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Author
Age
*
Enable Irrlicht debug logging with --trace
sfan5
2021-03-12
*
Avoid unnecessary copies during media/mesh loading
sfan5
2021-03-12
*
Handle mesh load failure without crashing
sfan5
2021-03-12
*
Clean up cmake DLL installation and other minor things
sfan5
2021-03-12
*
Switch Irrlicht dependency to our own fork
sfan5
2021-03-09
*
Restore Irrlicht 1.9 support
sfan5
2021-03-09
*
Use place_param2 client-side for item appearance & prediction (#11024)
sfan5
2021-03-09
*
Protect dropping from far node inventories
SmallJoker
2021-03-07
*
Protect per-player detached inventory actions
SmallJoker
2021-03-07
*
Clean up ClientEvent hudadd/hudchange internals
sfan5
2021-03-06
*
Fix function override warnings in mg_ore.h
sfan5
2021-03-06
*
Pause animations while game is paused (#10658)
Vitaliy
2021-03-05
*
Translate builtin (#10693)
Wuzzy
2021-03-05
*
Protect mg_name and mg_flags from being set by Lua (#11010)
sfan5
2021-03-04
*
Settings: Push groups in to_table as well
SmallJoker
2021-03-01
*
Keep mapblocks in memory if they're in range (#10714)
hecks
2021-02-26
*
Fix hud_change and hud_remove after hud_add (#10997)
savilli
2021-02-26
*
Slap u64 on everything time-y (#10984)
Lars Müller
2021-02-24
*
Deprecate not providing mod.conf
rubenwardy
2021-02-24
*
Use "Aux1" key name consistently everywhere
Wuzzy
2021-02-24
*
Fix keyWasDown in input handler
sfan5
2021-02-23
*
Allow overwriting media files of dependencies (#10752)
DS
2021-02-23
*
Fix wrong number of items in allow_metadata_inventory_put/take callbacks (#10...
savilli
2021-02-23
*
Update minetest.conf.example and dummy translation file
updatepo.sh
2021-02-23
*
Minimap: Fix default label translations
SmallJoker
2021-02-22
*
Fix wrong reported item counts for inventory actions using Shift-Move (#10930)
Lars Müller
2021-02-21
*
Fix world-aligned node rendering at bottom (#10742)
Wuzzy
2021-02-19
*
Add nametag background setting and object property (#10937)
rubenwardy
2021-02-17
*
Fix short_description fallback order (#10943)
rubenwardy
2021-02-17
*
Server-side authority for attached players (#10952)
SmallJoker
2021-02-15
*
Fix segfault with invalid texture strings and minimap enabled
sfan5
2021-02-14
*
Send attachments instantly before set_pos (#10235)
SmallJoker
2021-02-12
*
Pause menu: Fix segfault on u/down key input
Jean-Patrick Guerrero
2021-02-08
*
Fix animation_image support in scroll containers
Jean-Patrick Guerrero
2021-02-08
*
Reduce empty translation error to infostream
rubenwardy
2021-02-07
*
Use consistent temp folder path (#10892)
rubenwardy
2021-02-07
*
Rewrite touch event conversion (#10636)
Vitaliy
2021-02-07
*
Fall back to default when rendering mode (3d_mode) is set invalid (#10922)
Muhammad Rifqi Priyo Susanto
2021-02-06
*
Reduce ore noise_parms error to deprecation warning (#10921)
rubenwardy
2021-02-06
*
Fix double free caused by CGUITTFont code
sfan5
2021-02-06
*
Server: properly delete ServerMap on interrupted startups
SmallJoker
2021-02-05
*
Fix memory leak detected by address sanitizer (#10896)
k.h.lai
2021-02-02
*
Fix list spacing and size (again) (#10869)
Vincent Robinson
2021-02-02
*
Encode high codepoints as surrogates to safely transport wchar_t over network
sfan5
2021-02-02
*
Drop wide/narrow conversion functions
sfan5
2021-02-02
*
Refactor utf8_to_wide/wide_to_utf8 functions
sfan5
2021-02-02
*
Server GotBlocks(): Lock clients to avoid multithreading issues
SmallJoker
2021-02-02
*
Revise dynamic_add_media API to better accomodate future changes
sfan5
2021-02-01
*
Preserve immortal group for players when damage is disabled
sfan5
2021-01-31
*
Readd Client::sendPlayerPos optimization (was part of 81c7f0a)
sfan5
2021-01-31
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