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Author
Age
*
Improvements to colored shadows (#11516)
x2048
2021-10-01
*
Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)
Wuzzy
2021-10-01
*
Order drawlist by distance to the camera when rendering (#11651)
x2048
2021-09-27
*
Various code improvements
SmallJoker
2021-09-27
*
Touch UI support for desktop builds (#10729)
TheBrokenRail
2021-09-26
*
Fix "Could not create ITexture, texture needs to have a non-empty name" warning
sfan5
2021-09-22
*
Fix src/util/string.cpp on NetBSD
nia
2021-09-19
*
Fix client-side performance of chat UI (#11612)
DS
2021-09-19
*
Fix HUD multiline text alignment (#10795)
Lars Müller
2021-09-19
*
Fix trivial typos
sfan5
2021-09-19
*
Add preprocessor check for weird (incorrect) build configurations
sfan5
2021-09-19
*
Shave off buffer copies in networking code (#11607)
sfan5
2021-09-17
*
Fix GLES2 discard behaviour (texture transparency)
sfan5
2021-09-17
*
Hide Wself-assign-overloaded and Wself-move unittest compilation warnings
HybridDog
2021-09-17
*
Readd TGA to the list of valid texture formats. (#11598)
ROllerozxa
2021-09-15
*
Chop game background in mainmenu (#10796)
Lars Müller
2021-09-14
*
Add Windows-specific CreateTempFile() implementation
sfan5
2021-09-14
*
Fix broken handling of NodemetaChanged packets
sfan5
2021-09-12
*
Make sure relevant std::stringstreams are set to binary
sfan5
2021-09-11
*
Clean up/improve some scriptapi error handling code
sfan5
2021-09-10
*
Send to clients node metadata that changed to become empty (#11597)
Jude Melton-Houghton
2021-09-10
*
Dynamic_Add_Media v2 (#11550)
sfan5
2021-09-09
*
Fix movement in random_input mode (#11592)
NeroBurner
2021-09-05
*
Don't look for zlib and zstd manually on Windows
sfan5
2021-09-01
*
Switch MapBlock compression to zstd (#10788)
lhofhansl
2021-08-31
*
Remove closing paren as weblink delimiter
pecksin
2021-08-29
*
Async-related script cleanups
sfan5
2021-08-28
*
Remove redundant on_dieplayer calls
savilli
2021-08-28
*
Joystick sensitivity for player movement (#11262)
NeroBurner
2021-08-27
*
Fix 6th line of infotext being cut off in half (#11456)
Wuzzy
2021-08-23
*
Inventory: Fix rare out-of-bounds access
SmallJoker
2021-08-23
*
Use utf-8 for the Irrlicht clipboard (#11538)
DS
2021-08-23
*
HUD: Reject and warn on invalid stat types (#11548)
SmallJoker
2021-08-21
*
Show status message when changing block bounds (#11556)
Wuzzy
2021-08-21
*
Validate staticdata and object property length limits (#11511)
sfan5
2021-08-19
*
Fix scaled world-aligned textures being aligned inconsistently for non-normal...
Wuzzy
2021-08-19
*
Add fwgettext util function
rubenwardy
2021-08-19
*
Fix inconsistent integer comparison warnings
SmallJoker
2021-08-17
*
Start sprite animation at the beginning (#11509)
Lean Rada
2021-08-16
*
Cap iterations of imageCleanTransparent sanely
sfan5
2021-08-16
*
Fix access violation in create_schematic() (#11534)
Treer
2021-08-16
*
Fix segfault caused by shadow map on exit
SmallJoker
2021-08-12
*
Move updating shadows outside of RenderingCore::drawAll. (#11491)
x2048
2021-08-12
*
Fix a segfault caused by wrong textdomain lines in translation files (#11530)
DS
2021-08-12
*
Fix GUIEditBoxWithScrollBar using a smaller steps than intlGUIEditBox (#11519)
DS
2021-08-08
*
Gettext support on Android (#11435)
Pevernow
2021-08-08
*
OpenAL: Free buffers on quit
SmallJoker
2021-08-03
*
Mods: Combine mod loading checks and deprection logging (#11503)
SmallJoker
2021-07-31
*
Fix /emergeblocks crashing in debug builds (#11461)
Wuzzy
2021-07-31
*
Remove unsupported formats from the media enumerator
hecks
2021-07-29
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