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...
*
GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::in...
Loic Blot
2018-01-05
*
GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on St...
Loic Blot
2018-01-05
*
GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUI
Loic Blot
2018-01-05
*
Biomes: Add vertical biome blend (#6853)
Paramat
2018-01-05
*
Fix Wstringop-overflow warning from util/srp.cpp (#6855)
you
2018-01-04
*
[CSM] Don't load the IO library. (#6087)
red-001
2018-01-04
*
Fix crash on can_bypass_userlimit returning non-boolean
rubenwardy
2018-01-03
*
Mgv7 floatlands: Add exponent parameter
paramat
2018-01-03
*
Connected Nodeboxes: Add `disconnected` boxes
Thomas--S
2018-01-03
*
Tool.cpp/.h, lua_api/l_util.cpp: Tidy up code and remove dead code
Hybrid Dog
2018-01-03
*
Tool getDigParams: Fix selecting the best fitting time
Hybrid Dog
2018-01-03
*
Add unittests on ActiveObject and BanManager class (#6866)
Loïc Blot
2018-01-01
*
Fix rounding error in g/set_node caused by truncation to float
rubenwardy
2017-12-26
*
Add check to pause game on lost window focus
rubenwardy
2017-12-26
*
Line_of_sight: Improve using VoxelLineIterator
Dániel Juhász
2017-12-26
*
Fix dancing text
number Zero
2017-12-25
*
- Clear colors when reading property info.
Rob Blanckaert
2017-12-25
*
Fix undefined behaviour on getting pointer to data in empty vector
nOOb3167
2017-12-22
*
Fix wrong scrolling (#6809)
Vitaliy
2017-12-21
*
Allow 'default' parameter in 'settings:get_bool' function
Jordan Irwin
2017-12-17
*
Adjust default console height
Ezhh
2017-12-17
*
Fix items turning black (#6780)
Vitaliy
2017-12-16
*
Zoom: Add 'disabled by game or mod' message
paramat
2017-12-14
*
Minimap messages: Improve 'disabled by server' message
paramat
2017-12-14
*
Chat: Remove prompt history duplicates (#6762)
SmallJoker
2017-12-14
*
directiontables: Fix MSVC compiler error (#6785)
adrido
2017-12-14
*
Update light decoding table size (#6696)
Vitaliy
2017-12-12
*
CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)
Loïc Blot
2017-12-11
*
F5 debug info: Add colons, use lowercase except for FPS and RTT
ThomasMonroe314
2017-12-10
*
Damage: Remove damage ignore timer
SmallJoker
2017-12-10
*
Use std::vector instead of dynamic C-Array (#6744)
adrido
2017-12-10
*
Add an active object step time budget #6721
Lars Hofhansl
2017-12-06
*
Add coloured logs (#4549)
you
2017-12-06
*
Ensure no item stack is being held before crafting (#4779)
Luis Cáceres
2017-12-06
*
Use Irrlicht's mesh cache for animated meshes.
Lars Hofhansl
2017-12-04
*
Zoom: Set zoom FOV per-player using a player object property
paramat
2017-12-04
*
Optionally extend the active object in a players camera direction.
Lars Hofhansl
2017-12-03
*
Shut down mapgen threads before other shutdown tasks (#6689)
raymoo
2017-12-03
*
CAO/SAO: Nicer velocity-controlled, interpolated rotation property:
SmallJoker
2017-12-01
*
Turn off verbose info message introduced accidentally with ae9b1aa
Lars Hofhansl
2017-11-29
*
F5 Debug info: More compact, return to 2 lines
paramat
2017-11-27
*
Hint at problematic code when logging deprecated calls
sfan5
2017-11-27
*
Light curve: Add and tune mid boost gaussian
paramat
2017-11-27
*
Inventory: Restrict access from too far away
SmallJoker
2017-11-24
*
Clearobjects: Send progress messages to terminal using actionstream
paramat
2017-11-24
*
Stratum ore: Add option for a constant thickness stratum
paramat
2017-11-19
*
Fix mousewheel behaviour in textarea (#6641)
shivajiva101
2017-11-18
*
Fix dark liquids (#6621)
Vitaliy
2017-11-18
*
Biome dust node: Only place on 'walkable' cubic non-liquid drawtypes
paramat
2017-11-17
*
Load files from subfolders in texturepacks
number Zero
2017-11-17
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