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* Remove unsupported video drivers (#11395)hecks2021-06-30
| | | This completely removes any mention of the software and D3D drivers from MT, preventing the user from accidentally attempting to use them. Users who need a software renderer should be asked to install Mesa drivers which offer superior fidelity and performance over the 'burningsvideo' driver.
* Inventory: Make addList() consistent (#11382)SmallJoker2021-06-30
| | | | Fixes list clearing for inv:set_list() using same size, since 2db6b07. addList() now clears the list in all cases. Use setSize() to resize without clearing.
* Require 'basic_debug' priv to view gameplay-relevant debug info, require ↵Wuzzy2021-06-24
| | | | | 'debug' priv to view wireframe (#9315) Fixes #7245.
* Perform some quality assurance for translation strings (#11375)Wuzzy2021-06-23
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* Rework Settings to support arbitrary hierarchies (#11352)sfan52021-06-23
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* Server: Ignore whitespace-only chat messagesSmallJoker2021-06-22
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* Inventory: show error on invalid list names (#11368)SmallJoker2021-06-20
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* Add min_y and max_y checks for Active Block Modifiers (ABM) (#11333)sfence2021-06-20
| | | This check can be used by ABM to reduce CPU usage.
* Make chat web links clickable (#11092)pecksin2021-06-20
| | | If enabled in minetest.conf, provides colored, clickable (middle-mouse or ctrl-left-mouse) weblinks in chat output, to open the OS' default web browser.
* Update minetest.conf.example and dummy translation fileupdatepo.sh2021-06-16
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* Drop --videomodes, fullscreen_bpp and high_precision_fpu settingssfan52021-06-16
| | | | These have been pointless for a while.
* Shadow mapping render pass (#11244)Liso2021-06-06
| | | Co-authored-by: x2048 <codeforsmile@gmail.com>
* Add metatables to lua vectors (#11039)DS2021-06-04
| | | Add backwards-compatible metatable functions for vectors.
* fontengine: Fix crash loading PNG/XML fonts from paths without dotsfan52021-06-01
| | | | fixes #11096
* Add core.compare_block_status function (#11247)SmallJoker2021-05-30
| | | Makes it possible to check the status of the mapblock in a future-extensible way.
* Fix base64 validation and add unittests (#10515)Lars Müller2021-05-30
| | | Implement proper padding character checks
* Fix procession ordering issue in content_caosfan52021-05-30
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* Fix background color of formspec text fieldssfan52021-05-30
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* script: Replace calls to depreated luaL_openlibsfan52021-05-30
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* Provide exact error message if postgres connection string missingsfan52021-05-30
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* UnitSAO: Prevent circular attachmentsSmallJoker2021-05-29
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* Fix cloud fog being broken for high cloudsWuzzy2021-05-29
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* Fix client crash on when con::PeerNotFoundException is thrown (#11286)savilli2021-05-24
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* GUIEditBox: Allow selecting and copying read-only textsSmallJoker2021-05-22
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* Fix curl_timeout being ignored for Lua HTTP fetchessfan52021-05-17
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* Use --image-base instead of -Ttext-segment for lld linker on FreeBSD (#9367) ↵Dmitry Marakasov2021-05-15
| | | | (#11263)
* Fix overlays for 2D-drawn itemssfan52021-05-08
| | | | fixes #11248
* Fix build for newer versions of GCC (#11246)lhofhansl2021-05-06
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* fix: extractZipFile is not part of Client but more generic.Loic Blot2021-05-06
| | | | This solve a crash from mainmenu while extracting the zip
* Use Irrlicht functions to query npot texture supportsfan52021-05-05
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* fix: some code tidy about includes & irr namespacesLoic Blot2021-05-03
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* refacto: remove get_gui_env & draw_load_screen from RenderingEngine singletonLoic Blot2021-05-03
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* fix: don't use RenderingEngine singleton when it's possibleLoic Blot2021-05-03
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* refacto: RenderingEngine::get_scene_manager() is now not callable from singletonLoic Blot2021-05-03
| | | | | | This permits to make evidence that we have some bad object passing on various code parts. I fixed majority of them to reduce the scope of passed objects Unfortunately, for some edge cases i should have to expose ISceneManager from client, this should be fixed in the future when our POO will be cleaner client side (we have a mix of rendering and processing in majority of the client objects, it works but it's not clean)
* refacto: Hud: make driver, client, player, inventory, tsrc private & drop ↵Loic Blot2021-05-03
| | | | | | unused guienv also fix c_content.h, on client it includes the src/client/hud.h instead of src/hud.h, which leads to wrong file dependency on the lua stack
* refacto: drop unused Hud::smgrLoic Blot2021-05-03
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* refacto: don't use RenderingEngine singleton on CAOLoic Blot2021-05-03
| | | | | | * we don't need on CAO side more than SceneManager, and temporary. Pass only required SceneManager as a parameter to build CAO and add them to the current scene * Use temporary the RenderingEngine singleton from ClientEnvironment, waitfor for better solution * Make ClientActiveObject::addToScene virtual function mandatory to be defined by children to ensure we don't forget to properly define it
* refacto: protect some RenderingEngine::get_scene_managerLoic Blot2021-05-03
| | | | | * protect it from Camera, Sky, ClientMap object calls * rename Game::sky to Game::m_sky
* refacto: RenderingEngine is now better hiddenLoic Blot2021-05-03
| | | | | | | | | | * No more access to the singleton instance from everywhere (RenderingEngine::get_instance dropped) * RenderingEngine::get_timer_time is now non static * RenderingEngine::draw_menu_scene is now non static * RenderingEngine::draw_scene is now non static * RenderingEngine::{initialize,finalize} are now non static * RenderingEngine::run is now non static * RenderingEngine::getWindowSize now have a static helper. It was mandatory to hide the global get_instance access
* refacto: hide mesh_cache inside the rendering engineLoic Blot2021-05-03
| | | | This permit cleaner access to meshCache and ensure we don't access to it from all the code
* refacto: add RenderingEngine::cleanupMeshCacheLoic Blot2021-05-03
| | | | This permits to prevent client to own the mesh cache cleanup logic. It's better in RenderingEngine
* refacto: rendering engine singleton removal step 1 (filesystem)Loic Blot2021-05-03
| | | | | | | | Make the RenderingEngine filesystem member non accessible from everywhere This permits also to determine that some lua code has directly a logic to extract zip file. Move this logic inside client, it's not the lua stack role to perform a such complex operation Found also another irrlicht <1.8 compat code to remove
* fix: drop old irrlicht <1.8 compat on Client::loadMediaLoic Blot2021-05-03
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* Add `minetest.colorspec_to_colorstring` (#10425)Vincent Robinson2021-04-23
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* Fix two CMake build issuessfan52021-04-21
| | | | | * PostgreSQL fallback code missed the includes (closes #11219) * build failed when Freetype enabled but not found
* Look for PostgreSQL library properly and fix CIsfan52021-04-20
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* Enable cleanTransparent filter for mipmapping and improve its' algorithm ↵sfan52021-04-20
| | | | (#11145)
* Put torch/signlike node on floor if no paramtype2 (#11074)Wuzzy2021-04-20
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* Add a key to toggle map block bounds (#11172)Seth Traverse2021-04-20
| | | | It's often useful to know where the map block boundaries are for doing server admin work and the like. Adds three modes: single mapblock, range of 5, and disabled.
* GLES fixes (#11205)sfan52021-04-18
| | | | | * Consistently set float precision for GLES * Enable DPI scaling on Windows+GLES