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* Add function `minetest.read_schematic`upsilon2019-08-14
* Fix unnecessary exception use in 3 more methods (#8791)Jozef Behran2019-08-13
* Fix unnecessary exception use in Map::getSectorXXX (#8792)Jozef Behran2019-08-13
* Better F6 profiler (#8750)SmallJoker2019-08-13
* Fix unnecessary exception use in Map::isNodeUndergroundJozef Behran2019-08-13
* Fix compare between pointer and 0 in unittestsJozef Behran2019-08-13
* Clear old item groups when they are overridden. (#8753)Beha2019-08-12
* Add support for set_formspec_prepend in main menu (#8611)rubenwardy2019-08-12
* Handle multiple deserialization of a block's entitiesRogier2019-08-12
* Fix breakage of non-GLES2 setups (#8774)Jozef Behran2019-08-10
* Fix some issues with minetest.clear_craft (#8712)Paul Ouellette2019-08-10
* Merge pull request #8776 from osjc/FixGetNodeJozef Behran2019-08-10
* Implement adding velocity to player from Luasfan52019-08-10
* Allow customizing chat message format (#8529)ANAND2019-08-08
* guiVolumeChange: Fix child not being removedANAND2019-08-08
* Avoid crash caused by, and improve, 'findSpawnPos()' (#8728)Paramat2019-08-07
* Game: Fix double BS multiplicationSmallJoker2019-08-07
* Client::Interact: Use InteractAction enum instead of numeric constantsANAND2019-08-07
* Unify wield item handling (#8677)SmallJoker2019-08-07
* guiConfirmRegistration: Set focus to text field (#8761)ANAND2019-08-07
* Hide chat when console is open (#8656)ANAND2019-08-07
* Fix inventory_overlay for nodes without inventory_image (#8433)DS2019-08-07
* Optimize usage of TOSERVER_GOTBLOCKS packetsfan52019-08-07
* Do not add group values of zero to group lists. (#8751)Beha2019-08-07
* Clean up and fix freetype=false crashes (#8641)SmallJoker2019-08-06
* Mapgen Flat: Fix and improve getSpawnLevelAtPoint() (#8756)Paramat2019-08-06
* Fix binary-string confusion in client network codesfan52019-08-04
* Unify GLES support in gui scaling filtersfan52019-08-04
* Unify OpenGL ES supportsfan52019-08-04
* Let ENABLE_GLES appear in cmake_config.h and change its functionalitysfan52019-08-04
* Add formspec testing to test mod in minimalrubenwardy2019-08-03
* Add styles to most elementsrubenwardy2019-08-03
* Add style[] tag with button supportrubenwardy2019-08-03
* Add custom colorable GUIButton implementationrubenwardy2019-08-03
* Fix negative offsets not being supported by container[]rubenwardy2019-08-03
* Correct ServerActiveObject's virtual getArmorGroups() to be const.Beha2019-08-01
* Mainmenu: Use textarea in error formspecsSmallJoker2019-08-01
* Group "immortal" also protects players from damageWuzzy2019-08-01
* Allow toolcaps to override the built-in times for dig_immediatesfan52019-07-31
* Sky: Refactor of moon and sun drawing (#8683)Methacrylon2019-07-30
* Move the clamping of hp/breath when their maximums change to read_object_prop...Beha2019-07-30
* Rename guiScrollBar to GUIScrollBarDS-Minetest2019-07-29
* ContentCAO: Fix broken attachments on join (#8701)SmallJoker2019-07-29
* guiScrollBar: move directly to clicked pos if clicked into trayDS-Minetest2019-07-28
* Check for 'action' field in ABMs & LBMsSmallJoker2019-07-27
* Prefix RecipePriority elements with PRIORITY_Paul Ouellette2019-07-27
* Initialize priority in CraftDefinition constructorsPaul Ouellette2019-07-27
* Fix missing item images clipping in formspecs (#8652)Pierre-Yves Rollo2019-07-26
* Initialise 'seabed_height' to avoid compilation warning (#8715)Paramat2019-07-26
* Re-order mapgens in mainmenu and 'all settings' mapgen selection (#8705)Paramat2019-07-25
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "socket.h"

