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* Force send a mapblock to a player (#8140)sofar2019-04-28
* Improve readability of debug menu by using '|' (#8488)ANAND2019-04-27
* Range-limit value passed to PlayerSAO::set{HP|Breath} (#8264)ANAND2019-04-27
* Use player as starting point instead of camera when pointing node (#8261)Muhammad Rifqi Priyo Susanto2019-04-27
* Correct the checkbox selection box position (#8246)SmallJoker2019-04-27
* Android: Clear chat open flag on cancel or completion (#8478)stujones112019-04-19
* Attend to review, re-arrange blank lines, update lua_api.txtparamat2019-04-14
* Fix regression in automatic_face_movement_max_rotation_per_secPedro Gimeno2019-04-14
* Various network performance improvements (#8125)Jozef Behran2019-04-14
* World start time: Move to first full light (day night ratio = 1000) (#8410)Paramat2019-04-13
* Add Irrlicht-specific smart pointer (#6814)Vitaliy2019-04-12
* Add node field to PlayerHPChangeReason table (#8368)Paul Ouellette2019-04-11
* util/hex.h: Remove whitespace-only line (#8460)ANAND2019-04-08
* daynightratio.h: Improve codestyle, minor optimisations (#8453)Paramat2019-04-08
* Android settings: Use 'simple' leaves instead of 'fancy' (#8440)Paramat2019-04-07
* Optimize random turns in dungeongen (#8129)Jozef Behran2019-04-07
* Find PostgreSQL correctly (#8435)adrido2019-04-07
* util/hex.h: Reserve result space in hex_encode()starling132019-04-07
* Add deprecation warnings for ObjectRef:get/set_attribute (#8443)ANAND2019-04-07
* Stabilise 'day night ratio' to fix object brightness flicker (#8417)Paramat2019-04-04
* Change sign of pitch angle in debug menu (#8438)ANAND2019-04-04
* Change pitch fly binding to 'P', add to change keys menu (#8314)rubenwardy2019-04-03
* Fix commentsLoic Blot2019-03-31
* Create ServerThread earlier in the startup processLoïc Blot2019-03-31
* mapgen: drop mapgen id from child mapgens.Loïc Blot2019-03-31
* EmergeManager::initMapgens use FATAL_ERROR if and drop boolean returnLoïc Blot2019-03-31
* Use unordered_map instead of map for craft definitions (#8432)HybridDog2019-03-31
* Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)Paramat2019-03-27
* Dungeons: Do not remove nodes that have 'is_ground_content = false' (#8423)Paramat2019-03-26
* Prevent multi-line chat messages server-side (#8420)rubenwardy2019-03-26
* Fix texture rotation for wallmounted nodeboxessfan52019-03-19
* httpfetch: Disable IPv6 here too if requested by settings (#8399)sfan52019-03-18
* num_emerge_threads: Initialise value to cope with setting syntax error (#8396)Paramat2019-03-18
* Add newline before itemstring in item tooltip (#8213)Wuzzy2019-03-17
* LINT fixes since recent tooling updateLoïc Blot2019-03-14
* Update our tooling (Clang 5 -> 7, GCC 7 -> 8)Loïc Blot2019-03-14
* Valleys mapgen code rewrite (#8101)Paramat2019-03-14
* Drop GUIConfirmRegistration::m_address unused fieldLoïc Blot2019-03-12
* Fix cast from const by accessing string data directly (#8354)rubenwardy2019-03-12
* HPChange Reason: Fix push after free, and type being overwritten (#8359)rubenwardy2019-03-12
* Fix serialization of std::time_t by casting to u64 first (#8353)rubenwardy2019-03-10
* Display pitch angle in debug menu (#8321)Ragulan R2019-03-10
* Confirm registration GUI: Remove positional strings to fix Windows bug (#8258)Paramat2019-03-10
* Abort when trying to set a not registered node (#7011)HybridDog2019-03-07
* Optimize string handling in path search (#8098)Jozef Behran2019-03-07
* Optimize interaction distance checker (#8193)Jozef Behran2019-03-07
* Fix detach inventory serialisation (#8331)rubenwardy2019-03-07
* Fix incorrect string length check after castrubenwardy2019-03-06
* Fix clang tidy error due to incorrect use of quotes for characterrubenwardy2019-03-06
* Change 'num_emerge_threads' default to 1 (#8303)Paramat2019-03-05