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* Bugfix: don't highlight air nodes.RealBadAngel2014-09-18
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* Node highlighting.RealBadAngel2014-09-17
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* Fix typo in comment in chat.cppKahrl2014-09-14
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* Simplify and optimize schematic replacementsShadowNinja2014-09-11
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* Log unhandled exceptions in connectionthreads to errorstreamsapier2014-09-06
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* Fix access to invalid data on reception of packet with size 0sapier2014-09-06
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* Change screenshot colorformat properlyBlockMen2014-09-03
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* Don't save alpha channel in screenshots (fixes #1451)BlockMen2014-09-03
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* Add LuaVoxelManip methods: get_node_at() and set_node_at()kwolekr2014-09-01
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* Update Mapgen VoxelManipulator on buffer invalidationkwolekr2014-09-01
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* Save previously generated blocks on Mapgen blitbackkwolekr2014-09-01
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* Fix only one texture being updated on window resize breaking sidebyside and ↵sapier2014-08-29
| | | | topbottom 3d modes
* Fix interlaced 3d mode second image being flipped on compiling against ↵sapier2014-08-29
| | | | irrlicht >= 1.8
* Allow use all 6 faces for special tiles.RealBadAngel2014-08-25
| | | | Protocol version bump.
* Add lua exception handling test codesapier2014-08-23
| | | | Catch some error situations when mod used without thinking about it
* Fix LuaJIT exception wrapperKahrl2014-08-23
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* Fix seg fault if popping from empty stack (L-system trees)Craig Robbins2014-08-23
| | | | | | | | | | | | | | | | | | See: https://github.com/minetest/minetest/issues/1525 Background Wuzzy2: If you attempt to spawn a L-system tree with minetest.spawn_tree, you can make Minetest crash if it is attempted to pop an empty stack. ShadowNinja: This shouldn't cause a segmentation fault, but it should throw a Lua error Commit Description This commit throws a Lua error instead of causing a segmentation fault. The server will still "crash" but will include a Lua backtrace. L-Systems fix randomness Unless a random seed is provided (via Lua treedef) seed the PRNG with a different seed for each tree Resolves: https://github.com/minetest/minetest/issues/1469 Fix l-system crash when treedef random_level not set by Lua
* Add video driver selection to settings menu (based uppon idea from ↵sapier2014-08-23
| | | | webdesigner97)
* Fix chat messages capturing mouse interactions for menu/formspecssapier2014-08-23
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* Use pause_fps_max also on multiplayerSmallJoker2014-08-22
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* Add ^[mask texture modifiersfan52014-08-22
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* Reduce time of red screen when damagedSmallJoker2014-08-22
| | | | 10 seconds in PvP is very long and annoying.
* ban.cpp refactoringSelat2014-08-22
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* Fix to to too two timessapier2014-08-22
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* Add player name length checkssapier2014-08-22
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* Fix "ghost" blocks if block update is "on wire" while player digs nodessapier2014-08-22
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* Improve timeout calculationsapier2014-08-22
| | | | gf
* Pass light sources in blue channel of vertex color instead of decoded light ↵RealBadAngel2014-08-21
| | | | | | for all special drawtypes. Plus some style fixes and optimizations.
* Don't call a player event without having player to do a event forsapier2014-08-21
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* Mod profiling supportsapier2014-08-19
| | | | | | | | | Config settings: profiling = true/false (gather statistics) detailed_profiling = true/false (break mod times to callbacks) Chat commands: save_mod_profile saves current statistics in debug.txt and shows on console (on default loglevel)
* Make scrollbar scale according to DPI and scaling factorsapier2014-08-16
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* Let lighting be done only CPU side. Remove finalColorBlend implementation ↵RealBadAngel2014-08-16
| | | | from shaders.
* Revert "Fix inventory items blinking on item preloading"sapier2014-08-16
| | | | | The fix didn't work on some systems sadly this wasn't detected prior merge, as preload is disabled by default now there's not gonna be a fix for it.
* Fix inventory items blinking on item preloadingsapier2014-08-16
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* Remove temporary file at safeWriteToFile()selat2014-08-16
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* Add sqlite3 backend hack for androidsapier2014-08-16
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* Fix the *CDP displaySmallJoker2014-08-15
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* Make faces shading correct for all possible modes.RealBadAngel2014-08-14
| | | | | Skip shading for lightsources and top of the nodes. Fixes liquid sources and flowing surfaces having different brightness.
* Move #includes from version.h to version.cppKahrl2014-08-10
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* Disable preload_item_visuals by defaultShadowNinja2014-08-05
| | | | This can delay connections by several minutes.
* Fix issue 1527Craig Robbins2014-07-29
| | | | https://github.com/minetest/minetest/issues/1527
* Add ZLIBWAPI_DLL and LEVELDB_DLL CMake options Remove legacy MINGWM10_DLL ↵sfan52014-07-29
| | | | CMake option Update 32-bit buildbot (OpenAL updated, zlib updated) Change build directory for buildbots to '_build' to prevent removal of Android build files Use -win64 suffix for 64-bit Windows builds Fixes #1476
* Rework texture generating code, add texture grouping via ( ... )sfan52014-07-29
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* Don't include cmake_config_githash.h into files that don't need itsfan52014-07-25
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* Dont display interior of glasslike_framed node when its not defined.RealBadAngel2014-07-24
| | | | Fixes https://github.com/minetest/minetest/issues/1514
* Allow full circle rotation with 2degs step for plantlike drawtype.RealBadAngel2014-07-24
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* Add rotation for plantlike drawtype.RealBadAngel2014-07-22
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* Bugfix in makeCuboid - apply rotations to all faces when 1 tile is given.RealBadAngel2014-07-20
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* Speedup mapblock_meshRealBadAngel2014-07-17
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* Fix texture glitches for plants with visual scale > 1.0 (jungle grass).RealBadAngel2014-07-17
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