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*
[CSM] Add minimap API modifiers (#5399)
Loïc Blot
2017-03-16
*
Add ModStorageAPI to client side modding (#5396)
Loïc Blot
2017-03-16
*
Get biome list: Downgrade missing biome message to infostream
paramat
2017-03-16
*
Sneak: Fix various problems with sneaking
sfan5
2017-03-16
*
Use true distance for block priority.
Lars Hofhansl
2017-03-15
*
Add `get_wielded_item`
red-001
2017-03-13
*
[CSM] Add enable_client_modding param (default: false)
nerzhul
2017-03-13
*
[CSM] Add `on_punchnode` callback
red-001
2017-03-13
*
[CSM] Add `get_node` and `get_node_or_nil`
red-001
2017-03-13
*
[CSM] Add `on_dignode` callback (#5140)
red-001
2017-03-13
*
[CSM] storage + fixes
Loic Blot
2017-03-13
*
[CSM] Improve security for client-sided mods (#5100)
red-001
2017-03-13
*
[CSM] implement client side mod loading (#5123)
Loïc Blot
2017-03-13
*
[CSM] Add local formspecs. (#5094)
red-001
2017-03-13
*
[CSM] sound_play & sound_stop support + client_lua_api doc (#5096)
Loïc Blot
2017-03-13
*
[CSM] Add client-sided chat commands (#5092)
red-001
2017-03-13
*
[CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)
Loïc Blot
2017-03-13
*
[CSM] Add method that display chat to client-sided lua. (#5089) (#5091)
red-001
2017-03-13
*
[CSM] Client side modding
Loic Blot
2017-03-13
*
GUI: Allow texture packs to customize the progress bar (#5368)
kilbith
2017-03-13
*
Enable server side occlusion culling by default.
Lars Hofhansl
2017-03-11
*
Allow server side occlusion culling.
Lars Hofhansl
2017-03-11
*
Do not increase breath if at full breath.
Auke Kok
2017-03-11
*
database-redis: Support password authentication
sfan5
2017-03-11
*
Climb speed: Increase default setting from 2 to 3
paramat
2017-03-11
*
Minimap: Optimise
number Zero
2017-03-11
*
Light calculation: New bulk node lighting code
Dániel Juhász
2017-03-11
*
GUI: Convert loading screen's progress bar to image (#5362)
kilbith
2017-03-10
*
Dungeons: Use 'block' instead of 'brick' for nodebox stairs
paramat
2017-03-05
*
Font: attempt fallback font, abort if no fonts found.
Auke Kok
2017-03-05
*
FormSpec: Add position and anchor elements (#5284)
adelcoding1
2017-03-04
*
Dungeongen: Add and improve parameters
paramat
2017-02-26
*
Fix wrong meta key in item meta on ItemStack construction
rubenwardy
2017-02-22
*
Fixes for colorwallmounted and colorfacedir nodes
Dániel Juhász
2017-02-18
*
Voxelmanip: Do not emerge or blit to blocks over map gen limit
paramat
2017-02-18
*
Use the `ARRLEN` macro in more places and remove an unused macro. (#5260)
red-001
2017-02-18
*
Revert part of eb49009d023e6e3b5d59a97b8fb5fed5eee83296 (#5230)
Auke Kok
2017-02-16
*
Cavegen: Place correct biome surface in tunnel entrances
paramat
2017-02-16
*
Objectpos over limit: Avoid crash caused by sector over limit
paramat
2017-02-16
*
Fix a small regression caused by e2ad76f.
red-001
2017-02-16
*
Fix >5 year old PlayerSAO deletion bug
sfan5
2017-02-15
*
FreeType: address font license issues (#5230)
Auke Kok
2017-02-14
*
Lighting: Update lighting at block loading
Dániel Juhász
2017-02-13
*
Footsteps: Fix offset footstep and shallow water sound bugs
paramat
2017-02-12
*
Plantlike: Fix visual_scale being applied squared
paramat
2017-02-10
*
Revert "Plantlike: Fix visual_scale being applied squared (#5115)"
Craig Robbins
2017-02-10
*
Revert "Plantlike visual scale: Send sqrt(visual_scale) to old clients"
Craig Robbins
2017-02-10
*
Change default nodetimer_interval to 0.2s. (#5193)
Auke Kok
2017-02-09
*
Perform mesh animation only once per frame.
Lars Hofhansl
2017-02-09
*
OpenAL sound: Use a simpler distance model
paramat
2017-02-09
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