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* | Move util/serialize.h out from staticobject.h for smaller header dependenciesPerttu Ahola2012-11-26
* | Move a function from clientserver.h to clientserver.cppPerttu Ahola2012-11-26
* | Proper versioning of new network-serialized stuffPerttu Ahola2012-11-26
* | New PROTOCOL_VERSION scheme (allow client to support a range of versions)Perttu Ahola2012-11-26
* | Fix LuaEntitySAO::getClientInitializationData() and bump the related versionPerttu Ahola2012-11-26
* | Update ContentFeatures serialization format now as PROTOCOL_VERSION was changedPerttu Ahola2012-11-25
* | RealBadAngel's patch which allows the lua api to read pressed player keys. Th...MirceaKitsune2012-11-25
* | A bunch of fixesMirceaKitsune2012-11-25
* | Allow Vanessa's texture filtering / mipmap patch to work on models, as well a...MirceaKitsune2012-11-25
* | Fix more things I forgot for attached players. Such players will now properly...MirceaKitsune2012-11-25
* | Update attachments at the ending of the addToScene function for parents. And ...MirceaKitsune2012-11-25
* | Send animations, bone overrides and attachments in entity initialization. Cli...MirceaKitsune2012-11-25
* | Enable client-side attachments, add detachment codeMirceaKitsune2012-11-25
* | Fix some remaining issues with attachments, now they work. Tested with object...MirceaKitsune2012-11-25
* | Complete the attachment framework.MirceaKitsune2012-11-25
* | Framework for the attachment system, new object property which allows changin...MirceaKitsune2012-11-25
* | Get the new animation framework properly workingMirceaKitsune2012-11-25
* | Joint positioning and rotation code, and fix a problem related to their lua APIMirceaKitsune2012-11-25
* | Allow the LUA API to set animations to meshes as well as the animation speed....MirceaKitsune2012-11-25
* | Get the mesh working through the memory cache properly. Most credit goes to c...MirceaKitsune2012-11-25
* | Add a subfolder for models and transfer models from server to clientMirceaKitsune2012-11-25
* | Fix material properties and allow lighting. Models should now be affected by ...MirceaKitsune2012-11-25
* | Properly read the mesh from LUA.MirceaKitsune2012-11-25
* | 3D model support for players using Irrlicht. Also ready the basis for mesh su...MirceaKitsune2012-11-25
* | Revert "Don't leak textures all over the place"Perttu Ahola2012-11-25
* | Fix trees growing into any type of nodeIlya Zhuravlev2012-11-23
* | Merge pull request #268 from khonkhortisan/image_buttonxyzz2012-11-22
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| * | Allow transparent image_buttonsKyle2012-10-18
* | | Merge pull request #284 from RealBadAngel/masterxyzz2012-11-12
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| * | | Adding background to FormspecRealBadAngel2012-11-08
* | | | Add jordan4ibanez' better digging animationPilzAdam2012-11-10
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* | | added GUI checkboxes in Settings tab for the aforementioned video settings.Vanessa Ezekowitz2012-11-09
* | | Added video settings filter options via config file - second try :-)Vanessa Ezekowitz2012-11-09
* | | Fix unnecessary network protocol incompatibility in ContentFeaturesPerttu Ahola2012-11-08
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* | Formspec: Draw images before inventories. Allows to use image as background.RealBadAngel2012-11-04
* | Merge pull request #243 from xyzz/liquid_renewablePilzAdam2012-11-03
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| * | Add liquid_renewable property.Ilya Zhuravlev2012-09-07
* | | Don't leak textures all over the placeKahrl2012-11-02
* | | Fix flowing liquid animation direction calculationPerttu Ahola2012-11-02
* | | Replace pow() with multiplikation to improve speedPilzAdam2012-11-02
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* | Add dtime_s to entity activationPerttu Ahola2012-09-09
* | Fix ServerActiveObject stuffPerttu Ahola2012-09-09
* | Fix wielditem entity drawtype brightness controlPerttu Ahola2012-09-09
* | Fix ObjectRef:punch()Perttu Ahola2012-09-09
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* Prevent world creation if the world already existsMatthew I2012-09-05
* Enforce stricter world names using a blacklistMatthew I2012-09-05
* Add aux1_descends to key change menuPerttu Ahola2012-09-05
* Version 0.4.3-rc0; increase PROTOCOL_VERSION due to backwards-incompatible In...Perttu Ahola2012-09-05
* Remove "Unknown inventory identifier" deserialization errors, because they ca...Perttu Ahola2012-09-04
* Reorganize ClientMap rendering code for a bit more performancePerttu Ahola2012-09-04