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...
*
Fix player sprite visibility in first person
sfan5
2020-11-12
*
Fix overloaded virtual warnings with get/setAttachment()
sfan5
2020-11-12
*
Fix warnings about an unused variables and implicit conversion (#10586)
red-001
2020-11-12
*
Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622)
SmallJoker
2020-11-12
*
PlayerSAO: Run on_player_hpchange raw change values (#10478)
SmallJoker
2020-11-12
*
Increase default emerge queue limits and limit enqueue requests for active bl...
Lars
2020-11-12
*
ObjectRef: Re-add legacy code for set_physics_override (#10585)
SmallJoker
2020-11-10
*
Mark additional locales as broken
sfan5
2020-11-10
*
Update fallback font to newer version
sfan5
2020-11-10
*
Joystick: Remap joystick-specific KeyTypes to generic ones
Markus Koch
2020-11-09
*
Fix object interaction distance not being checked (#10547)
rubenwardy
2020-11-09
*
ContentCAO: Fix segfault when minimap is disabled
SmallJoker
2020-11-08
*
Revert #10495 and simplify.
Lars
2020-11-07
*
Fix integer-string conversion for shaders
sfan5
2020-11-05
*
Add model[] formspec element (#10320)
SmallJoker
2020-11-04
*
Revert "Fix short 180 degree rotation when using set_bone_position (#10405)" ...
Lars Müller
2020-11-04
*
Fix ObjectRef errors due to lua_isnil() (#10564)
Zughy
2020-11-04
*
Slight simplification and optimization of RemoteClient.
Lars
2020-11-03
*
Increase defaults for viewing_range, active_object_range and related settings...
Lars
2020-11-03
*
Block attempts to connect to the client (#10589)
red-001
2020-11-02
*
Fix incorrect deprecation hints
SmallJoker
2020-11-01
*
Fix segfault in deprecation logging due to tail call, log by default (#10174)
rubenwardy
2020-10-31
*
Player physics: Ensure larger dtime simulation steps (#10563)
Lars Müller
2020-10-29
*
Show RTT in ms with 2 digits of precision (#10573)
Oblomov
2020-10-29
*
Avoid resending near blocks unnecessarily.
Lars
2020-10-27
*
Fix CSMs on arm64 (#10553)
luk3yx
2020-10-25
*
Shaders for Android (GLES 2) (#10506)
Vitaliy
2020-10-25
*
Clean up l_object.cpp (#10512)
Zughy
2020-10-22
*
Fix Media... 0% on loading screen (#9478)
Maksim
2020-10-21
*
Fix show_on_minimap default value for local player
sfan5
2020-10-20
*
Implement unloading of static_save=false objects according to existing docs (...
sfan5
2020-10-19
*
Decouple entity minimap markers from nametags replacing with show_on_minimap ...
sfan5
2020-10-19
*
Minor clientmap improvements.
Lars
2020-10-19
*
Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck.
Lars
2020-10-17
*
Remove all bump mapping and parallax occlusion related code.
Lars
2020-10-17
*
Rely on max_simultaneous_block_sends_per_client to limit blocks sent to the c...
Lars
2020-10-13
*
Fix float argument check in minetest.set_timeofday() (#10483)
Zughy
2020-10-13
*
Add ObjectRef:get_children() (#10480)
Zughy
2020-10-13
*
Avoid drawing invisible blocks on the client.
Lars
2020-10-13
*
Pass ContentFeatures as reference to read_content_features (#10464)
JosiahWI
2020-10-13
*
Add missing type check to InvRef:set_lists() (#10476)
Zughy
2020-10-11
*
Add a short_description to be used by mods (#8980)
DS
2020-10-09
*
Fix box[]es not being clipped (#10473)
DS
2020-10-08
*
-Wmem-access only called when GCC > 7 (#10453)
Zughy
2020-10-06
*
Add minetest.get_artificial_light and minetest.get_natural_light (#5680)
HybridDog
2020-10-06
*
Prevent games from setting secure settings (#10460)
rubenwardy
2020-10-06
*
Remove unused functions reported by cppcheck (#10463)
SmallJoker
2020-10-05
*
Minimap as HUD element with API control
Pierre-Yves Rollo
2020-10-04
*
Add First Person Attachments (#10360)
Jordan Snelling
2020-10-04
*
Fix short 180 degree rotation when using set_bone_position (#10405)
Lars Müller
2020-10-04
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