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* Fix narrow/utf8 difference in incoming/outcoming messagesnumber Zero2018-06-10
* Mapgen flags: Add 'biomes' global mapgen flag (#7355)Paramat2018-06-08
* Stop autoforward on BACKWARD key-press (#7417)tukkek2018-06-06
* CSM/SSM: Add on_mods_loaded callback (#7411)Loïc Blot2018-06-06
* Set ENABLE_GETTEXT to TRUE by default (#7415)Wuzzy2018-06-05
* Modernize lua read (part 1): C++ templating insurance (#7394)Loïc Blot2018-06-04
* Biome dust placement: Improve comments, re-order some linesParamat2018-06-04
* Biomemap: Simplify code of recent commit (#7398)Paramat2018-06-02
* Biomemap: Avoid empty biomemap entry to fix failing biome dust (#7393)Paramat2018-06-02
* Fix isNan on setYaw Lua call (#7380)Loïc Blot2018-05-31
* Mgv7: Avoid rivergen removing mod-placed nodes when overgenerating (#7388)Paramat2018-05-31
* LINT fixLoic Blot2018-05-29
* Rename some keys for clarity (#7384)Wuzzy2018-05-29
* Add crossview support (#7361)otdav332018-05-29
* Fix GameUI flag value regression introduced by a78659ed0529226ad937f5e241ad72...Loic Blot2018-05-29
* Print error when HOME is not set (#7376)Midgard2018-05-28
* Fix more GCC 8.1 warnings ...Loïc Blot2018-05-28
* Fix a -Wcatch-value warning reported by GCC 8.1Loïc Blot2018-05-28
* Remove a useless struct keyword for ObjectPropertiesLoic Blot2018-05-28
* Formspec verification: Fix show_formspec inside callbacks (#7374)SmallJoker2018-05-26
* Vein ore: Fix bug caused by changing perlinmap Y size (#7371)Paramat2018-05-24
* Schematic decorations: Fix placement bug when centred and rotated (#7365)Paramat2018-05-24
* Dungeons: Fix duplication of y limit parameters (#7359)Paramat2018-05-20
* Fix missing ignore textures (#7326)you2018-05-20
* Add screenshots to online content browserrubenwardy2018-05-20
* Player marker on both minimaps (#7350)nanoproject2018-05-18
* Add updating to online content browserrubenwardy2018-05-16
* Use server's zoom fov for distant world loading.Lars Hofhansl2018-05-15
* Don't show Android edit dialog when tapping read-only field (#7337)Muhammad Rifqi Priyo Susanto2018-05-15
* Fix segfault in player migration and crash in log_deprecatedSmallJoker2018-05-14
* Vertical biome blend: Tune PRNG seed for finer detail (#7329)Paramat2018-05-14
* Make sure color returns to normal after a damage flash (#7332)lhofhansl2018-05-14
* Update contentdb_url to content.minetest.netrubenwardy2018-05-13
* Camera: Improve subpixel movement (#7319)SmallJoker2018-05-12
* Run detach callbacks on player leaveSmallJoker2018-05-12
* Fix crash guiConfirmRegistration quit menu (#7313)Vincent Glize2018-05-10
* Mgv7: Code cleanup (#7299)Paramat2018-05-07
* Fix builtin inventory list crash when size = 0 (#7297)SmallJoker2018-05-05
* Cavegen: Allow small RandomWalk caves to generate beyond mapchunk borderParamat2018-05-04
* Fix invisible chat error messages (#7289)Vincent Glize2018-05-01
* nodedef: Delete two unused method definitions (#7288)Kuma_jjw2018-04-30
* Global new() or grab() to be managed in constuctor only (#7235 partial) (#7236)JDCodeIt2018-04-30
* Allow damage for attached objects, add attach/detach callbacks (#6786)SmallJoker2018-04-30
* MetaDataRef: Add contains() and get() (#7214)rubenwardy2018-04-30
* Mapgen caves: Re-order generation to fix cavern bugParamat2018-04-29
* Biome-defined cave liquids: Use faster biome calculationparamat2018-04-26
* Biome-defined dungeon nodes: Use faster biome calculationparamat2018-04-26
* Dungeons: Mostly fix missing stair nodesParamat2018-04-25
* Mgvalleys: Code cleanupParamat2018-04-24
* Move ASCII art to std::cerr, to remove it from logsrubenwardy2018-04-23