#include <stdio.h>
#include <iostream>
#include <stdlib.h>
#include <string.h>
#include <errno.h>
#include <sstream>
#include <iomanip>
#include "util/string.h"
#include "util/numeric.h"
#include "constants.h"
#include "debug.h"
#include "settings.h"
#include "log.h"

#ifdef _WIN32
	#ifndef WIN32_LEAN_AND_MEAN
		#define WIN32_LEAN_AND_MEAN
	#endif
	// Without this some of the network functions are not found on mingw
	#ifndef _WIN32_WINNT
		#define _WIN32_WINNT 0x0501
	#endif
	#include <windows.h>
	#include <winsock2.h>
	#include <ws2tcpip.h>
	#define LAST_SOCKET_ERR() WSAGetLastError()
	typedef SOCKET socket_t;
	typedef int socklen_t;
#else
	#include <sys/types.h>
	#include <sys/socket.h>
	#include <netinet/in.h>
	#include <fcntl.h>
	#include <netdb.h>
	#include <unistd.h>
	#include <arpa/inet.h>
	#define LAST_SOCKET_ERR() (errno)
	typedef int socket_t;
#endif

// Set to true to enable verbose debug output
bool socket_enable_debug_output = false;        // yuck

static bool g_sockets_initialized = false;

// Initialize sockets
void sockets_init()
{
#ifdef _WIN32
	// Windows needs sockets to be initialized before use
	WSADATA WsaData;
	if(WSAStartup( MAKEWORD(2,2), &WsaData ) != NO_ERROR)
		throw SocketException("WSAStartup failed");
#endif
	g_sockets_initialized = true;
}

void sockets_cleanup()
{
#ifdef _WIN32
	// On Windows, cleanup sockets after use
	WSACleanup();
#endif
}

/*
	Address
*/

Address::Address()
{
	m_addr_family = 0;
	memset(&m_address, 0, sizeof(m_address));
	m_port = 0;
}

Address::Address(u32 address, u16 port)
{
	memset(&m_address, 0, sizeof(m_address));
	setAddress(address);
	setPort(port);
}

Address::Address(u8 a, u8 b, u8 c, u8 d, u16 port)
{
	memset(&m_address, 0, sizeof(m_address));
	setAddress(a, b, c, d);
	setPort(port);
}

Address::Address(const IPv6AddressBytes *ipv6_bytes, u16 port)
{
	memset(&m_address, 0, sizeof(m_address));
	setAddress(ipv6_bytes);
	setPort(port);
}

// Equality (address family, address and port must be equal)
bool Address::operator==(const Address &address)
{
	if(address.m_addr_family != m_addr_family || address.m_port != m_port)
		return false;
	else if(m_addr_family == AF_INET)
	{
		return m_address.ipv4.sin_addr.s_addr ==
		       address.m_address.ipv4.sin_addr.s_addr;
	}
	else if(m_addr_family == AF_INET6)
	{
		return memcmp(m_address.ipv6.sin6_addr.s6_addr,
		              address.m_address.ipv6.sin6_addr.s6_addr, 16) == 0;
	}
	else
		return false;
}

bool Address::operator!=(const Address &address)
{
	return !(*this == address);
}

void Address::Resolve(const char *name)
{
	if (!name || name[0] == 0) {
		if (m_addr_family == AF_INET) {
			setAddress((u32) 0);
		} else if (m_addr_family == AF_INET6) {
			setAddress((IPv6AddressBytes*) 0);
		}
		return;
	}

	struct addrinfo *resolved, hints;
	memset(&hints, 0, sizeof(hints));

	// Setup hints
	hints.ai_socktype = 0;
	hints.ai_protocol = 0;
	hints.ai_flags    = 0;
	if(g_settings->getBool("enable_ipv6"))
	{
		// AF_UNSPEC allows both IPv6 and IPv4 addresses to be returned
		hints.ai_family = AF_UNSPEC;
	}
	else
	{
		hints.ai_family = AF_INET;
	}

	// Do getaddrinfo()
	int e = getaddrinfo(name, NULL, &hints, &resolved);
	if(e != 0)
		throw ResolveError(gai_strerror(e));

