Commit message (Collapse) | Author | Age | |
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* | Implement override.txt support for special tiles (#10140) | Hugues Ross | 2020-08-04 |
| | | | | | Add override targets for all special_tiles entries in node definitions, allowing texture packs to replace these textures. This makes overrides work properly with a variety of drawtypes. The targets are named special1 through special6, covering the the current length of the special_tiles array. | ||
* | Fix build for Visual Studio (explicitly cast pointers) (#10256) | Seeker | 2020-08-03 |
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* | Fix GCC class-memaccess warnings (#10239) | Paul Ouellette | 2020-08-01 |
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* | content_cao: Support texture animation for upright_sprite (#10020) | sfan5 | 2020-07-30 |
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* | Allow starting local server using --go again (#10229) | SmallJoker | 2020-07-29 |
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* | Revert "Get rid of non-ascii characters in the debug display code (#8821)" ↵ | Lars Müller | 2020-07-29 |
| | | | | | (#9828) This reverts commit 4f9ccd89b347dad3db5ce63d3405a8d60c163af5. | ||
* | Add PUT and DELETE request + specific method value to HTTP API (#9909) | Lejo | 2020-07-29 |
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* | decode_base64: Allow '=' padding character | SmallJoker | 2020-07-29 |
| | | | | '=' is a valid character, but minetest.decode_base64 returned nil when it was used for padding. | ||
* | Sanitize world directory names on create. Keep original name separate (#9432) | Hugues Ross | 2020-07-28 |
| | | | Blacklisted characters are replaced by '_' in the path. The display name is stored in world.mt, and duplicate file names are resolved by adding an incrementing suffix (_1, _2, _3, etc). | ||
* | Play place_failed sound if occupied or cannot attach (#9486) | Wuzzy | 2020-07-27 |
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* | Improve default inventory+wield images of node drawtypes (#9299) | Wuzzy | 2020-07-23 |
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* | Replace std::list<session_t> in networking code (#10215) | sfan5 | 2020-07-23 |
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* | Android: Fix ConfirmRegistration and PasswordChange input and scale size ↵ | Maksim | 2020-07-21 |
| | | | | (#10182) | ||
* | Revert "Auto delete MetaData when = 0 (#8770)" (#10183) | Lars Müller | 2020-07-16 |
| | | | This reverts commit 808eb4c5714da5ac36f4a70653d6b3805060828c. | ||
* | Formspecs: volume and key settings windows can now be closed by ↵ | Zughy | 2020-07-14 |
| | | | | | | | doubleclicking/tapping (#10128) Co-authored-by: Xx_Crazyminer_xX <carlo.digioia@hotmail.it> Co-authored-by: Marco <4279489-marco_a@users.noreply.gitlab.com> | ||
* | Implement grouped mode for find_nodes_in_area (#9888) | sfan5 | 2020-07-14 |
| | | | plus general improvements to find_node_* functions | ||
* | Add object crosshair, disable entity selectionboxes by default (#9523) | LoneWolfHT | 2020-07-14 |
| | | | | Adds new object crosshair base pack texture | ||
* | Cleanup ClientLauncher structure (#10160) | SmallJoker | 2020-07-14 |
| | | | Remove duplicated variables and unify the startup data into a new (inherited) struct. | ||
* | Add FormSpec font styling options (#9763) | v-rob | 2020-07-12 |
| | | | | | | | * Add FormSpec font styling options * Change multiplication to stof * Remove extraneous check | ||
* | Add reconnect button on error: Too many players (#9405) | Lejo | 2020-07-12 |
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* | Allow FormSpec elements to be focused with `set_focus` (#9353) | v-rob | 2020-07-12 |
| | | | This allows you to specify a FormSpec element to set the focus of with "set_focus[<name>;<always set>]". | ||
* | Bump animation frame count from u8 to u16 (#10054) | Lars Müller | 2020-07-10 |
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* | Remove std::shared_ptr use in TileLayer (#10090) | sfan5 | 2020-07-10 |
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* | Formspec: Make dropdowns optionally return event based on index, not value ↵ | v-rob | 2020-07-10 |
