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* Selected ItemStack: Reduce black magic (#6520)SmallJoker2018-04-03
* Optimize entity-entity collision (#6587)Vitaliy2018-04-03
* Fix many issues reported by clang-tidy (#7189)Loïc Blot2018-04-02
* 'fix' LINT, use InventoryLocation==SmallJoker2018-04-02
* Run callback in IDropAction, refactor function argumentsSmallJoker2018-04-02
* Add player inventory callbacksSmallJoker2018-04-02
* Formspecs: Use mouse wheel to pick up and deposit single itemsyou2018-04-02
* LINT: add clang-tidy step (#6295)Loïc Blot2018-04-01
* ObjectRef: Add add_velocity() (#3208)you2018-03-31
* event.h: Fix import GCC warning caused by ce87310SmallJoker2018-03-31
* Client eventmanager refactor (#7179)Loïc Blot2018-03-30
* Mgcarpathian: Mapgen loop optimisations. fabs() -> std::fabs()Paramat2018-03-29
* Sound: fix static initialization order dependency by not having one (#7168)nOOb31672018-03-29
* Optional alpha channel support for entitiesstujones112018-03-29
* Fix a warning introduced by c5b4e541749c50805519ce040d98a0a8e5e0ec03Loic Blot2018-03-29
* Fix a warning reported by clangLoic Blot2018-03-29
* Fix various Client class functions not marked as override (virtual)Loic Blot2018-03-29
* Load dependencies and description from mod.confAndrew Ward2018-03-28
* Add reasons to on_dieplayer and on_hpchangeAndrew Ward2018-03-28
* Add formspec theming using prepended stringsAndrew Ward2018-03-28
* Guard sound manager initialization with "enable_sound" (#7167)nOOb31672018-03-26
* macOS: don't require X11 libraries during compilation (#7149)D Tim Cummings2018-03-26
* Mapgen: Remove unused mgv7 code and some unused biometypesParamat2018-03-26
* Make sounds stop playing when entering game or mainmenunOOb31672018-03-24
* Cleanup sound manager class (#7158)Loïc Blot2018-03-24
* Print the mod loading time (#7137)you2018-03-24
* Fix some gcc 7.3 reported warningsLoic Blot2018-03-23
* Global initialization of sound using SoundManagerGlobal (#7063)nOOb31672018-03-23
* Update mesh collector and move it to a separate file (#6904)Vitaliy2018-03-22
* Minetest ASCII art: Move from actionstream to rawstreamparamat2018-03-21
* Fix node-nodebox lighting difference in direct sunlight (#7061)Vitaliy2018-03-17
* Fix a crash or random memory leak when reseting saved environment variable in...Loic Blot2018-03-16
* Drop Server::m_enable_rollback_recording it's only used in server constructorLoic Blot2018-03-16
* ServerEnvironment::loadDefaultMeta: Loading default meta is only possible for...Loic Blot2018-03-16
* Forgot to remove obsolete Server::m_modsLoic Blot2018-03-16
* Server: delegate mod management & config to ServerModConfiguration (#7131)Loïc Blot2018-03-16
* Fix an alone if to be with a missing elseLoic Blot2018-03-16
* Biomes: Fix vertical biome blendparamat2018-03-16
* Biome API: Add 'get_biome_name(biome_id)' APIparamat2018-03-11
* Add Voxelarea unittests (#7121)Loïc Blot2018-03-11
* Finally fix android buildLoic Blot2018-03-11
* Fix Android build, but there is a remaining linking issue in guiConfirmRegist...Loic Blot2018-03-11
* Android build fixes for c++11stujones112018-03-11
* Drop texture file list cache (#6660)Vitaliy2018-03-10
* Fix typo in lighting code since bcdb3d5SmallJoker2018-03-10
* Spawn level: Add 'get_spawn_level(x, z)' APIparamat2018-03-10
* Formspecs: Unify textarea and field parsing functions, fix wrong fallback textSmallJoker2018-03-09
* VoxelArea: add_{x,y,z,p} must be staticLoic Blot2018-03-09
* Drop unused struct ModLicenseInfo & ModAuthorInfo + default constructor in Mo...Loic Blot2018-03-09
* ServerEnvironment & StaticObject cleanupsLoic Blot2018-03-09