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* Shadow mapping render pass (#11244)Liso2021-06-06
* Add metatables to lua vectors (#11039)DS2021-06-04
* fontengine: Fix crash loading PNG/XML fonts from paths without dotsfan52021-06-01
* Add core.compare_block_status function (#11247)SmallJoker2021-05-30
* Fix base64 validation and add unittests (#10515)Lars Müller2021-05-30
* Fix procession ordering issue in content_caosfan52021-05-30
* Fix background color of formspec text fieldssfan52021-05-30
* script: Replace calls to depreated luaL_openlibsfan52021-05-30
* Provide exact error message if postgres connection string missingsfan52021-05-30
* UnitSAO: Prevent circular attachmentsSmallJoker2021-05-29
* Fix cloud fog being broken for high cloudsWuzzy2021-05-29
* Fix client crash on when con::PeerNotFoundException is thrown (#11286)savilli2021-05-24
* GUIEditBox: Allow selecting and copying read-only textsSmallJoker2021-05-22
* Fix curl_timeout being ignored for Lua HTTP fetchessfan52021-05-17
* Use --image-base instead of -Ttext-segment for lld linker on FreeBSD (#9367) ...Dmitry Marakasov2021-05-15
* Fix overlays for 2D-drawn itemssfan52021-05-08
* Fix build for newer versions of GCC (#11246)lhofhansl2021-05-06
* fix: extractZipFile is not part of Client but more generic.Loic Blot2021-05-06
* Use Irrlicht functions to query npot texture supportsfan52021-05-05
* fix: some code tidy about includes & irr namespacesLoic Blot2021-05-03
* refacto: remove get_gui_env & draw_load_screen from RenderingEngine singletonLoic Blot2021-05-03
* fix: don't use RenderingEngine singleton when it's possibleLoic Blot2021-05-03
* refacto: RenderingEngine::get_scene_manager() is now not callable from singletonLoic Blot2021-05-03
* refacto: Hud: make driver, client, player, inventory, tsrc private & drop unu...Loic Blot2021-05-03
* refacto: drop unused Hud::smgrLoic Blot2021-05-03
* refacto: don't use RenderingEngine singleton on CAOLoic Blot2021-05-03
* refacto: protect some RenderingEngine::get_scene_managerLoic Blot2021-05-03
* refacto: RenderingEngine is now better hiddenLoic Blot2021-05-03
* refacto: hide mesh_cache inside the rendering engineLoic Blot2021-05-03
* refacto: add RenderingEngine::cleanupMeshCacheLoic Blot2021-05-03
* refacto: rendering engine singleton removal step 1 (filesystem)Loic Blot2021-05-03
* fix: drop old irrlicht <1.8 compat on Client::loadMediaLoic Blot2021-05-03
* Add `minetest.colorspec_to_colorstring` (#10425)Vincent Robinson2021-04-23
* Fix two CMake build issuessfan52021-04-21
* Look for PostgreSQL library properly and fix CIsfan52021-04-20
* Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11...sfan52021-04-20
* Put torch/signlike node on floor if no paramtype2 (#11074)Wuzzy2021-04-20
* Add a key to toggle map block bounds (#11172)Seth Traverse2021-04-20
* GLES fixes (#11205)sfan52021-04-18
* Isolate library tables between sandbox and insecure envsfan52021-04-18
* Fix ignored OpenGLES2 include path and cmake warningsfan52021-04-16
* Attachments: Avoid data loss caused by set_attach() in callbacks (#11181)SmallJoker2021-04-13
* Buildbot changes to allow out-of-tree builds (#11180)sfan52021-04-11
* Modifying fall damage via armor group (#11080)Wuzzy2021-04-11
* Fix server favorites not saving when client/serverlist/ doesn't exist already...sfan52021-04-09
* Don't reseed stars when changing star countWuzzy2021-04-09
* Make edit boxes respond to string input (IME) (#11156)yw052021-04-05
* Don't apply connection timeout limit to locally hosted serverssfan52021-04-05
* Game: Scale damage flash to max HPSmallJoker2021-04-05
* Reserve vectors before pushing and other code quality changes (#11161)sfan52021-04-05