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* Formspec: Fix bgcolor and set_focus checksSmallJoker2022-01-09
* Restore pass-through of direction keys (#11924)sfan52022-01-09
* Fully remove bitmap font support (#11863)sfan52022-01-08
* Use a database for mod storage (#11763)Jude Melton-Houghton2022-01-07
* Fix damage wraparound if very high damage (#11872)Wuzzy2022-01-06
* Base formspec coordinate size on padded screensizeVincent Robinson2022-01-04
* Inventory: Add ServerEnv checks for calls during script initSmallJoker2022-01-04
* Cap damage overlay duration to 1 second (#11871)Wuzzy2022-01-02
* Recalculate normals before adding mesh to the scenex20482022-01-02
* Print announce error response (#11878)ShadowNinja2022-01-01
* Add padding[] element to formspecs (#11821)Vincent Robinson2021-12-30
* Improve TTF support for pixel-style fonts (#11848)Vincent Robinson2021-12-30
* Formspec: Unify argument checks (#11851)SmallJoker2021-12-29
* Socket-related cleanupssfan52021-12-29
* Remove unused (de)serializeAttributes() methodsROllerozxa2021-12-29
* Add more neighbors on mesh update (#6765)Vitaliy2021-12-29
* Fix segfault in drawItems() due to missing inventory listSmallJoker2021-12-29
* Fix check that denies new clients from a singleplayer sessionsavilli2021-12-28
* Automatically use SSE registers for FP operations on i386 (#11853)William L. DeRieux IV2021-12-28
* Restore GCC 5 compatibility (#11778)JosiahWI2021-12-28
* Protect font initialization with mutexsfan52021-12-18
* Refactor trusted mod checking codesfan52021-12-18
* Remove setlocal and setupvalue from `debug` table whitelistsfan52021-12-18
* Don't let HTTP API pass through untrusted functionsfan52021-12-18
* Restructure devtest's unittests and run them in CI (#11859)sfan52021-12-18
* Disable inventory if player's inventory formspec is blank (#11827)ROllerozxa2021-12-13
* Remove creative/damage info in Esc/Pause menuWuzzy2021-12-13
* Fix get_bone_position() on unset bones modifying their positionsfan52021-12-06
* Fix various code & correctness issues (#11815)sfan52021-12-05
* Network: Delete copy constructor and use std::move instead (#11642)SmallJoker2021-12-01
* Update minetest.conf.example and dummy cpp fileupdatepo.sh2021-11-27
* Implemented disconnect_player (#10492)Corey Powell2021-11-26
* Fix find_nodes_in_area misbehaving with out-of-map coordinates (#11770)sfan52021-11-26
* Add Lua bitop library (#9847)Lejo2021-11-26
* Minimap: gamma-correct average texture colour calculation (#9249)HybridDog2021-11-26
* Add backwards-compatible behaviour if too few CAO textures specifiedsfan52021-11-22
* Allow for Game-Specific Menu Music (#11241)ExeVirus2021-11-22
* Fix local digging animation (#11772)savilli2021-11-19
* Lua API: Add `rmdir`, `cpdir` and `mvdir` (#9638)Elijah Duffy2021-11-10
* Localize error messages in mainmenu (#11495)Riceball LEE2021-11-01
* Fix number of tool uses being off by 1..32767 (#11110)Wuzzy2021-10-31
* Automatically package MinGW runtime in buildbotsfan52021-10-31
* Add joystick layout for DragonRise GameCube controller (#11467)Isabelle COWAN-BERGMAN2021-10-31
* Fix crash on hypertext[] with not enough partsrubenwardy2021-10-25
* Fixes around emerge handlingsfan52021-10-25
* Limit stepheight smoothing to the stepheight and stop smoothing during jumps ...Jude Melton-Houghton2021-10-25
* Fix item duplication if player dies during interact callback (alternative) (#...sfan52021-10-25
* Fix no_texture.png activation w/ simple leavesWuzzy2021-10-22
* Fix view bobbing not resetting when restingLars Müller2021-10-20
* Add no_texture.png as fallback for unspecified texturesWuzzy2021-10-20