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* Improvements to colored shadows (#11516)x20482021-10-01
* Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy2021-10-01
* Order drawlist by distance to the camera when rendering (#11651)x20482021-09-27
* Various code improvementsSmallJoker2021-09-27
* Touch UI support for desktop builds (#10729)TheBrokenRail2021-09-26
* Fix "Could not create ITexture, texture needs to have a non-empty name" warningsfan52021-09-22
* Fix src/util/string.cpp on NetBSDnia2021-09-19
* Fix client-side performance of chat UI (#11612)DS2021-09-19
* Fix HUD multiline text alignment (#10795)Lars Müller2021-09-19
* Fix trivial typossfan52021-09-19
* Add preprocessor check for weird (incorrect) build configurationssfan52021-09-19
* Shave off buffer copies in networking code (#11607)sfan52021-09-17
* Fix GLES2 discard behaviour (texture transparency)sfan52021-09-17
* Hide Wself-assign-overloaded and Wself-move unittest compilation warningsHybridDog2021-09-17
* Readd TGA to the list of valid texture formats. (#11598)ROllerozxa2021-09-15
* Chop game background in mainmenu (#10796)Lars Müller2021-09-14
* Add Windows-specific CreateTempFile() implementationsfan52021-09-14
* Fix broken handling of NodemetaChanged packetssfan52021-09-12
* Make sure relevant std::stringstreams are set to binarysfan52021-09-11
* Clean up/improve some scriptapi error handling codesfan52021-09-10
* Send to clients node metadata that changed to become empty (#11597)Jude Melton-Houghton2021-09-10
* Dynamic_Add_Media v2 (#11550)sfan52021-09-09
* Fix movement in random_input mode (#11592)NeroBurner2021-09-05
* Don't look for zlib and zstd manually on Windowssfan52021-09-01
* Switch MapBlock compression to zstd (#10788)lhofhansl2021-08-31
* Remove closing paren as weblink delimiterpecksin2021-08-29
* Async-related script cleanupssfan52021-08-28
* Remove redundant on_dieplayer callssavilli2021-08-28
* Joystick sensitivity for player movement (#11262)NeroBurner2021-08-27
* Fix 6th line of infotext being cut off in half (#11456)Wuzzy2021-08-23
* Inventory: Fix rare out-of-bounds accessSmallJoker2021-08-23
* Use utf-8 for the Irrlicht clipboard (#11538)DS2021-08-23
* HUD: Reject and warn on invalid stat types (#11548)SmallJoker2021-08-21
* Show status message when changing block bounds (#11556)Wuzzy2021-08-21
* Validate staticdata and object property length limits (#11511)sfan52021-08-19
* Fix scaled world-aligned textures being aligned inconsistently for non-normal...Wuzzy2021-08-19
* Add fwgettext util functionrubenwardy2021-08-19
* Fix inconsistent integer comparison warningsSmallJoker2021-08-17
* Start sprite animation at the beginning (#11509)Lean Rada2021-08-16
* Cap iterations of imageCleanTransparent sanelysfan52021-08-16
* Fix access violation in create_schematic() (#11534)Treer2021-08-16
* Fix segfault caused by shadow map on exitSmallJoker2021-08-12
* Move updating shadows outside of RenderingCore::drawAll. (#11491)x20482021-08-12
* Fix a segfault caused by wrong textdomain lines in translation files (#11530)DS2021-08-12
* Fix GUIEditBoxWithScrollBar using a smaller steps than intlGUIEditBox (#11519)DS2021-08-08
* Gettext support on Android (#11435)Pevernow2021-08-08
* OpenAL: Free buffers on quitSmallJoker2021-08-03
* Mods: Combine mod loading checks and deprection logging (#11503)SmallJoker2021-07-31
* Fix /emergeblocks crashing in debug builds (#11461)Wuzzy2021-07-31
* Remove unsupported formats from the media enumeratorhecks2021-07-29