	// Copy data
	if(resolved->ai_family == AF_INET)
	{
		struct sockaddr_in *t = (struct sockaddr_in *) resolved->ai_addr;
		m_addr_family = AF_INET;
		m_address.ipv4 = *t;
	}
	else if(resolved->ai_family == AF_INET6)
	{
		struct sockaddr_in6 *t = (struct sockaddr_in6 *) resolved->ai_addr;
		m_addr_family = AF_INET6;
		m_address.ipv6 = *t;
	}
	else
	{
		freeaddrinfo(resolved);
		throw ResolveError("");
	}
	freeaddrinfo(resolved);
}

// IP address -> textual representation
std::string Address::serializeString() const
{
// windows XP doesnt have inet_ntop, maybe use better func
#ifdef _WIN32
	if(m_addr_family == AF_INET)
	{
		u8 a, b, c, d;
		u32 addr;
		addr = ntohl(m_address.ipv4.sin_addr.s_addr);
		a = (addr & 0xFF000000) >> 24;
		b = (addr & 0x00FF0000) >> 16;
		c = (addr & 0x0000FF00) >> 8;
		d = (addr & 0x000000FF);
		return itos(a) + "." + itos(b) + "." + itos(c) + "." + itos(d);
	}
	else if(m_addr_family == AF_INET6)
	{
		std::ostringstream os;
		for(int i = 0; i < 16; i += 2)
		{
			u16 section =
			(m_address.ipv6.sin6_addr.s6_addr[i] << 8) |
			(m_address.ipv6.sin6_addr.s6_addr[i + 1]);
			os << std::hex << section;
			if(i < 14)
				os << ":";
		}
		return os.str();
	}
	else
		return std::string("");
#else
	char str[INET6_ADDRSTRLEN];
	if (inet_ntop(m_addr_family, (m_addr_family == AF_INET) ? (void*)&(m_address.ipv4.sin_addr) : (void*)&(m_address.ipv6.sin6_addr), str, INET6_ADDRSTRLEN) == NULL) {
		return std::string("");
	}
	return std::string(str);
#endif
}

struct sockaddr_in Address::getAddress() const
{
	return m_address.ipv4; // NOTE: NO PORT INCLUDED, use getPort()
}

struct sockaddr_in6 Address::getAddress6() const
{
	return m_address.ipv6; // NOTE: NO PORT INCLUDED, use getPort()
}

u16 Address::getPort() const
{
	return m_port;
}

int Address::getFamily() const
{
	return m_addr_family;
}

bool Address::isIPv6() const
{
	return m_addr_family == AF_INET6;
}

bool Address::isZero() const
{
	if (m_addr_family == AF_INET) {
		return m_address.ipv4.sin_addr.s_addr == 0;
	} else if (m_addr_family == AF_INET6) {
		static const char zero[16] = {0};
		return memcmp(m_address.ipv6.sin6_addr.s6_addr,
		              zero, 16) == 0;
	}
	return false;
}

void Address::setAddress(u32 address)
{
	m_addr_family = AF_INET;
	m_address.ipv4.sin_family = AF_INET;
	m_address.ipv4.sin_addr.s_addr = htonl(address);
}

void Address::setAddress(u8 a, u8 b, u8 c, u8 d)
{
	m_addr_family = AF_INET;
	m_address.ipv4.sin_family = AF_INET;
	u32 addr = htonl((a << 24) | (b << 16) | (c << 8) | d);
	m_address.ipv4.sin_addr.s_addr = addr;
}

void Address::setAddress(const IPv6AddressBytes *ipv6_bytes)
{
	m_addr_family = AF_INET6;
	m_address.ipv6.sin6_family = AF_INET6;
	if (ipv6_bytes)
		memcpy(m_address.ipv6.sin6_addr.s6_addr, ipv6_bytes->bytes, 16);
	else
		memset(m_address.ipv6.sin6_addr.s6_addr, 0, 16);
}

void Address::setPort(u16 port)
{
	m_port = port;
}

void Address::print(std::ostream *s) const
{
	if(m_addr_family == AF_INET6)
		*s << "[" << serializeString() << "]:" << m_port;
	else
		*s << serializeString() << ":" << m_port;
}

