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* Fix crash on can_bypass_userlimit returning non-booleanrubenwardy2018-01-03
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* Mgv7 floatlands: Add exponent parameterparamat2018-01-03
| | | | | Allows more control over shape of floatland mountain terrain. Terrain shape is unchanged.
* Connected Nodeboxes: Add `disconnected` boxesThomas--S2018-01-03
| | | | | | | | | | | | | | | The `disconnected_*` boxes are the opposites of the `connect_*` ones, i.e. when a node has no suitable neighbours on the respective side, the according disconnected box is drawn. * disconnected_top * disconnected_bottom * disconnected_front * disconnected_left * disconnected_back * disconnected_right * disconnected (when there is *no* neighbour) * disconnected_sides (when there are *no* neighbours to the sides)
* Tool.cpp/.h, lua_api/l_util.cpp: Tidy up code and remove dead codeHybrid Dog2018-01-03
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* Tool getDigParams: Fix selecting the best fitting timeHybrid Dog2018-01-03
| | | | | Previously, time was compared with result_time before dividing it by the level difference.
* Add unittests on ActiveObject and BanManager class (#6866)Loïc Blot2018-01-01
| | | | | | * Add unittests on ActiveObject and BanManager class This also permit to fix a bug in ban manager setting bans modified when no modification occurs
* Fix rounding error in g/set_node caused by truncation to floatrubenwardy2017-12-26
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* Add check to pause game on lost window focusrubenwardy2017-12-26
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* Line_of_sight: Improve using VoxelLineIteratorDániel Juhász2017-12-26
| | | | | This commit rewrites line_of_sight with VoxelLineIterator. Stepsize is no longer needed, the results will be always accurate.
* Fix dancing textnumber Zero2017-12-25
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* - Clear colors when reading property info.Rob Blanckaert2017-12-25
| | | | - Set vertex colors on upright_sprites.
* Fix undefined behaviour on getting pointer to data in empty vectornOOb31672017-12-22
| | | | `&vector[0]` is undefined if vector.empty(), causing build failure on MSVC
* Fix wrong scrolling (#6809)Vitaliy2017-12-21
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* Allow 'default' parameter in 'settings:get_bool' functionJordan Irwin2017-12-17
| | | | | | Default value is used when the setting key is not found in the config file. If default value is not set, 'nil' is returned. #6188
* Adjust default console heightEzhh2017-12-17
| | | #6797
* Fix items turning black (#6780)Vitaliy2017-12-16
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* Zoom: Add 'disabled by game or mod' messageparamat2017-12-14
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* Minimap messages: Improve 'disabled by server' messageparamat2017-12-14
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* Chat: Remove prompt history duplicates (#6762)SmallJoker2017-12-14
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* directiontables: Fix MSVC compiler error (#6785)adrido2017-12-14
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* Update light decoding table size (#6696)Vitaliy2017-12-12
| | | | Fix old undiminish_light bug
* CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)Loïc Blot2017-12-11
| | | | | | | | | | | | | | * CSM fixes: load mods after flavours & add flavour to block mod loading * Don't permit to load mods twice * Prepare builtin integrity global algorithm * Add missing doc & use a nicer byteflag for LOAD_CLIENT_MODS flavour * flag typo fix * Invert CSM_FL_LOOKUP_NODES & CSM_FL_LOAD_CLIENT_MODS ids
* F5 debug info: Add colons, use lowercase except for FPS and RTTThomasMonroe3142017-12-10
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* Damage: Remove damage ignore timerSmallJoker2017-12-10
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* Use std::vector instead of dynamic C-Array (#6744)adrido2017-12-10
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* Add an active object step time budget #6721Lars Hofhansl2017-12-06
| | | | This can be set via the active_object_interval option.
* Add coloured logs (#4549)you2017-12-06
| | | The setting log_colour can be used to en-/disable or autodetect it.
* Ensure no item stack is being held before crafting (#4779)Luis Cáceres2017-12-06
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* Use Irrlicht's mesh cache for animated meshes.Lars Hofhansl2017-12-04
| | | | | | Fixes #6676. Allow animated meshes to be cached in Irrlicht's builtin mesh cache. Use Material.EmmissiveColor instead of manipulating the mesh' vertex colors.
