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...
*
Formspec: Fix bgcolor and set_focus checks
SmallJoker
2022-01-09
*
Restore pass-through of direction keys (#11924)
sfan5
2022-01-09
*
Fully remove bitmap font support (#11863)
sfan5
2022-01-08
*
Use a database for mod storage (#11763)
Jude Melton-Houghton
2022-01-07
*
Fix damage wraparound if very high damage (#11872)
Wuzzy
2022-01-06
*
Base formspec coordinate size on padded screensize
Vincent Robinson
2022-01-04
*
Inventory: Add ServerEnv checks for calls during script init
SmallJoker
2022-01-04
*
Cap damage overlay duration to 1 second (#11871)
Wuzzy
2022-01-02
*
Recalculate normals before adding mesh to the scene
x2048
2022-01-02
*
Print announce error response (#11878)
ShadowNinja
2022-01-01
*
Add padding[] element to formspecs (#11821)
Vincent Robinson
2021-12-30
*
Improve TTF support for pixel-style fonts (#11848)
Vincent Robinson
2021-12-30
*
Formspec: Unify argument checks (#11851)
SmallJoker
2021-12-29
*
Socket-related cleanups
sfan5
2021-12-29
*
Remove unused (de)serializeAttributes() methods
ROllerozxa
2021-12-29
*
Add more neighbors on mesh update (#6765)
Vitaliy
2021-12-29
*
Fix segfault in drawItems() due to missing inventory list
SmallJoker
2021-12-29
*
Fix check that denies new clients from a singleplayer session
savilli
2021-12-28
*
Automatically use SSE registers for FP operations on i386 (#11853)
William L. DeRieux IV
2021-12-28
*
Restore GCC 5 compatibility (#11778)
JosiahWI
2021-12-28
*
Protect font initialization with mutex
sfan5
2021-12-18
*
Refactor trusted mod checking code
sfan5
2021-12-18
*
Remove setlocal and setupvalue from `debug` table whitelist
sfan5
2021-12-18
*
Don't let HTTP API pass through untrusted function
sfan5
2021-12-18
*
Restructure devtest's unittests and run them in CI (#11859)
sfan5
2021-12-18
*
Disable inventory if player's inventory formspec is blank (#11827)
ROllerozxa
2021-12-13
*
Remove creative/damage info in Esc/Pause menu
Wuzzy
2021-12-13
*
Fix get_bone_position() on unset bones modifying their position
sfan5
2021-12-06
*
Fix various code & correctness issues (#11815)
sfan5
2021-12-05
*
Network: Delete copy constructor and use std::move instead (#11642)
SmallJoker
2021-12-01
*
Update minetest.conf.example and dummy cpp file
updatepo.sh
2021-11-27
*
Implemented disconnect_player (#10492)
Corey Powell
2021-11-26
*
Fix find_nodes_in_area misbehaving with out-of-map coordinates (#11770)
sfan5
2021-11-26
*
Add Lua bitop library (#9847)
Lejo
2021-11-26
*
Minimap: gamma-correct average texture colour calculation (#9249)
HybridDog
2021-11-26
*
Add backwards-compatible behaviour if too few CAO textures specified
sfan5
2021-11-22
*
Allow for Game-Specific Menu Music (#11241)
ExeVirus
2021-11-22
*
Fix local digging animation (#11772)
savilli
2021-11-19
*
Lua API: Add `rmdir`, `cpdir` and `mvdir` (#9638)
Elijah Duffy
2021-11-10
*
Localize error messages in mainmenu (#11495)
Riceball LEE
2021-11-01
*
Fix number of tool uses being off by 1..32767 (#11110)
Wuzzy
2021-10-31
*
Automatically package MinGW runtime in buildbot
sfan5
2021-10-31
*
Add joystick layout for DragonRise GameCube controller (#11467)
Isabelle COWAN-BERGMAN
2021-10-31
*
Fix crash on hypertext[] with not enough parts
rubenwardy
2021-10-25
*
Fixes around emerge handling
sfan5
2021-10-25
*
Limit stepheight smoothing to the stepheight and stop smoothing during jumps ...
Jude Melton-Houghton
2021-10-25
*
Fix item duplication if player dies during interact callback (alternative) (#...
sfan5
2021-10-25
*
Fix no_texture.png activation w/ simple leaves
Wuzzy
2021-10-22
*
Fix view bobbing not resetting when resting
Lars Müller
2021-10-20
*
Add no_texture.png as fallback for unspecified textures
Wuzzy
2021-10-20
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