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*
Android: Improve UI scaling on smaller high-density displays (#7834)
stujones11
2018-11-18
*
Framed glasslike: Don't use cuboids to draw glass faces (#7828)
Paramat
2018-11-15
*
Night sky: Fix brightness threshold for applying night colours (#7859)
Paramat
2018-11-12
*
Enable subtle fall bobbing (#7856)
HybridDog
2018-11-12
*
Fix get_server_status() segfault due to uninitialized m_env
rubenwardy
2018-11-12
*
Minor changes for IrrLicht 1.9 support
number Zero
2018-11-11
*
Disable HW stereo for IrrLicht 1.9 (not supported anymore)
number Zero
2018-11-11
*
Drop .NET-specific workaround: _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX
number Zero
2018-11-11
*
Content store: Add setting to filter non-free packages (#7766)
rubenwardy
2018-11-08
*
New sneak: Smoothen the climb up event (#7727)
SmallJoker
2018-11-08
*
Formspecs: Fix text clipped by scrollbars (#7816)
random-geek
2018-11-06
*
Framed glasslike: Fix z-fighting, improve codestyle (#7826)
Paramat
2018-10-31
*
Framed glasslike: Fix and document top/base textures feature (#7824)
Paramat
2018-10-30
*
Remove un-needed header inclusion
stujones11
2018-10-29
*
Move touchscreen input handling to base GUIModalMenu class
stujones11
2018-10-29
*
Windows: Cpack wix installer (#6153)
adrido
2018-10-26
*
Ease selection of entities behind nodes (#7739)
SmallJoker
2018-10-26
*
clear_craft: Return false if recipe not found, don't throw error (#7804)
Paramat
2018-10-24
*
Android buttons: Inset 'rare controls', inset and resize 'gear icon' (#7792)
Paramat
2018-10-19
*
Add disable_repair group to prevent tool repair (#7381)
Wuzzy
2018-10-16
*
Add core.remove_detached_inventory (#7684)
SmallJoker
2018-10-10
*
F5 debug info: Use full words for NSEW directions for readability (#7461)
Paramat
2018-10-06
*
Player hand list: require init by mods
SmallJoker
2018-10-04
*
Dig particles: Various improvements (#7714)
Paramat
2018-10-04
*
Fix Mapgen Valleys getSpawnLevelAtPoint() (#7756)
Treer
2018-10-03
*
Night clouds: Boost brightness for a moonlit appearence (#7748)
Paramat
2018-10-01
*
Remove settings properly (#7676)
SmallJoker
2018-09-30
*
Software inventorycube (#7651)
Vitaliy
2018-09-29
*
Fix temporary path crash in TestAuthDatabase (#7753)
SmallJoker
2018-09-28
*
Fix stretched stars bug, change render order
Aspen
2018-09-27
*
Fix various code issues found by cppcheck (#7741)
Paramat
2018-09-23
*
Make OpenGL preference configurable, default to LEGACY (#7666)
SmallJoker
2018-09-22
*
Light curve: Simplify and improve code, fix darkened daytime sky (#7693)
Vitaliy
2018-09-16
*
Inv deSerialize(): Prevent infinite loop, error on failure (#7711)
SmallJoker
2018-09-14
*
markAliasDeprecated: Fix MSVC build
SmallJoker
2018-09-11
*
Particles: Make collision with objects optional (#7682)
Paramat
2018-09-08
*
Damage flash/hurt tilt: Make shorter to reduce player blindness (#7399)
Paramat
2018-08-29
*
Play damage sound on player death (#7679)
Paramat
2018-08-28
*
Change mapgen order to ores > dungeons > decorations (#7656)
Paramat
2018-08-20
*
Formspecs: Fix invalid background warning
rubenwardy
2018-08-20
*
Set OpenGL preference to GLVND
ShadowNinja
2018-08-18
*
Really delete things in fs::RecursiveDelete (#7433)
Vitaliy
2018-08-18
*
Mgv5: Change tunnel parameters to those of other mapgens (#7641)
Paramat
2018-08-16
*
Check node updates whether the blocks are known (#7568)
SmallJoker
2018-08-16
*
Raycast: export exact pointing location (#6304)
Dániel Juhász
2018-08-16
*
Formspecs: Fix missing trim() when checking for no_prepend[]
rubenwardy
2018-08-15
*
Save debug.txt to build dir for RUN_IN_PLACE build (#7615)
pauloue
2018-08-15
*
Some minor Fastface optimizations. (#7628)
lhofhansl
2018-08-08
*
Fix debug and info text being the wrong color
rubenwardy
2018-08-05
*
Prevent objects from colliding with own child attachments (#7610)
SmallJoker
2018-08-05
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