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...
*
Improve password change menu (#5757)
red-001
2017-05-20
*
Fix shift key producing space in console (#5777)
Craig Davison
2017-05-20
*
this might fix #5661, needs testing (#5775)
red-001
2017-05-20
*
Fix input regression introduced by a4a377ecad6f1732cc54e7ac329fdef9949f9bf7
Loic Blot
2017-05-20
*
Fix mem leak in mesh cache (#5781)
Zeno-
2017-05-20
*
Various code cleanup & little performance improvement on HTTP download (#5772)
Loïc Blot
2017-05-20
*
Do not create dummy normalmaps (#4180)
you
2017-05-19
*
Fix textarea bug: clicking right of the end of a line caused the cursor to be...
you
2017-05-19
*
Fix alpha for liquid nodes (#5494)
Dániel Juhász
2017-05-19
*
Mainmenu: Fix issues while trying to enable all mods (#5770)
SmallJoker
2017-05-19
*
When minimap is disabled in configuration, really disable it (#5771)
Loïc Blot
2017-05-19
*
Fix a warning pointed by GCC 7.1
Loic Blot
2017-05-18
*
Particles: Do not send single particles to distant clients (#5760)
Paramat
2017-05-17
*
Caverns: Remove unnecessary liquid excavation
paramat
2017-05-16
*
Fix a memleak pointed by @Zeno- in MeshUpdateQueue
Loic Blot
2017-05-16
*
Fix uninitalised variable in event.cpp (#5764)
Zeno-
2017-05-15
*
Add option to use neither node highlighting nor outlining
ezhh
2017-05-15
*
No cursor lock when window inactive (#5754)
SmallJoker
2017-05-13
*
Limit properly the sound setting at updateSound runtime step (#5753)
Loïc Blot
2017-05-13
*
Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)
Loïc Blot
2017-05-13
*
Android build fix
Loic Blot
2017-05-13
*
Minor pause/escape menu improvements (#5751)
red-001
2017-05-13
*
Rework escape/pause menu (#5719)
red-001
2017-05-11
*
Private nodemeta (#5702)
sfan5
2017-05-10
*
Add cancel button to password change menu. (#5720)
red-001
2017-05-09
*
Revert custom player collision box and step height commits
paramat
2017-05-09
*
read_schematic_replacements: ensure fields are strings (#5726)
Loïc Blot
2017-05-08
*
Custom step height: Fix implementation
paramat
2017-05-08
*
Shaders: Remove unused water surface shader
paramat
2017-05-08
*
Player attrs: permits to remove an attribute by setting value to nil (#5716)
Loïc Blot
2017-05-07
*
LINT fix since d0678948165768472fc940c03e78cba787f49ea5
Loic Blot
2017-05-07
*
Player properties: Set correct default collisionbox
paramat
2017-05-07
*
Replace occurrence of luaL_reg in l_camera.cpp
T0ny2
2017-05-07
*
Fix myfloor(0.0)
ShadowNinja
2017-05-06
*
Clean up numeric.h and split FacePositionCache from it
ShadowNinja
2017-05-06
*
Make the player collisionbox settable
TeTpaAka
2017-05-06
*
Use a settings object for the main settings
ShadowNinja
2017-05-06
*
Fix codestyle since CSM Camera API
Loic Blot
2017-05-06
*
Add configurable key bindings for hotbar scrolling, and for changing volume.
Wuzzy
2017-05-06
*
Use stepheight from CAO instead of hardcoded value
Sapier
2017-05-06
*
[CSM] add `on_item_use` (#5544)
red-001
2017-05-06
*
Make players respect makes_footstep_sound in the object properties
TeTpaAka
2017-05-06
*
[CSM] Add camera API (#5609)
bigfoot547
2017-05-05
*
Clouds API: Fix yellow clouds at dawn and dusk (#5707)
Paramat
2017-05-05
*
Add missing server sending rule for bd921a7916f0fafc493b1c4d0eeb5e2bb1d6a7c2
Loic Blot
2017-05-05
*
Fix Android build (#5706)
Wayward One
2017-05-05
*
Save minetest screen width/height options when modified (#5683)
Loïc Blot
2017-05-05
*
Add option to also check the center to `find_node_near` (#5255)
red-001
2017-05-04
*
Remove CMAKE -ffast-math flag from OSX/FreeBSD
Vaughan Lapsley
2017-05-04
*
LINT fix since cloud API merge
Loic Blot
2017-05-04
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