/*
	UDPSocket
*/

UDPSocket::UDPSocket(bool ipv6)
{
	init(ipv6, false);
}

bool UDPSocket::init(bool ipv6, bool noExceptions)
{
	if (g_sockets_initialized == false) {
		dstream << "Sockets not initialized" << std::endl;
		return false;
	}

	// Use IPv6 if specified
	m_addr_family = ipv6 ? AF_INET6 : AF_INET;
	m_handle = socket(m_addr_family, SOCK_DGRAM, IPPROTO_UDP);

	if (socket_enable_debug_output) {
		dstream << "UDPSocket(" << (int) m_handle
		        << ")::UDPSocket(): ipv6 = "
		        << (ipv6 ? "true" : "false")
		        << std::endl;
	}

	if (m_handle <= 0) {
		if (noExceptions) {
			return false;
		} else {
			throw SocketException(std::string("Failed to create socket: error ")
				+ itos(LAST_SOCKET_ERR()));
		}
	}

	setTimeoutMs(0);

	return true;
}


UDPSocket::~UDPSocket()
{
	if (socket_enable_debug_output) {
		dstream << "UDPSocket( " << (int) m_handle << ")::~UDPSocket()"
		        << std::endl;
	}

#ifdef _WIN32
	closesocket(m_handle);
#else
	close(m_handle);
#endif
}

void UDPSocket::Bind(Address addr)
{
	if(socket_enable_debug_output) {
		dstream << "UDPSocket(" << (int) m_handle << ")::Bind(): "
		        << addr.serializeString() << ":"
		        << addr.getPort() << std::endl;
	}

	if (addr.getFamily() != m_addr_family) {
		static const char *errmsg = "Socket and bind address families do not match";
		errorstream << "Bind failed: " << errmsg << std::endl;
		throw SocketException(errmsg);
	}

	if(m_addr_family == AF_INET6) {
		struct sockaddr_in6 address;
		memset(&address, 0, sizeof(address));

		address             = addr.getAddress6();
		address.sin6_family = AF_INET6;
		address.sin6_port   = htons(addr.getPort());

		if(bind(m_handle, (const struct sockaddr *) &address,
				sizeof(struct sockaddr_in6)) < 0) {
			dstream << (int) m_handle << ": Bind failed: "
			        << strerror(errno) << std::endl;
			throw SocketException("Failed to bind socket");
		}
	} else {
		struct sockaddr_in address;
		memset(&address, 0, sizeof(address));

		address                 = addr.getAddress();
		address.sin_family      = AF_INET;
		address.sin_port        = htons(addr.getPort());

		if (bind(m_handle, (const struct sockaddr *) &address,
				sizeof(struct sockaddr_in)) < 0) {
			dstream << (int)m_handle << ": Bind failed: "
			        << strerror(errno) << std::endl;
			throw SocketException("Failed to bind socket");
		}
	}
}

void UDPSocket::Send(const Address & destination, const void * data, int size)
{
	bool dumping_packet = false; // for INTERNET_SIMULATOR

	if(INTERNET_SIMULATOR)
		dumping_packet = myrand() % INTERNET_SIMULATOR_PACKET_LOSS == 0;

	if(socket_enable_debug_output) {
		// Print packet destination and size
		dstream << (int)m_handle << " -> ";
		destination.print(&dstream);
		dstream << ", size=" << size;

		// Print packet contents
		dstream << ", data=";
		for(int i = 0; i < size && i < 20; i++) {
			if(i % 2 == 0)
				dstream << " ";
			unsigned int a = ((const unsigned char *)data)[i];
			dstream << std::hex << std::setw(2) << std::setfill('0') << a;
		}

		if(size > 20)
			dstream << "...";

		if(dumping_packet)
			dstream << " (DUMPED BY INTERNET_SIMULATOR)";

		dstream << std::endl;
	}

	if(dumping_packet) {
		// Lol let's forget it
		dstream << "UDPSocket::Send(): INTERNET_SIMULATOR: dumping packet."
				<< std::endl;
		return;
	}

