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*
Add CPP11 header to define nullptr & constexpr (#5471)
Loïc Blot
2017-03-29
*
Sneak: Fix sneaking on free-floating lower-half slabs
sfan5
2017-03-29
*
Sneak: Fix stair lower step bug and ladder in 1x1 hole bugs
sfan5
2017-03-29
*
PostgreSQL: fix delete block
Loïc Blot
2017-03-27
*
Map generation limit: Make per-world
paramat
2017-03-27
*
Pathfinder: Send errors to `warningstream`.
Diego Martínez
2017-03-27
*
Fix mismatch struct/class for GameUIFlags
Loic Blot
2017-03-26
*
Sneak: Replicate sneak ladder in new code, is optional
sfan5
2017-03-26
*
Change command prefix to "." and add "help" command.
red-001
2017-03-26
*
Add mesh generation delay
number Zero
2017-03-26
*
Add clang format & skip build if no source file modified (#5433)
Loïc Blot
2017-03-25
*
Tile.cpp: Fix MSVC build broken by 072bbba
SmallJoker
2017-03-24
*
Some performance optimizations (#5424)
Loïc Blot
2017-03-22
*
[CSM] Add function to get player names in range (#5435)
bigfoot547
2017-03-22
*
Content_mapblock.cpp: Refactor
number Zero
2017-03-20
*
Refactored client event if-else cascade to switch statement
Ben Deutsch
2017-03-20
*
Map generation limit: Rewrite
paramat
2017-03-20
*
Fix /shutdown or ^C no longer causing server exit
sfan5
2017-03-19
*
Refactor Game class (part 2) (#5422)
Loïc Blot
2017-03-19
*
Block access to the `io` library
red-001
2017-03-19
*
Update server min protocol version to v24 (#5411)
Loïc Blot
2017-03-19
*
Server list cleanup
ShadowNinja
2017-03-18
*
Show itemstring as tooltip if no item description
Wuzzy
2017-03-18
*
TOGGLE_CHAT keymap should togglechat not HUD
Loic Blot
2017-03-18
*
Reduce memory & function cost of Game class functions (#5406)
Loïc Blot
2017-03-17
*
avoid crashing when accessing mapgen early (#5384)
zeuner
2017-03-17
*
[CSM] Fix minimap problems (#5405)
Loïc Blot
2017-03-17
*
[CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)
Loïc Blot
2017-03-17
*
Fix indentation problem since merge resolution
Loïc Blot
2017-03-16
*
[CSM] Add minimap API modifiers (#5399)
Loïc Blot
2017-03-16
*
Add ModStorageAPI to client side modding (#5396)
Loïc Blot
2017-03-16
*
Get biome list: Downgrade missing biome message to infostream
paramat
2017-03-16
*
Sneak: Fix various problems with sneaking
sfan5
2017-03-16
*
Use true distance for block priority.
Lars Hofhansl
2017-03-15
*
Add `get_wielded_item`
red-001
2017-03-13
*
[CSM] Add enable_client_modding param (default: false)
nerzhul
2017-03-13
*
[CSM] Add `on_punchnode` callback
red-001
2017-03-13
*
[CSM] Add `get_node` and `get_node_or_nil`
red-001
2017-03-13
*
[CSM] Add `on_dignode` callback (#5140)
red-001
2017-03-13
*
[CSM] storage + fixes
Loic Blot
2017-03-13
*
[CSM] Improve security for client-sided mods (#5100)
red-001
2017-03-13
*
[CSM] implement client side mod loading (#5123)
Loïc Blot
2017-03-13
*
[CSM] Add local formspecs. (#5094)
red-001
2017-03-13
*
[CSM] sound_play & sound_stop support + client_lua_api doc (#5096)
Loïc Blot
2017-03-13
*
[CSM] Add client-sided chat commands (#5092)
red-001
2017-03-13
*
[CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)
Loïc Blot
2017-03-13
*
[CSM] Add method that display chat to client-sided lua. (#5089) (#5091)
red-001
2017-03-13
*
[CSM] Client side modding
Loic Blot
2017-03-13
*
GUI: Allow texture packs to customize the progress bar (#5368)
kilbith
2017-03-13
*
Enable server side occlusion culling by default.
Lars Hofhansl
2017-03-11
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