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* Increase node id/param0 to 16 bits, leaving param2 always with 8 bitsdarkrose2012-07-23
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* Implement node timersdarkrose2012-07-23
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* Fix terrible grammar in comment!Perttu Ahola2012-07-22
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* Fix compressZlib()Perttu Ahola2012-07-22
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* Test zlib wrapper's handling of large dataPerttu Ahola2012-07-22
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* Tweak test.c overally a bitPerttu Ahola2012-07-22
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* Formspec button_exit[] and image_button_exit[]Perttu Ahola2012-07-22
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* minetest.register_on_player_receive_fields()Perttu Ahola2012-07-22
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* Implement formspecdarkrose2012-07-22
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* Add minetest.get_modnames() to Lua APIMatthew I2012-07-22
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* Fix signedness warning in base64.cppAndreas Zwinkau2012-07-21
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* Fix wctomb useAndreas Zwinkau2012-07-21
| | | | | | | wctomb(NULL, _) returns "nonzero if the encoding has nontrivial shift state, or zero if the encoding is stateless." I assume the intentation was to get the size of the target buffer. Use MB_CUR_MAX for this.
* Remove mbtowc warningsAndreas Zwinkau2012-07-21
| | | | | | | | | As mbtowc(_, _, 1) reads at most one char, everything other than a return value of 1 is an error. Since the input strings are static, an assert protects against future changes. Likewise, wctomb should currently never encounter a character, which actually needs a multibyte representation.
* Fix hovering after mining a block underneath you while sneakingMatthew I2012-07-21
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* Rotate facedir-rotated top and bottom textures too, and re-implement nodebox ↵Perttu Ahola2012-07-21
| | | | side rotation
* Facedir rotation of nodebox texturesPerttu Ahola2012-07-21
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* Fix signed overflow in getPointedThingBad-Command2012-07-21
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* Fix typo in scriptapi.cpp in minetest.get_craft_recipe()Perttu Ahola2012-07-21
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* Server-side checking of digging; disable_anticheat settingPerttu Ahola2012-07-21
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* Define M_PI on MSVCPerttu Ahola2012-07-21
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* Add a random-ish contributor list to credit screenPerttu Ahola2012-07-21
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* Check for table type when reading groups from Luadarkrose2012-07-21
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* Add minetest.get_craft_recipe()darkrose2012-07-21
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* Add support for "textures/all" (and thus texture packs) to serverdarkrose2012-07-21
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* Remove trenches from map generator (cyisfor) (glitches: read below)darkrose2012-07-21
| | | | | | This causes glitches in very high cliffs by not making mud "flow" down from them. Those are quite rare currently because of the lame height differences generated.
* Message cleanups (consistency) and prevent /me when not allowed to shoutCalinou2012-07-21
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* Allow defining player's inventory form in LuaPerttu Ahola2012-07-19
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* Fix /builtin/misc.lua:47: attempt to call method 'is_player' (a nil value)Perttu Ahola2012-06-19
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* Fix random glitches in transparent animationsPerttu Ahola2012-06-18
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* Hopefully fix includes on mingwPerttu Ahola2012-06-17
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* Increment protocol versionPerttu Ahola2012-06-17
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* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
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* Optimize headersPerttu Ahola2012-06-17
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
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* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17
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* Fix "Node placement prediction failed for (places __default) - Name not known"Perttu Ahola2012-06-16
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* Add desynchronize_mapblock_texture_animation setting and improve ↵Perttu Ahola2012-06-16
| | | | minetest.conf.example a bit
* Fix build error due to DEBUGFILEPerttu Ahola2012-06-16
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* Clean up constants.h a bitPerttu Ahola2012-06-16
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* Allow node cracking animations of any lengthPerttu Ahola2012-06-16
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* Node texture animationPerttu Ahola2012-06-16
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* Add comment about ItemSAO being deprecatedPerttu Ahola2012-06-11
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* Node placement client-side predictionPerttu Ahola2012-06-10
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* Remove a random old comment and a #define from game.cppPerttu Ahola2012-06-09
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* Update and fix doc/mapformat.txt; make current format more solid in mapblock.cppPerttu Ahola2012-06-08
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* Add disallow_empty_password settingPerttu Ahola2012-06-07
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* Allow groups in crafting recipesPerttu Ahola2012-06-06
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* Remove obsolete "footprints" default setting from defaultsettings.cppPerttu Ahola2012-06-06
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* Allow replacements in cooking and fuel recipesKahrl2012-06-06
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* Add after_destruct and cache the existence of on_construct, on_destruct and ↵Perttu Ahola2012-06-05
| | | | after_destruct for quick skipping when a node does not have them