aboutsummaryrefslogtreecommitdiff
path: root/src
Commit message (Collapse)AuthorAge
* Remove unneeded ObjectRef setter return values (#12179)Lars Müller2022-04-10
|
* Don't test overflow behavior for VoxelArea extentsShadowNinja2022-04-08
|
* Fix typo and update settings filesShadowNinja2022-04-08
|
* Fix OOB read in trim("")ShadowNinja2022-04-08
|
* Remove duplicate test for trimShadowNinja2022-04-08
|
* Update directory name sanitizationShadowNinja2022-04-08
| | | | | Only ASCII spaces have to be handles specially, and leading spaces are also disallowed.
* Add tests for sanitizeDirNameShadowNinja2022-04-08
|
* Add additional reserved directory namesShadowNinja2022-04-08
|
* Remove duplication in config.hShadowNinja2022-04-08
|
* Spacing fixesShadowNinja2022-04-08
|
* Treat empty XDG_CACHE_HOME same as unsetShadowNinja2022-04-08
| | | | This matches the XDG base directory spec.
* Fix compiler warningsShadowNinja2022-04-08
|
* Remove obsolete commented code (follow up to #12166)Dmitry Kostenko2022-04-07
|
* Adjust shadowmap distortion to use entire SM texture (#12166)x20482022-04-07
|
* Disentangle map implementations (#12148)Jude Melton-Houghton2022-04-07
| | | | Fixes violation of Liskov substitution principle Fixes #12144
* Compile Lua as C++ (#11683)Jude Melton-Houghton2022-04-07
| | | Co-authored-by: sfan5 <sfan5@live.de>
* Fix -mwindows flag not being applied anymoresfan52022-04-03
| | | | closes #12165
* Add depth sorting for node faces (#11696)x20482022-04-02
| | | | Use BSP tree to order transparent triangles https://en.wikipedia.org/wiki/Binary_space_partitioning
* Increase the ratio between shadow range and viewing rangeDmitry Kostenko2022-04-02
|
* Limit shadow map to the viewing range (#12158)x20482022-03-31
|
* Tune shadow perspective distortion (#12146)x20482022-03-31
| | | | | * Pass perspective distortion parameters as uniforms * Set all perspective bias parameters via ShadowRenderer * Recalibrate perspective distortion and shadow range to render less shadow geometry with the same quality and observed shadow distance
* Store vector metatable in registryJude Melton-Houghton2022-03-29
|
* Optimize swapping nodes with equivalent lightingJude Melton-Houghton2022-03-29
|
* Fix the documentation of InvRef:get_lists() and clean up code (#12150)DS2022-03-29
|
* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-26
| | | * Also Disable shadows when sun/moon is hidden. Fixes #11972.
* Fix memory leak in EmergeManagerDaroc Alden2022-03-14
| | | | EmergeManager keeps a copy of the BiomeGen that it creates, but never deletes it.
* Fix footsteps for players whose collision box min y != 0 (#12110)Gregor Parzefall2022-03-14
|
* Fix undefined behavior in TileLayer (#12125)Daroc Alden2022-03-11
| | | Initialize the values properly
* Remove direct OpenGL(ES) dependencysfan52022-03-09
| | | | | IrrlichtMt now provides this for us (see last commit) fixes #12041
* Use Irrlicht bindings for GL callsfan52022-03-09
|
* Fix memory leak from SpatialAreaStore (#12120)Daroc Alden2022-03-09
|
* Correct normal bias for entitiesDmitry Kostenko2022-03-07
| | | | | | Remove use of magic constants. Apply cameraOffset Calculate distance projected on SM plane
* Fix shadows for upright sprite nodesDmitry Kostenko2022-03-07
| | | | | Avoid using read only materials in mesh scene node, as it confuses shadow renderer.
* Avoid possible buffer overflow when checking face normalsDmitry Kostenko2022-03-07
|
* Use correct indexes when checking mesh normalsDmitry Kostenko2022-03-07
|
* Detect 'insane' normals in checkMeshNormals.Dmitry Kostenko2022-03-07
| | | | | Detect non-zero normals which point in the opposite direction from the face plane normal.
* Improve lighting of entities.Dmitry Kostenko2022-03-07
| | | | | Pass correct natural & artificial light to the shaders Use natural/artificial light ratio for correct rendering of shadows
* Apply shadow texture to wield-based entitiesDmitry Kostenko2022-03-07
| | | | For example, dropped nodes and items.
* Render shadows on entities.Dmitry Kostenko2022-03-07
| | | | Fixes problem with mod 'drawers'.
* Readd basic_debug as a HUD flag (#12020)Lars Müller2022-03-05
|
* Allow get_sky to return a table (#11963)Zughy2022-03-05
|
* Fix segfault with autoscale_mode (again)sfan52022-03-02
| | | | | closes #12100 This time add some asserts so there is no misunderstanding about the NULL-ness of layer->texture.
* Move the codebase to C++14sfan52022-02-26
|
* Lua API documentation: Various fixes (#12059)SmallJoker2022-02-23
| | | | | Change 1: Clarify when on_step collision information is provided Change 2: Document PostgreSQL and Redis settings Change 3: Overall AreaStore documentation improvements including consistent parameter naming based on community suggestions
* FormspecMenu: make drawing of backgrounds less hacky (#9517)DS2022-02-22
|
* Clean up ClientReady packet handlingsfan52022-02-17
| | | | fixes #12073
* Use absolute value for bouncy in collision (#11969)pecksin2022-02-16
| | | | | * use abs(bouncy) in collision * test case for negative bouncy * send abs(bouncy) to old clients
* Allow to set the displayed item count and its alignment via meta (#8448)DS2022-02-10
| | | | | | | | | | | | | * Allow to set the displayed item count and its offset via meta * fix rect constr call * devtest: add dump_item chatcommand * fix rect2 constr call (sdim is a position (typedef for v2s32), not a dimension) and remove background because it would work now * add missing utf8 to wide conversion * rename to count_meta
* Increase max objects per block defaults (#12055)Lars Müller2022-02-08
|
* Remove awful Mingw32 workaroundssfan52022-02-08
| | | | | Instead a warning is triggered if an affected compiler is detected. closes #12022