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* Fix gettext detection and locale building (#9772)Juozas2020-04-29
* Add MetricsBackend with prometheus counter supportLoic Blot2020-04-29
* Fix breath_bar scaling; delay breath_bar hiding by one second (#8271)ANAND2020-04-28
* Expose collision information to LuaEntity on_stepsfan52020-04-27
* Remove /LTCG from when compiling with clang-cl (#9765)k.h.lai2020-04-27
* Fix detection of in-place path_locale when RUN_IN_PLACE=0sfan52020-04-27
* Add STATIC_LOCALEDIR to BUILD_INFO and move it to version.cppsfan52020-04-27
* Forbid object:attach(obj, ...) (#9762)Loïc Blot2020-04-27
* Script: Enforce type checks if not nil (#9748)SmallJoker2020-04-27
* Fix truncation warning for F1000_MIN, F1000_MAXsfan52020-04-27
* script: Put getGuiEngine() inside a client-only #ifdefsfan52020-04-27
* script: Fix add_entity returning unusable ref if object deleted in on_activatesfan52020-04-27
* Add PostgreSQL authentication backend (#9756)Loïc Blot2020-04-27
* Remove unused lookup table from noise.cppsfan52020-04-26
* Fix mapgen settings in minetest.conf being ignored (#9737)sfan52020-04-26
* Fix UpdateBonePosition() breaking animations (#9577)theviper1212020-04-26
* Add `animated_image` to clickthrough elements (#9724)v-rob2020-04-25
* mapblock_mesh: Optimize a few things (#9713)sfan52020-04-25
* Ensure game is shutdown if server throws exception (#9742)Paul Ouellette2020-04-25
* Simplify how parseElement splits element string (#9726)Pierre-Yves Rollo2020-04-25
* Add server side translations capability (#9733)EvidenceB Kidscode2020-04-25
* Add LevelDB auth database. (#9476)luk3yx2020-04-23
* Camera: Fix shootline line offsets II (#9730)SmallJoker2020-04-23
* Android: add OpenGL ES 2 support (#9715)Maksim2020-04-22
* Fix configuration caching in log_deprecated (#9697)HybridDog2020-04-22
* Improve protocol-level receiving code (#9617)sfan52020-04-20
* Fix alias handling of get_content_id (#9712)sfan52020-04-19
* Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)Danila Shutov2020-04-19
* script: Move SAO usability check so that it covers all functions (#9698)sfan52020-04-18
* Formspec: allow lists to change size and existence while the formspec is open...DS2020-04-18
* Apply a scrollbar's default value to scroll containers (#9699)DS2020-04-18
* serverpackethandler: Reduce pkt->getPeerId() invocations and more (#9689)HybridDog2020-04-18
* Android: fix handling non-latin characters on older Android devices (#9309)Maksim2020-04-17
* Rename "subgame" to "game" in 2 error messages (#9680)Wuzzy2020-04-17
* Add an option to disable unittest build, & disable them on Docker build (#9677)Loïc Blot2020-04-16
* Drop -Wabi useless flag (#9676)Loïc Blot2020-04-16
* Android: fix formspec input for AArch64 devices (#9685)Maksim2020-04-16
* Camera: Fix shooting line offsets (#9681)SmallJoker2020-04-16
* Swap out -ffast-math for a safe subset of optimization flags (#9682)sfan52020-04-16
* Optimize get_objects_inside_radius calls (#9671)Loïc Blot2020-04-16
* Android: add Android Studio support, completely redone java part (#9066)Maksim2020-04-15
* Fix parsing JSON with large integers (#9674)sfan52020-04-15
* Verify database connection on interval (#9665)Loïc Blot2020-04-15
* scriptapi: Some small optimizations to value pushing (#9669)sfan52020-04-14
* PostgreSQL: Fix listAllLoadableBlocks returning the same blockSmallJoker2020-04-14
* Refactor texture overrides and add new features (#9600)Hugues Ross2020-04-14
* Remove sound menu and show proper msgs if sound is off (#9069)Wuzzy2020-04-13
* Add scroll_container formspec element (redo) (#9101)DS2020-04-13
* GUIFormSpecMenu: Add basic element highlighing debug feature (#9423)SmallJoker2020-04-12
* Play 'player_jump' when player jumps (#9373)Wuzzy2020-04-12