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* fix: don't use RenderingEngine singleton when it's possibleLoic Blot2021-05-03
* refacto: RenderingEngine::get_scene_manager() is now not callable from singletonLoic Blot2021-05-03
* refacto: Hud: make driver, client, player, inventory, tsrc private & drop unu...Loic Blot2021-05-03
* refacto: drop unused Hud::smgrLoic Blot2021-05-03
* refacto: don't use RenderingEngine singleton on CAOLoic Blot2021-05-03
* refacto: protect some RenderingEngine::get_scene_managerLoic Blot2021-05-03
* refacto: RenderingEngine is now better hiddenLoic Blot2021-05-03
* refacto: hide mesh_cache inside the rendering engineLoic Blot2021-05-03
* refacto: add RenderingEngine::cleanupMeshCacheLoic Blot2021-05-03
* refacto: rendering engine singleton removal step 1 (filesystem)Loic Blot2021-05-03
* fix: drop old irrlicht <1.8 compat on Client::loadMediaLoic Blot2021-05-03
* Add `minetest.colorspec_to_colorstring` (#10425)Vincent Robinson2021-04-23
* Fix two CMake build issuessfan52021-04-21
* Look for PostgreSQL library properly and fix CIsfan52021-04-20
* Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11...sfan52021-04-20
* Put torch/signlike node on floor if no paramtype2 (#11074)Wuzzy2021-04-20
* Add a key to toggle map block bounds (#11172)Seth Traverse2021-04-20
* GLES fixes (#11205)sfan52021-04-18
* Isolate library tables between sandbox and insecure envsfan52021-04-18
* Fix ignored OpenGLES2 include path and cmake warningsfan52021-04-16
* Attachments: Avoid data loss caused by set_attach() in callbacks (#11181)SmallJoker2021-04-13
* Buildbot changes to allow out-of-tree builds (#11180)sfan52021-04-11
* Modifying fall damage via armor group (#11080)Wuzzy2021-04-11
* Fix server favorites not saving when client/serverlist/ doesn't exist already...sfan52021-04-09
* Don't reseed stars when changing star countWuzzy2021-04-09
* Make edit boxes respond to string input (IME) (#11156)yw052021-04-05
* Don't apply connection timeout limit to locally hosted serverssfan52021-04-05
* Game: Scale damage flash to max HPSmallJoker2021-04-05
* Reserve vectors before pushing and other code quality changes (#11161)sfan52021-04-05
* CGUITTFont optimizations (#11136)sfan52021-04-02
* Sort out cURL timeouts and increase defaultsfan52021-04-02
* Irrlicht support code maintenancesfan52021-03-31
* Draw items as 2D images (instead of meshes) when possiblesfan52021-03-30
* Block & report player self-interaction (#11137)Lars Müller2021-03-30
* Consistent title bar + render information in mainmenu (#10764)SmallJoker2021-03-30
* Fix wield image of plantlike_rooted (#11067)Wuzzy2021-03-30
* Degrotate support for mesh nodes (#7840)Vitaliy2021-03-30
* Replace fallback font nonsense with automatic per-glyph fallback (#11084)sfan52021-03-29
* Drop irrUString from MT, it's owned by irrlicht nowLoic Blot2021-03-26
* Fix attached-to-object sounds having a higher reference distanceDesour2021-03-23
* Fix broken `BiomeGen` abstraction (#11107)sfan52021-03-23
* Fix segfault for model[] without animation speedJean-Patrick Guerrero2021-03-21
* Restore minimal normal texture support (for minimap shading)Vitaliy2021-03-21
* Serialize tool capabilities JSON without whitespacesfan52021-03-20
* Schematic: Properly deal with before/after node resolving and document (#11011)SmallJoker2021-03-20
* Check for duplicate login in TOSERVER_INIT handler (#11017)Elias Fleckenstein2021-03-19
* Scale mouse/joystick sensitivity depending on FOV (#11007)Elias Åström2021-03-19
* Drop old text input workarounds (#11089)sfan52021-03-19
* GUIScene: Clear depth buffer + replace deprecated clearZBuffer callsJean-Patrick Guerrero2021-03-16
* Fix deprecated calls with Irrlicht 1.9Jean-Patrick Guerrero2021-03-16