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* Fix segfault in deprecation logging due to tail call, log by default (#10174)rubenwardy2020-10-31
* Player physics: Ensure larger dtime simulation steps (#10563)Lars Müller2020-10-29
* Show RTT in ms with 2 digits of precision (#10573)Oblomov2020-10-29
* Avoid resending near blocks unnecessarily.Lars2020-10-27
* Fix CSMs on arm64 (#10553)luk3yx2020-10-25
* Shaders for Android (GLES 2) (#10506)Vitaliy2020-10-25
* Clean up l_object.cpp (#10512)Zughy2020-10-22
* Fix Media... 0% on loading screen (#9478)Maksim2020-10-21
* Fix show_on_minimap default value for local playersfan52020-10-20
* Implement unloading of static_save=false objects according to existing docs (...sfan52020-10-19
* Decouple entity minimap markers from nametags replacing with show_on_minimap ...sfan52020-10-19
* Minor clientmap improvements.Lars2020-10-19
* Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck.Lars2020-10-17
* Remove all bump mapping and parallax occlusion related code.Lars2020-10-17
* Rely on max_simultaneous_block_sends_per_client to limit blocks sent to the c...Lars2020-10-13
* Fix float argument check in minetest.set_timeofday() (#10483)Zughy2020-10-13
* Add ObjectRef:get_children() (#10480)Zughy2020-10-13
* Avoid drawing invisible blocks on the client.Lars2020-10-13
* Pass ContentFeatures as reference to read_content_features (#10464)JosiahWI2020-10-13
* Add missing type check to InvRef:set_lists() (#10476)Zughy2020-10-11
* Add a short_description to be used by mods (#8980)DS2020-10-09
* Fix box[]es not being clipped (#10473)DS2020-10-08
* -Wmem-access only called when GCC > 7 (#10453)Zughy2020-10-06
* Add minetest.get_artificial_light and minetest.get_natural_light (#5680)HybridDog2020-10-06
* Prevent games from setting secure settings (#10460)rubenwardy2020-10-06
* Remove unused functions reported by cppcheck (#10463)SmallJoker2020-10-05
* Minimap as HUD element with API controlPierre-Yves Rollo2020-10-04
* Add First Person Attachments (#10360)Jordan Snelling2020-10-04
* Fix short 180 degree rotation when using set_bone_position (#10405)Lars Müller2020-10-04
* Deprecate get_player_velocity and add_player_velocity (#10173)rubenwardy2020-10-04
* Fix scroll bar overlapping text (again) (#9058)random-geek2020-10-03
* Reduce the FPS when the window is unfocused (#8837)HybridDog2020-10-03
* (se)SerializeString: Include max length in the nameSmallJoker2020-10-01
* Clean up serializationSmallJoker2020-10-01
* Settings: Remove unused functionsSmallJoker2020-10-01
* Improve MSVC cmake and update vcpkg instruction (#10407)k.h.lai2020-09-29
* Patch fast/teleport vulnerability when attached to an entity (#10340)Elias Fleckenstein2020-09-26
* Log server announce on updates and deletes too (#10177)Tyler Schwend2020-09-26
* Remove null bytes from TOCLIENT_BLOCKDATA (#10433)luk3yx2020-09-26
* Correct erroneous reported max lag with prometheus (#10427)Buckaroo Banzai2020-09-25
* Fix horizontal/vertical merging bug of hardware-colored framed glass (#10417)Paramat2020-09-24
* Replace MyEventReceiver KeyList with std::unordered_set (#10419)Vincent Robinson2020-09-23
* Settings: Fix unittest memory leak, change input typesSmallJoker2020-09-22
* Fix chat/infotext overlap if many chat lines (#10399)Wuzzy2020-09-22
* Settings: Fix crash on exit due to group double-freeSmallJoker2020-09-21
* Record player existence in dymmy database.Lars2020-09-20
* Clean up server-side translations, remove global variable (#10075)rubenwardy2020-09-16
* Remove "generate normal maps" feature (#10313)hecks2020-09-14
* Remove Thread::kill() and related unittest (#10317)Sebastien Marie2020-09-10
* Add NetBSD cpu affinity support code (#10378)David CARLIER2020-09-09