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* Attachments: Avoid data loss caused by set_attach() in callbacks (#11181)SmallJoker2021-04-13
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* Buildbot changes to allow out-of-tree builds (#11180)sfan52021-04-11
| | | | | | | * Do proper out-of-tree builds with buildbot * Don't write to bin/ for cross builds * This allows safely building multiple builds from the same source dir, e.g. with the buildbot. * Disable Gettext (by default) and Freetype (entirely) for server builds
* Modifying fall damage via armor group (#11080)Wuzzy2021-04-11
| | | Adds a new fall_damage_add_percent armor group which influences the fall damage in addition to the existing node group.
* Fix server favorites not saving when client/serverlist/ doesn't exist ↵sfan52021-04-09
| | | | already (#11152)
* Don't reseed stars when changing star countWuzzy2021-04-09
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* Make edit boxes respond to string input (IME) (#11156)yw052021-04-05
| | | Make edit boxes respond to string input events (introduced in minetest/irrlicht#23) that are usually triggered by entering text with an IME.
* Don't apply connection timeout limit to locally hosted serverssfan52021-04-05
| | | | fixes #11085
* Game: Scale damage flash to max HPSmallJoker2021-04-05
| | | | The flash intensity is calculated proportionally to the maximal HP.
* Reserve vectors before pushing and other code quality changes (#11161)sfan52021-04-05
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* CGUITTFont optimizations (#11136)sfan52021-04-02
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* Sort out cURL timeouts and increase defaultsfan52021-04-02
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* Irrlicht support code maintenancesfan52021-03-31
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* Draw items as 2D images (instead of meshes) when possiblesfan52021-03-30
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* Block & report player self-interaction (#11137)Lars Müller2021-03-30
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* Consistent title bar + render information in mainmenu (#10764)SmallJoker2021-03-30
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* Fix wield image of plantlike_rooted (#11067)Wuzzy2021-03-30
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* Degrotate support for mesh nodes (#7840)Vitaliy2021-03-30
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* Replace fallback font nonsense with automatic per-glyph fallback (#11084)sfan52021-03-29
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* Drop irrUString from MT, it's owned by irrlicht nowLoic Blot2021-03-26
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* Fix attached-to-object sounds having a higher reference distanceDesour2021-03-23
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* Fix broken `BiomeGen` abstraction (#11107)sfan52021-03-23
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* Fix segfault for model[] without animation speedJean-Patrick Guerrero2021-03-21
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* Restore minimal normal texture support (for minimap shading)Vitaliy2021-03-21
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* Serialize tool capabilities JSON without whitespacesfan52021-03-20
| | | | fixes #11087
* Schematic: Properly deal with before/after node resolving and document (#11011)SmallJoker2021-03-20
| | | | This fixes an out-of-bounds index access when the node resolver was already applied to the schematic (i.e. biome decoration). Also improves the handling of the two cases: prior node resolving (m_nodenames), and after node resolving (manual lookup)
* Check for duplicate login in TOSERVER_INIT handler (#11017)Elias Fleckenstein2021-03-19
| | | i.e. checks for duplicate logins before sending all media data to the client.
* Scale mouse/joystick sensitivity depending on FOV (#11007)Elias Åström2021-03-19
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* Drop old text input workarounds (#11089)sfan52021-03-19
| | | | | * Drop unused intlGUIEditBox * Drop unnecessary Linux text input workarounds
* GUIScene: Clear depth buffer + replace deprecated clearZBuffer callsJean-Patrick Guerrero2021-03-16
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* Fix deprecated calls with Irrlicht 1.9Jean-Patrick Guerrero2021-03-16
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* Tweak duration_to_string formattingWuzzy2021-03-16
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* Enable Irrlicht debug logging with --tracesfan52021-03-12
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* Avoid unnecessary copies during media/mesh loadingsfan52021-03-12
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* Handle mesh load failure without crashingsfan52021-03-12
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* Clean up cmake DLL installation and other minor thingssfan52021-03-12
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* Switch Irrlicht dependency to our own forksfan52021-03-09
| | | | -> https://github.com/minetest/irrlicht
* Restore Irrlicht 1.9 supportsfan52021-03-09
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* Use place_param2 client-side for item appearance & prediction (#11024)sfan52021-03-09
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* Protect dropping from far node inventoriesSmallJoker2021-03-07
| | | | Also changes if/if to switch/case
* Protect per-player detached inventory actionsSmallJoker2021-03-07
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* Clean up ClientEvent hudadd/hudchange internalssfan52021-03-06
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* Fix function override warnings in mg_ore.hsfan52021-03-06
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* Pause animations while game is paused (#10658)Vitaliy2021-03-05
| | | Pauses all mesh animations while game is paused.
* Translate builtin (#10693)Wuzzy2021-03-05
| | | | | This PR is the second attempt to translate builtin. Server-sent translation files can be added to `builtin/locale/`, whereas client-side translations depend on gettext.
* Protect mg_name and mg_flags from being set by Lua (#11010)sfan52021-03-04
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* Settings: Push groups in to_table as wellSmallJoker2021-03-01
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* Keep mapblocks in memory if they're in range (#10714)hecks2021-02-26
| | | Some other minor parts of clientmap.cpp have been cleaned up along the way
* Fix hud_change and hud_remove after hud_add (#10997)savilli2021-02-26
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* Slap u64 on everything time-y (#10984)Lars Müller2021-02-24
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* Deprecate not providing mod.confrubenwardy2021-02-24
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