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* Network Layer 7 rework (Packet handling)Loic Blot2015-02-10
* Hud: Modify Y-positioning of health/breath starbars to prevent overlapping wi...kwolekr2015-02-08
* Fix rebase bug, make render loop use cache settinggregorycu2015-02-07
* Fix warnings in CGUITTFont.cppCraig Robbins2015-02-06
* Fix gettextShadowNinja2015-02-05
* Reduce gettext wide/narrow and string/char* conversionsShadowNinja2015-02-05
* Fix translation memory leakShadowNinja2015-02-05
* Fix translation finding of overlay messagesShadowNinja2015-02-05
* Mgv7 mountains: Remove divide by zero code that creates vast wallsparamat2015-02-05
* Fix performance regressionCraig Robbins2015-02-05
* Give full breath after deathSmallJoker2015-02-05
* Fix dying of lava causes repeated death This is a bugfix for issue #81gregorycu2015-02-05
* Suppress 4 gcc 4.9.2 warnings in CGUITTFont.cppngosang2015-02-05
* Fix getCraftRecipe returing wrong reciep due to way to unspecific output matc...sapier2015-02-02
* Fix some MSVC-specific warnings and add debug path as an MSVC directorykwolekr2015-02-02
* Create minidump on fatal Win32 exceptionskwolekr2015-02-02
* Randomly generate seed if field blank for any Settings instancekwolekr2015-02-01
* Fix NDT_GLASSLIKE normalsKahrl2015-01-31
* Fix local map saving when joining a local server from the server tabCraig Robbins2015-01-31
* Fix uninitialized variable m_database_delete in Database_SQLite3Kahrl2015-01-28
* Write common mapgen params to map_meta.txt on world initializationkwolekr2015-01-27
* Fix a crash (assert) when client set serial version < 24 in INITLoic Blot2015-01-27
* Fix missing map_meta.txt error when creating new worldskwolekr2015-01-27
* Revert "Fix a crash (assert) when client set serial version < 24 in INIT comm...Craig Robbins2015-01-27
* Suppress MSVC warning in chat.cppgregorycu2015-01-25
* Settings fixes Make the GameGlobalShaderConstantSetter use the settings callb...gregorycu2015-01-25
* Revert "Make the GameGlobalShaderConstantSetter use the settings callback (8%...Craig Robbins2015-01-25
* Fix a crash (assert) when client set serial version < 24 in INIT command SER_...(@U-Exp)2015-01-24
* Fix uninitialized variable Server::m_next_sound_idKahrl2015-01-24
* Fix unitialised variable occassionally being usedCraig Robbins2015-01-24
* Make the GameGlobalShaderConstantSetter use the settings callback (8% perf im...gregorycu2015-01-23
* Mgv5: Skip calculation of filler, heat and humidity perlinmaps in underground...paramat2015-01-23
* Send real port to server listShadowNinja2015-01-23
* Mgv7 generateRidgeTerrain: Make river generation relative to water levelparamat2015-01-22
* Mgv7: Speed optimise calculateNoise and generateRidgeTerrainparamat2015-01-22
* Mgv7 generateRidgeTerrain: Enable rangelim of widthn to remove abysses, calcu...paramat2015-01-22
* Added ratio argument to colorize, removed the weird alpha-based ratio.TriBlade92015-01-20
* Mapgen V5: Various improvementsparamat2015-01-18
* Fix all warnings and remove -Wno-unused-but-set cflagkwolekr2015-01-18
* Add SemiDebug (-O1 with debug symbols) build mode and do not optimize Debug a...kwolekr2015-01-18
* Reorganize supported video driver query mechanismskwolekr2015-01-18
* Revert "Fix bug in debug build"kwolekr2015-01-18
* Fix bug in debug buildCraig Robbins2015-01-19
* Fix use of uninit data in Sky and (potentially) GUIChatConsole constructorsKahrl2015-01-18
* Fix particles causing unitialised data being used due to use of incorrect uni...Craig Robbins2015-01-18
* Water fixesgregorycu2015-01-18
* Create empty default constructor for MapNodeCraig Robbins2015-01-18
* Mgv7: Replace small pseudorandom caves with 3D noise tunnels. Fewer large cavesparamat2015-01-17
* Fix NodeMetadataList loosing memory on deserialize due to invalid clear map c...sapier2015-01-17
* Fix entitiy WieldMeshSceneNode not freed due to additional grabgregorycu2015-01-17