| | | | | (#9496) | ||
* | Quick workaround for crashing destructor on Mingw32 | sfan5 | 2020-07-09 |
| | | | | closes #10137 | ||
* | Fix build due to revert error | rubenwardy | 2020-07-07 |
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* | Fix player controls only being applied for the first move | TheTermos | 2020-07-07 |
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* | Revert "Verify database connection on interval (#9665)" | rubenwardy | 2020-07-07 |
| | | | | | | Fixes #10113 This reverts commit 5c588f89e79e02cba392abe3d00688772321f88b. | ||
* | Apply camera smoothing to 'air stepheight' (#10025) | Paramat | 2020-07-05 |
| | | | | | | | | Recent changes to collision code have changed the behaviour of the 'touching_ground' bool in movement code. This had the effect of disabling camera smoothing when 'air stepheight' occurred when jumping onto a node while pressing forwards against the node, causing an unpleasant sharp camera movement. Rewrite the conditions for camera smoothing such that it is applied when jumping. | ||
* | Don't stop style parsing on unknown property (#10143) | v-rob | 2020-07-03 |
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* | Fix bone-attached entities (#10015) | hecktest | 2020-06-26 |
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* | Fix wrong use of guiScalingImageButton in formspecs buttons (#10094) | Pierre-Yves Rollo | 2020-06-24 |
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* | Fix HTTP API not being available in async mainmenu (#10086) | rubenwardy | 2020-06-22 |
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* | Add warning when disabling secure.enable_security (#9943) | rubenwardy | 2020-06-20 |
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* | Android: fix TMPFolder path (#10052) | Maksim | 2020-06-20 |
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* | ParticleSpawner: Fix crash when attaching to invisible entity | SmallJoker | 2020-06-19 |
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* | content_cao: Fix behavior of legacy "textures" field for wielditems | sfan5 | 2020-06-18 |
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* | Android: Fix only right strafe working (#10046) | rubenwardy | 2020-06-18 |
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* | Make shading of CAOs optional (#10033) | Danila Shutov | 2020-06-16 |
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* | Update minetest.conf.example, settings_translation_file.cpp | updatepo.sh | 2020-06-13 |
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* | Exposing the zoom key to Lua API (#9903) | Lars Müller | 2020-06-13 |
| | | | Co-authored-by: Raul Ferriz <raul.ferriz@gmail.com> | ||
* | Server pushing media at runtime (#9961) | sfan5 | 2020-06-13 |
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* | Add LevelDB player database (#9982) | luk3yx | 2020-06-12 |
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* | Use multiple light positions for CAO lighting | sfan5 | 2020-06-11 |
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* | content_cao: Do not expire visuals for texture updates | sfan5 | 2020-06-11 |
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* | Fix build error on Ubuntu 16.04 (again) | sfan5 | 2020-06-10 |
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* | Fix build error on Ubuntu 16.04 | sfan5 | 2020-06-10 |
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* | Fix broken coloring of wielditems (#9969) | Danila Shutov | 2020-06-09 |
| | | | Fixes a regression that appeared in 5.3.0-dev. | ||
* | LuaItemStack: Add __tostring metamethod (#8785) | Paul Ouellette | 2020-06-09 |
| | | | | | * LuaItemStack: Add __tostring metamethod * Clean up LuaItemStack::checkobject | ||
* | Fix player-to-object attachment teleport bug (#10008) | hecktest | 2020-06-09 |
| | | | | | | Fixes two bugs: * The camera offset was not applied to an object while detaching, briefly placing the irrlicht matrixnode in world space. * When attaching, the matrixnode's absolute position was evaluated without evaluating the parent first, resulting in zeroed positions. |