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*
Remplement and improve /setting in Lua, now called /set
Perttu Ahola
2012-04-01
*
Allow getting the path of builtin.lua using minetest.get_modpath("__builtin")
Perttu Ahola
2012-04-01
*
Change default privileges from "build, shout" to "interact, shout"
Perttu Ahola
2012-03-31
*
Add server-side enforcement of the 'fast' privilege; also fix client checking...
Perttu Ahola
2012-03-31
*
Fix client.h getting included on the server build
Perttu Ahola
2012-03-31
*
Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
Perttu Ahola
2012-03-31
*
initial_properties field in entity definition
Perttu Ahola
2012-03-31
*
Allow group:groupname in ABM definition and implement minetest.hash_node_posi...
Perttu Ahola
2012-03-31
*
cmake: lua: use COMMON_CFLAGS
Jonathan Neuschäfer
2012-03-31
*
Make server ignore media files with unknown filename extensions
Perttu Ahola
2012-03-30
*
Improved teleport command
Perttu Ahola
2012-03-30
*
Reimplement authentication handler in Lua; now we have 1) infinite privilege ...
Perttu Ahola
2012-03-30
*
Fix the position of LuaEntityCAOs not getting updated at all
Perttu Ahola
2012-03-30
*
Fix object visuals flashing brightly or disappearing when switching them at n...
Perttu Ahola
2012-03-30
*
Fix walking sound of other players (and other objects)
Perttu Ahola
2012-03-30
*
ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on player...
Perttu Ahola
2012-03-30
*
ObjectProperties
Perttu Ahola
2012-03-30
*
minetest.register_chatcommand(cmd, def)
Perttu Ahola
2012-03-30
*
Raise the player fall damage threshold to a much more fun level
Perttu Ahola
2012-03-29
*
Improve the look of fences
Perttu Ahola
2012-03-29
*
[transformN image modifier
Kahrl
2012-03-29
*
Simple fix for camera blinking black when jumping into ceiling with current s...
Perttu Ahola
2012-03-29
*
Use GenericCAO in place of LuaEntityCAO and PlayerCAO
Perttu Ahola
2012-03-29
*
Add GenericCAO and player armor groups, but don't use them yet
Perttu Ahola
2012-03-29
*
on_joinplayer + on_leaveplayer + scriptapi_run_callbacks + bugfix
Kahrl
2012-03-29
*
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
Kahrl
2012-03-29
*
Rework tool_capabilities a bit (maxwear->uses, scale dig time according to le...
Perttu Ahola
2012-03-29
*
Try a default day+night length of 20 minutes instead of 15
Perttu Ahola
2012-03-29
*
Generate beaches
Perttu Ahola
2012-03-29
*
Generate blobs of dirt and gravel in stone
Perttu Ahola
2012-03-29
*
Remove unnecessary debug output
Perttu Ahola
2012-03-29
*
Area-based MapEditEvent ignore and that put to use for on_generate too
Perttu Ahola
2012-03-29
*
Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update u...
Perttu Ahola
2012-03-29
*
Fix on_generate minp/maxp (was broken due to chunkymapgen)
Perttu Ahola
2012-03-28
*
Add EnvRef:set_node()
Perttu Ahola
2012-03-28
*
Add range option to PseudoRandom:next()
Perttu Ahola
2012-03-28
*
Add blockseed to on_generated
Perttu Ahola
2012-03-28
*
Default to having fancy trees and 3d clouds turned on
Perttu Ahola
2012-03-28
*
Add minetest.is_singleplayer()
Perttu Ahola
2012-03-28
*
Correctly lock mutexes when the server sends MapEditEvents (could cause memor...
Perttu Ahola
2012-03-28
*
No occlusion culling when free_move is on and camera is inside ground
Perttu Ahola
2012-03-28
*
Make mapgen use mapgen_* node aliases rather than the LEGN macro
Perttu Ahola
2012-03-28
*
Add PseudoRandom in Lua API
Perttu Ahola
2012-03-28
*
Tune skybox
Perttu Ahola
2012-03-27
*
Try to make background/fog/sky color selection work better
Perttu Ahola
2012-03-27
*
Set default minimum viewing range of 35 nodes
Perttu Ahola
2012-03-27
*
Unrelated, but anyway: tune light levels again
Perttu Ahola
2012-03-27
*
Tune caves
Perttu Ahola
2012-03-27
*
Fix deep ground cave generation a bit
Perttu Ahola
2012-03-27
*
Fix mapgen block_is_underground heuristic
Perttu Ahola
2012-03-27
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