* Zoom: Set zoom FOV per-player using a player object propertyparamat2017-12-04
| | | | | | | | | | | | | Remove player object property 'can zoom'. Add player object property 'zoom fov'. Remove clientside setting for 'zoom fov'. Object property default is 15 degrees in creative mode, zoom disabled in survival mode. Needed due to zoom now loading and/or generating distant world according to zoom FOV. Update object properties serialisation version to 3.
* Optionally extend the active object in a players camera direction.Lars Hofhansl2017-12-03
| | | | | | | | | See #6667 By setting active_object_send_range_blocks > active_block_range a server admin can allow clients to retrieve active objects futher out from the player at relatively low cost to the server (only objects in the players' view cone are considered).
* Shut down mapgen threads before other shutdown tasks (#6689)raymoo2017-12-03
| | | | | | Solves some issues with ModStorage functionality in mapgen threads that occurred when mapgen threads continued to run after the main server thread had stopped. Also shuts down mapgen threads before shutdown callbacks are called.
* CAO/SAO: Nicer velocity-controlled, interpolated rotation property:SmallJoker2017-12-01
| | | | | 'automatic_face_movement_max_rotation_per_sec'. Rotate towards the smaller angle.
* Turn off verbose info message introduced accidentally with ae9b1aaLars Hofhansl2017-11-29
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* F5 Debug info: More compact, return to 2 linesparamat2017-11-27
| | | | All data fits on width 960, most useful data still visible on width 800.
* Hint at problematic code when logging deprecated callssfan52017-11-27
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* Light curve: Add and tune mid boost gaussianparamat2017-11-27
| | | | | | Create a closer match to the light curve of 0.4.16 stable. Results in darker shadows while maintaining the 'brightness' and light spread.
* Inventory: Restrict access from too far awaySmallJoker2017-11-24
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* Clearobjects: Send progress messages to terminal using actionstreamparamat2017-11-24
| | | | | Change default mode to 'quick' as 'full' can lock up a server for a long time.
* Stratum ore: Add option for a constant thickness stratumparamat2017-11-19
| | | | | Add a 'stratum thickness' integer parameter, as an alternative to providing a 2nd noise parameter for thickness variation.
* Fix mousewheel behaviour in textarea (#6641)shivajiva1012017-11-18
| | | | | | | Allowing scrolling with the mousewheel when the vertical scrollbar is hidden, unnecessarily exposes oversized containers and newlines at the end of the text. For example try scrolling over the textareas in the pause menu. This PR addresses the issue by requiring the scrollbar to be visible before allowing the scrolling with the mousewheel.
* Fix dark liquids (#6621)Vitaliy2017-11-18
| | | | * Update light storage format
* Biome dust node: Only place on 'walkable' cubic non-liquid drawtypesparamat2017-11-17
| | | | | | No longer decide placement on 'buildable_to' parameter. Dust nodes only look acceptable placed on cubic nodes. Modders may not want to make their plantlike decorations 'buildable_to'.
* Load files from subfolders in texturepacksnumber Zero2017-11-17
| | | | Updated and rebased version of a PR by red-001
* Allow zoom to actually show more data.Lars Hofhansl2017-11-15
| | | | | This allows the client to retrieve blocks at a greater distance from the server, thus allowing for a real zoom.
* Fix item and wield meshes (#6596)Vitaliy2017-11-14
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* PlayerSAO damage: Update to cope with variable player heightsparamat2017-11-14
| | | | Nearby codestyle cleanup.
* Move files to subdirectories (#6599)Vitaliy2017-11-08
| | | | * Move files around
* Add minetest.safe_write_file() to script APIsfan52017-11-08
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* Fix issue Minetest crash when custom font path is not existMuhammad Rifqi Priyo Susanto2017-11-08
| | | | We try to use default fallback for both mono and main font when custom font path is not exist. This way, if Minetest is not corrupted, we could avoid crash.