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* LBM content mapping map doesn't need to be ordered, use std::unordered_mapLoic Blot2017-07-18
* Very little performance fix on correctBlockNodeIdsLoic Blot2017-07-18
* Mgfractal: Improve spawning behaviourparamat2017-07-17
* Mesh generation: Fix performance regression caused by 'plantlike_rooted' PRnumber Zero2017-07-17
* Chat: Move chat text down to not overlap 3rd line of debug text (#6145)Paramat2017-07-17
* F5 debug display: Reformat and remove some information (#6125)Paramat2017-07-16
* Chat protocol rewrite (#5117)Loïc Blot2017-07-16
* Camera: Fix wieldmesh glitch after teleporting (#6138)kilbith2017-07-15
* Revert "CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand""Loic Blot2017-07-15
* Default window size: Increase to 1024x576, aspect ratio 16:9paramat2017-07-15
* CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand"rubenwardy2017-07-15
* Sneak: Stripped down versionSmallJoker2017-07-15
* Remove remaining modstore code (#6120)Elijah Duffy2017-07-14
* Dont search for locale folders if gettext is disabled (#6133)adrido2017-07-14
* Biomes/decorations/ores: Make relative to 'water_level' settingparamat2017-07-11
* Add 'plantlike_rooted' drawtypenumber Zero2017-07-11
* Mapgen Carpathian: Add lava_depth parametervlapsley2017-07-07
* Expose getPointedThing to LuaDániel Juhász2017-07-07
* Mapgen: Add Carpathian mapgen (#6015)Vaughan Lapsley2017-07-06
* Fog effect when camera is inside cloudBen Deutsch2017-07-05
* Treegen: Fix s16 overflow warning (#6082)Vincent Glize2017-07-04
* Main Menu: Allow copying directories from non-Minetest locations (#6095)Elijah Duffy2017-07-04
* Camera: Arm inertia code cleanup (#6094)kilbith2017-07-04
* Fix crash due to missing pointer validationLoic Blot2017-07-02
* Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)Loïc Blot2017-07-02
* Camera: Improve arm inertiaJean-Patrick Guerrero2017-07-02
* Dungeons: Add setting to prevent projecting dungeonsparamat2017-07-02
* Include TILE_MATERIAL_OPAQUE in shaders header (#6086)stujones112017-07-01
* C++11 cleanup inventorymanager (#6077)Vincent Glize2017-07-01
* Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'stujones112017-07-01
* Create a filesystem abstraction layer for CSM and only allow accessing files ...red-0012017-06-30
* Mapgen: Remove unnecessary 'this->' from constructors (#6069)Paramat2017-06-30
* Mgv7: Fix undefined 'float_mount_height'paramat2017-06-28
* Fix for empty key/value when reading item string with wear but no metadata (#...Jesse McDonald2017-06-27
* Fix msvc annoyances (#5963)adrido2017-06-27
* Fix arm inertia limit casekilbith2017-06-27
* Fix undefined behaviour in arm movement when dividing by zeroLoic Blot2017-06-26
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-26
* Fix Camera::add_arm_inertia -> addArmInertiaLoic Blot2017-06-26
* Add Arm Inertia (#6050)kilbith2017-06-26
* Ores: Make 'absheight' flag non-functionalparamat2017-06-26
* Revert "Ores: Make 'absheight' flag non-functional"Loic Blot2017-06-25
* Inventory: Fix wrong stack size behaviour and item loss (#6039)SmallJoker2017-06-25
* Mgv7: Clean up divide-by-zero fixparamat2017-06-25
* Ores: Make 'absheight' flag non-functionalparamat2017-06-25
* Emit liquid sound if the player walks in liquid (#6040)Dániel Juhász2017-06-24
* C++11 cleanup on constructors guiEngine (#6036)Vincent Glize2017-06-24
* Game::showOverlayMessage: securise functionLoic Blot2017-06-24
* Mgv7: Avoid divide-by-zero errorsparamat2017-06-24
* Mgvalleys: Use existing 'lava_max_height' value in CavesRandomWalkparamat2017-06-24