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* Check for 'action' field in ABMs & LBMsSmallJoker2019-07-27
* Prefix RecipePriority elements with PRIORITY_Paul Ouellette2019-07-27
* Initialize priority in CraftDefinition constructorsPaul Ouellette2019-07-27
* Fix missing item images clipping in formspecs (#8652)Pierre-Yves Rollo2019-07-26
* Initialise 'seabed_height' to avoid compilation warning (#8715)Paramat2019-07-26
* Re-order mapgens in mainmenu and 'all settings' mapgen selection (#8705)Paramat2019-07-25
* Mgfractal: Make non-fractal terrain optional (#8702)Paramat2019-07-25
* Removed debug.upvaluejoin to prevent leak of insecure environmenty2019-07-24
* Document the deprecation of hardcoded cave liquids (#8692)Paramat2019-07-20
* Optimize getting active objects a bit. #8674Lars Hofhansl2019-07-16
* Dungeons: Make multiple large rooms possible (#8678)Paramat2019-07-16
* Move more dungeon parameter selection to mapgens (#8653)Paramat2019-07-09
* Do predict when sneak-place to node with on_rightclickDS-Minetest2019-07-08
* Improve ABM time budget handling. #8645Lars Hofhansl2019-07-07
* Dungeongen: Remove most hardcoded dungeon nodes (#8594)Paramat2019-06-30
* Optimize and unify mesh processing (#7851)Vitaliy2019-06-28
* Add compatible, consistent coordinate system to FormSpecs. (#8524)v-rob2019-06-27
* Increase upper limit of display_gamma to 10 (#8618)ANAND2019-06-27
* Add support for 9-sliced backgrounds (#8600)rubenwardy2019-06-22
* Fix segfault on quitting with open node formspec (#8608)SmallJoker2019-06-21
* Fix handling of --color and --worldlist command line argumentsMarkus Mattes2019-06-21
* Mapgen Carpathian: Add optional rivers (#7977)Paramat2019-06-19
* Android: Use system provided path for default TMPFolder setting (#8505)stujones112019-06-15
* Settings: Disallow space characters entirelySmallJoker2019-06-10
* Formspecs: Close on metadata removal (#8348)SmallJoker2019-06-10
* Add disable_jump to liquids and ladders (#7688)SmallJoker2019-06-10
* Add compatibility to vcpkg buildsystem (#8317)adrido2019-06-10
* Damage: Play no damage sound when immortal (#8350)SmallJoker2019-06-09
* HTTP API: Allow binary downloads and headers (#8573)SmallJoker2019-06-06
* Dungeons: Settable density noise, move number calculation to mapgens (#8473)Paramat2019-06-01
* Fix persistent ^[brighten after damage again (#5739)SmallJoker2019-05-26
* override.txt: Fix crash due to CRLF endings (#8439)David G2019-05-25
* Do not drag-place stack into 'craftpreview' slot (#8514)SmallJoker2019-05-25
* Add IGUIScrollbar implementation with variable bar sizes (#8507)stujones112019-05-24
* Fix forgotten PlayerSAO cast in a90f2efSmallJoker2019-05-21
* Make autoforward simulate the 'up' key (#8249)DS2019-05-21
* Check for out-of-bounds breath when setting breath_max (#8493)ANAND ツ2019-05-21
* l_mapgen.cpp: Fix LINT broken since b1b40feSmallJoker2019-05-21
* Prioritise craft recipesHybridDog2019-05-20
* Test crafting hash type only once for a recipeHybridDog2019-05-20
* Allow multiple cave liquids in a biome definition (#8481)Paramat2019-05-18
* Optimize string (mis)handling (#8128)Jozef Behran2019-05-18
* Revert "Inventory: Make addItem for empty ItemStacks respect max stack size" ...ANAND ︻气デ═一2019-05-12
* Move HTTP request logging to infostream (#8526)ANAND ︻气デ═一2019-05-12
* Define operators == and != for ItemStackANAND ︻气デ═一2019-05-11
* PlayerSAO::setHP - Don't call on_hpchange callbacks if HP hasn't changedANAND2019-04-29
* Remove unnecessary CSM warning (#8485)Paramat2019-04-28
* Force send a mapblock to a player (#8140)sofar2019-04-28
* Improve readability of debug menu by using '|' (#8488)ANAND2019-04-27
* Range-limit value passed to PlayerSAO::set{HP|Breath} (#8264)ANAND2019-04-27