't caught before.
* Move the code for meta formspec into bool Game::nodePlacement(const ↵DS-Minetest2019-09-22
| | | | ItemDefinition &selected_def,
* Punchwear (improved) (#8959)sfan52019-09-22
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* Fix AreaStore's IDs persistence (#8888)SmallJoker2019-09-21
| | | | | Improve documentation Read old formats Fix free ID function. Return first gap in map
* Wieldhand: Specify which ItemStack to use (#8961)SmallJoker2019-09-21
| | | Makes 'get_wield_item' to return the "main" ItemStack
* Add support for per-player FOV overrides and multipliersAnand S2019-09-19
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* Remove incorrect MutexAutoLocksfan52019-09-19
| | | | | The line declared a variable "m_con" instead of locking m_con. getClient() doesn't need this anyway, so remove it.
* Trigger on_place in many situations even if prediction failedDS-Minetest2019-09-19
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* Settings: Prevent mutex deadlock in remove() (#7803)SmallJoker2019-09-18
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* Inventory: Properly revert client predictions (#8945)SmallJoker2019-09-18
| | | | Caused by incremental inventory sending Previously everything was overwritten by serializing the entire inventory
* Improve undersampling settingsHugo Locurcio2019-09-17
| | | | | | | | | The setting now accepts values between 1 and 8 in the Advanced Settings menu. Values 0 and 1 now behave the same way (setting it to 1 won't disable MSAA anymore), so there's no need to expose 0 as a value. This closes #8939.
* Inventory: Undo prediction on dropSmallJoker2019-09-17
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* Fix the bgcolor formspec element (#8716)DS2019-09-15
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* Fix formspec version backup in prepends losing datarubenwardy2019-09-15
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* Dungeons: Clean up parameters, improve structure variety (#8918)Paramat2019-09-14
| | | | | | | | | | | | | While preserving the general character of dungeon structure. Slightly increase the range of standard room horizontal size, while preserving the average horizontal size. Return to classic maximum large room size of 16x16x16. Make 1 in 4 dungeons have a 1 in 8 chance for each room being 'large', making multiple large rooms possible for the first time. Make 1 in 8 dungeons allow diagonal corridors, to make these a little more common. Make corridor width vary from 1 to 2, but forced to 2 if diagonal corridors are allowed, to make them passable. Add some comments.
* Built-in formspecs: Force version 1SmallJoker2019-09-14
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* client.h: Add missing const'sANAND2019-09-14
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* LocalPlayer: Fix code-styleANAND2019-09-14
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* client.cpp: Fix code-style in Client::sendPlayerPosANAND2019-09-14
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* Fix LocalPlayer::isDead always returning false if player is immortalANAND2019-09-14
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* Send ActiveObjects once right after Init2ANAND2019-09-14
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* Formspecs: Introduce formspec_version to modsSmallJoker2019-09-14
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* CSM: Fix itemstack:get_meta() 'metadata' indexing errorSmallJoker2019-09-14
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* Load CSM environment after the restrictions are knownSmallJoker2019-09-14
| | | | | | | Safety-guards for CSM callbacks to abort on a bad implementation Only run callbacks when the mods are loaded (and with it: builtin) Duplication checks inside constructors
* InventoryManager: Fix virtual function overload warningSmallJoker2019-09-09
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* Send cumulated inventory changes only each step (#8856)SmallJoker2019-09-09
| | | | Applies to player and detached inventories
* Update translation stringsupdatepo.sh2019-09-09
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* Dungeons: Remove non-functional 'projecting dungeons' setting (#8897)Paramat2019-09-08
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* Move debug.txt after it grows too big (#8904)HybridDog2019-09-07
| | | Before opening the file for writing, its file size is tested. If it exceeds 50 MB, it is moved to debut.txt.1, otherwise the log is appended to the old messages. An old debut.txt.1 is removed if it already exists.
* label[]: Fix cut-off translated textSmallJoker2019-09-07
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* Fix Irrlicht 1.9 supportsfan52019-09-06
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* Fix Inventory::moveItemSomewhere()sfan52019-09-03
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* Inventory: Handle removeItem leftovers (#8884)SmallJoker2019-09-02
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* 'All Settings': Don't use checkboxes for 'no...' mapgen flags (#7847)Muhammad Rifqi Priyo Susanto2019-09-01
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* particles.cpp: Fix code-styleANAND2019-08-31
| | | | Mainly spacing and pointer placement
* clientobject.h: Fix code-styleANAND2019-08-31
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* Fix rotation of attached particlespawnerPedro Gimeno2019-08-31
| | | | Co-authored-by: ANAND <ClobberXD@gmail.com>
* Inventory: Fix missing setModified callsSmallJoker2019-08-25
| | | | Previously inv:remove_item and inv:set_list did not trigger an inventory update
* Mapgen v6: Various mudflow code improvements and bugfixes (#8805)Paramat2019-08-24
| | | | | | | | | | | | | | | Calculate 'i' inside 'y' loop to avoid 'i' and 'y' becoming out of step due to the uses of 'continue'. Simplify calculation of 'p2d' when coordinates are inverted. Remove some unnecessary and unreliable 'index out of voxelmanip' checks. Move calculation of '&em' out of loops. For 'Loop further down until not air' code, use y coordinate to detect being out of voxelmanip, instead of checking index which did not detect that. Add and improve comments. Indent the 'for (;; y--) {' loop. Improve format and fix codestyle issues.