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* ObjectRef: fix some v3f checks (#10602)Zughy2021-01-21
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* Improve --version output to include Lua(JIT) versionsfan52021-01-21
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* Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none (#10737)Wuzzy2021-01-21
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* Factorize more guiEditBoxes code (#10789)Loïc Blot2021-01-13
| | | | * Factorize more guiEditBoxes code
* Implement on_rightclickplayer callback (#10775)JDiaz2021-01-11
| | | Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Refactor/gui editbox (#10787)Loïc Blot2021-01-07
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* refacto: factorize multiple code parts from guiEditbox childs (#10782)Loïc Blot2021-01-04
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* ContentDB: Add overwrite dialog when content is already installed (#10768)rubenwardy2021-01-04
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* Add on_deactivate callback for luaentities (#10723)hecks2021-01-02
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* Formspecs: Fix broken texture escaping with model[]Jean-Patrick Guerrero2021-01-01
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* Add minetest.get_objects_in_area (#10668)Elias Fleckenstein2020-12-29
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* Fix item tooltip background color not workingLars Mueller2020-12-28
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* Fix minetest.is_nanLars Mueller2020-12-24
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* Fix some minor code issues all over the placesfan52020-12-24
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* Minor profiler fixes.Lars2020-12-23
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* Fix unsafe cast in l_objectrubenwardy2020-12-23
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* Fix some more joystick issues (#10624)Markus2020-12-19
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* Cleanup shader generation code (#10663)Vitaliy2020-12-19
| | | Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented.
* Add open user data button to main menu (#10579)rubenwardy2020-12-19
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* Documentation for highest formspec_version[] and changelog (#10592)DS2020-12-18
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* Allow configuring block disk and net compression. Change default disk level.Lars2020-12-15
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* Formspec: Allow to specify frame loop for model[] (#10679)Thomas--S2020-12-15
| | | Add the ability to specify an animation frame loop range for the model[] formspec element.
* Semi-transparent background for nametags (#10152)Zughy2020-12-14
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* Revert "GUIFormSpecMenu: Shift+Click listring workaround for MacOS"SmallJoker2020-12-14
| | | | | | | | The commit caused Shift-Clicking issues on Linux due to another Irrlicht bug where KeyInput.Shift released keys do not trigger OnEvent() MacOS users should build using a recent Irrlicht 1.8 development version. See also: https://sourceforge.net/p/irrlicht/patches/321/
* GUIFormSpecMenu: Shift+Click listring workaround for MacOSSmallJoker2020-12-12
| | | | event.MouseInput.Shift is not implemented for MacOS
* Implement mapblock camera offset correctly (#10702)hecks2020-12-05
| | | | | | Implement mapblock camera offset correctly - reduce client jitter Co-authored-by: hecktest <>
* Revert "Increase limit for simultaneous blocks sent per client and the ↵sfan52020-12-04
| | | | | | meshgen cache." This reverts commit 2f6393f49d5ebf21abfaa7bff876b8c0cf4ca191.
* Input: Fix on_rightclick called when placing into airSmallJoker2020-11-29
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* Avoid generating the same chunk more than once with multiple emerge threads.Lars2020-11-26
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* Change typedef to normal definitions in GUI codesfan52020-11-26
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* Return star color calculation to what it previously wassfan52020-11-26
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* Fix stylenumzero2020-11-26
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* Provide fallback star color for GLES 2 with MT shaders disablednumzero2020-11-26
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* Sky: support GLES2numzero2020-11-26
| | | | IrrLicht built-in shader is broken, have to write my own
* Allow missing shadersnumzero2020-11-26
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* Replace TriangleFan as poorly supportednumzero2020-11-26
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* Reuse seed when updating starsnumzero2020-11-26
| | | | | The only currently relevant parameter is scale which can now be changed without resetting stars position
* Store stars in a single static mesh buffernumzero2020-11-26
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* Don't evaluate things many timesnumzero2020-11-26
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* Batch cloud drawingnumzero2020-11-26
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* Avoid marking map blocks dirty upon deserialization.Lars2020-11-26
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* Fix camera panning glitches (partially revert 10489.)Lars2020-11-25
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* Add sound to press event of some formspecs elements (#10402)Pierre-Yves Rollo2020-11-23
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* Move Mapgen V7 river generation into the main generation loop (#10639)Paramat2020-11-20
| | | | | | | | | | All terrain generation now occurs in one loop, instead of rivers being carved afterwards in a separate loop. Fixes the removal of nodes added by mods in 'register on generated'. Avoids other problems and reduces the chance of future bugs. Mapchunk generation time is reduced. Also fixes a code mistake which resulted in river channel generation being disabled at floatland altitudes even when floatlands were disabled.
* Increase limit for simultaneous blocks sent per client and the meshgen cache.Lars2020-11-16
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* serverpackethandler: Minor log message fixessfan52020-11-12
| | | | closes #10434
* Fix player sprite visibility in first personsfan52020-11-12
| | | | closes #10525
* Fix overloaded virtual warnings with get/setAttachment()sfan52020-11-12
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* Fix warnings about an unused variables and implicit conversion (#10586)red-0012020-11-12
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* Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622)SmallJoker2020-11-12
| | | This reverts commit 787561b29afdbc78769f68c2f5c4f2cff1b32340.