	if(destination.getFamily() != m_addr_family)
		throw SendFailedException("Address family mismatch");

	int sent;
	if(m_addr_family == AF_INET6) {
		struct sockaddr_in6 address = destination.getAddress6();
		address.sin6_port = htons(destination.getPort());
		sent = sendto(m_handle, (const char *)data, size,
				0, (struct sockaddr *)&address, sizeof(struct sockaddr_in6));
	} else {
		struct sockaddr_in address = destination.getAddress();
		address.sin_port = htons(destination.getPort());
		sent = sendto(m_handle, (const char *)data, size,
				0, (struct sockaddr *)&address, sizeof(struct sockaddr_in));
	}

	if(sent != size)
		throw SendFailedException("Failed to send packet");
}

int UDPSocket::Receive(Address & sender, void *data, int size)
{
	// Return on timeout
	if(WaitData(m_timeout_ms) == false)
		return -1;

	int received;
	if (m_addr_family == AF_INET6) {
		struct sockaddr_in6 address;
		memset(&address, 0, sizeof(address));
		socklen_t address_len = sizeof(address);

		received = recvfrom(m_handle, (char *) data,
				size, 0, (struct sockaddr *) &address, &address_len);

		if(received < 0)
			return -1;

		u16 address_port = ntohs(address.sin6_port);
		IPv6AddressBytes bytes;
		memcpy(bytes.bytes, address.sin6_addr.s6_addr, 16);
		sender = Address(&bytes, address_port);
	} else {
		struct sockaddr_in address;
		memset(&address, 0, sizeof(address));

		socklen_t address_len = sizeof(address);

		received = recvfrom(m_handle, (char *)data,
				size, 0, (struct sockaddr *)&address, &address_len);

		if(received < 0)
			return -1;

		u32 address_ip = ntohl(address.sin_addr.s_addr);
		u16 address_port = ntohs(address.sin_port);

		sender = Address(address_ip, address_port);
	}

	if (socket_enable_debug_output) {
		// Print packet sender and size
		dstream << (int) m_handle << " <- ";
		sender.print(&dstream);
		dstream << ", size=" << received;

		// Print packet contents
		dstream << ", data=";
		for(int i = 0; i < received && i < 20; i++) {
			if(i % 2 == 0)
				dstream << " ";
			unsigned int a = ((const unsigned char *) data)[i];
			dstream << std::hex << std::setw(2) << std::setfill('0') << a;
		}
		if(received > 20)
			dstream << "...";

		dstream << std::endl;
	}

	return received;
}

int UDPSocket::GetHandle()
{
	return m_handle;
}

void UDPSocket::setTimeoutMs(int timeout_ms)
{
	m_timeout_ms = timeout_ms;
}

bool UDPSocket::WaitData(int timeout_ms)
{
	fd_set readset;
	int result;

	// Initialize the set
	FD_ZERO(&readset);
	FD_SET(m_handle, &readset);

	// Initialize time out struct
	struct timeval tv;
	tv.tv_sec = 0;
	tv.tv_usec = timeout_ms * 1000;

	// select()
	result = select(m_handle+1, &readset, NULL, NULL, &tv);

	if (result == 0)
		return false;
	else if (result < 0 && (errno == EINTR || errno == EBADF)) {
		// N.B. select() fails when sockets are destroyed on Connection's dtor
		// with EBADF.  Instead of doing tricky synchronization, allow this
		// thread to exit but don't throw an exception.
		return false;
	} else if (result < 0) {
		dstream << (int) m_handle << ": Select failed: "
		        << strerror(errno) << std::endl;

#ifdef _WIN32
		int e = WSAGetLastError();
		dstream << (int) m_handle << ": WSAGetLastError()="
		        << e << std::endl;
		if (e == 10004 /* WSAEINTR */ || e == 10009 /* WSAEBADF */) {
			infostream << "Ignoring WSAEINTR/WSAEBADF." << std::endl;
			return false;
		}
#endif

		throw SocketException("Select failed");
	} else if(FD_ISSET(m_handle, &readset) == false) {
		// No data
		return false;
	}

	// There is data
	return true;
}