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...
*
fix: don't use RenderingEngine singleton when it's possible
Loic Blot
2021-05-03
*
refacto: RenderingEngine::get_scene_manager() is now not callable from singleton
Loic Blot
2021-05-03
*
refacto: Hud: make driver, client, player, inventory, tsrc private & drop unu...
Loic Blot
2021-05-03
*
refacto: drop unused Hud::smgr
Loic Blot
2021-05-03
*
refacto: don't use RenderingEngine singleton on CAO
Loic Blot
2021-05-03
*
refacto: protect some RenderingEngine::get_scene_manager
Loic Blot
2021-05-03
*
refacto: RenderingEngine is now better hidden
Loic Blot
2021-05-03
*
refacto: hide mesh_cache inside the rendering engine
Loic Blot
2021-05-03
*
refacto: add RenderingEngine::cleanupMeshCache
Loic Blot
2021-05-03
*
refacto: rendering engine singleton removal step 1 (filesystem)
Loic Blot
2021-05-03
*
fix: drop old irrlicht <1.8 compat on Client::loadMedia
Loic Blot
2021-05-03
*
Add `minetest.colorspec_to_colorstring` (#10425)
Vincent Robinson
2021-04-23
*
Fix two CMake build issues
sfan5
2021-04-21
*
Look for PostgreSQL library properly and fix CI
sfan5
2021-04-20
*
Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11...
sfan5
2021-04-20
*
Put torch/signlike node on floor if no paramtype2 (#11074)
Wuzzy
2021-04-20
*
Add a key to toggle map block bounds (#11172)
Seth Traverse
2021-04-20
*
GLES fixes (#11205)
sfan5
2021-04-18
*
Isolate library tables between sandbox and insecure env
sfan5
2021-04-18
*
Fix ignored OpenGLES2 include path and cmake warning
sfan5
2021-04-16
*
Attachments: Avoid data loss caused by set_attach() in callbacks (#11181)
SmallJoker
2021-04-13
*
Buildbot changes to allow out-of-tree builds (#11180)
sfan5
2021-04-11
*
Modifying fall damage via armor group (#11080)
Wuzzy
2021-04-11
*
Fix server favorites not saving when client/serverlist/ doesn't exist already...
sfan5
2021-04-09
*
Don't reseed stars when changing star count
Wuzzy
2021-04-09
*
Make edit boxes respond to string input (IME) (#11156)
yw05
2021-04-05
*
Don't apply connection timeout limit to locally hosted servers
sfan5
2021-04-05
*
Game: Scale damage flash to max HP
SmallJoker
2021-04-05
*
Reserve vectors before pushing and other code quality changes (#11161)
sfan5
2021-04-05
*
CGUITTFont optimizations (#11136)
sfan5
2021-04-02
*
Sort out cURL timeouts and increase default
sfan5
2021-04-02
*
Irrlicht support code maintenance
sfan5
2021-03-31
*
Draw items as 2D images (instead of meshes) when possible
sfan5
2021-03-30
*
Block & report player self-interaction (#11137)
Lars Müller
2021-03-30
*
Consistent title bar + render information in mainmenu (#10764)
SmallJoker
2021-03-30
*
Fix wield image of plantlike_rooted (#11067)
Wuzzy
2021-03-30
*
Degrotate support for mesh nodes (#7840)
Vitaliy
2021-03-30
*
Replace fallback font nonsense with automatic per-glyph fallback (#11084)
sfan5
2021-03-29
*
Drop irrUString from MT, it's owned by irrlicht now
Loic Blot
2021-03-26
*
Fix attached-to-object sounds having a higher reference distance
Desour
2021-03-23
*
Fix broken `BiomeGen` abstraction (#11107)
sfan5
2021-03-23
*
Fix segfault for model[] without animation speed
Jean-Patrick Guerrero
2021-03-21
*
Restore minimal normal texture support (for minimap shading)
Vitaliy
2021-03-21
*
Serialize tool capabilities JSON without whitespace
sfan5
2021-03-20
*
Schematic: Properly deal with before/after node resolving and document (#11011)
SmallJoker
2021-03-20
*
Check for duplicate login in TOSERVER_INIT handler (#11017)
Elias Fleckenstein
2021-03-19
*
Scale mouse/joystick sensitivity depending on FOV (#11007)
Elias Åström
2021-03-19
*
Drop old text input workarounds (#11089)
sfan5
2021-03-19
*
GUIScene: Clear depth buffer + replace deprecated clearZBuffer calls
Jean-Patrick Guerrero
2021-03-16
*
Fix deprecated calls with Irrlicht 1.9
Jean-Patrick Guerrero
2021-03-16
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