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Author
Age
...
*
Mapgen V5: Move cave generation from base terrain loop to optional function
paramat
2015-01-11
*
Disable sound and key binding settings in "pause" menu on android
sapier
2015-01-11
*
Fix invalid stepheight increase calculation on android
sapier
2015-01-11
*
Increase stepheight on android by 0.5 to smoothen movement
sapier
2015-01-11
*
Fix clipping rectangle of GUITable row highlight
Kahrl
2015-01-10
*
Change default font sizes to 14(freetype) and 10(non-freetype)
sfan5
2015-01-10
*
Set default value for ENABLE_REDIS to 0
sfan5
2015-01-10
*
Revert "Switch default scaling factor to 0.75 as most ppl seem to have 96dpi ...
sapier
2015-01-09
*
Remove automatic consistent formspec size <-> font size (now has to be done m...
sapier
2015-01-09
*
Removed superfluous facedir check in mapblock_mesh.cpp
Craig Robbins
2015-01-10
*
Fix logic of checkbox formspec element validity checking
Kahrl
2015-01-09
*
Fix memory leaks due to messed up memory handling for particles as well as th...
sapier
2015-01-09
*
Split gui_scaling to gui_scaling + hud_scaling as those elements need differe...
sapier
2015-01-09
*
Fix facedir > 23 causes segfault in client
Craig Robbins
2015-01-09
*
Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens ...
sapier
2015-01-09
*
Remove included SQLite3
ShadowNinja
2015-01-08
*
Add SQLite3 libraries to buildbot
sfan5
2015-01-08
*
Return step smoothing value to 23
paramat
2015-01-08
*
Mapgen V6: Re-enable liquid flowing
kwolekr
2015-01-07
*
Fix direction property of HUD
rubenwardy
2015-01-07
*
Fix emerge thread not cleaning up emerge queue on shutdown
sapier
2015-01-07
*
Fix andorid build error
sapier
2015-01-07
*
Implement X11 dpi autodetection
sapier
2015-01-06
*
Fixes for android
sapier
2015-01-06
*
Prevent client crashing if an NDT_AIRLIKE node is dropped
Craig Robbins
2015-01-05
*
Shorten ManualMapVoxelManipulator to MMVManip
kwolekr
2015-01-05
*
Optionally specify propagateSunlight area in calcLighting
kwolekr
2015-01-05
*
Exclude vertical mapblock borders when setting light
kwolekr
2015-01-04
*
NodeDef: Clear NodeResolver related entries too in clear()
kwolekr
2015-01-04
*
Add minetest.generate_ores() and minetest.generate_decorations()
kwolekr
2015-01-04
*
NodeResolver: Perform callback immediately if node registration phase finished
kwolekr
2015-01-04
*
Remove freezemelt (the remainder of proller nonsense)
kwolekr
2015-01-04
*
Add warning about using deprecated fields in Mapgen API and update docs
kwolekr
2015-01-04
*
LuaVoxelManip: Error when given out-of-bounds area
kwolekr
2015-01-04
*
Lighting: Fix nearly all issues
kwolekr
2015-01-04
*
Update bundled SQLite to 3.8.7.4
Kahrl
2015-01-04
*
Deduplicate code and use stdlib in string functions
ShadowNinja
2015-01-03
*
Fix crash if NodeResolver destroyed before pending any node resolutions
kwolekr
2015-01-03
*
More consistent progress bar from 0-100 on startup
sapier
2015-01-02
*
Fix rounding error in font size making main menu and in game font sizes incon...
sapier
2015-01-02
*
MgV5/6/7: Generate dungeons above water level
paramat
2015-01-01
*
Mgv7: Remove range limits on mountain height to enable modification through ....
paramat
2015-01-01
*
Fix map parameter load order
kwolekr
2014-12-30
*
Add display_gamma option for client
Craig Robbins
2014-12-31
*
Fix endian.h include for FreeBSD
Dmitry Marakasov
2014-12-30
*
Cleanup updateCameraDirection and fix random input not working
Craig Robbins
2014-12-30
*
Replace instances of height_min/height_max with y_min/y_max to remove ambiguity
kwolekr
2014-12-30
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Decoration: Fix default parameter values
kwolekr
2014-12-30
*
Add support back for resolving group names in NodeResolver
kwolekr
2014-12-29
*
Fix some lingering code style issues
kwolekr
2014-12-29
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