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...
*
Stop formspecs closing with double-click in empty area
Craig Robbins
2015-03-09
*
Fix memleak pointed by issue #2439.
Loic Blot
2015-03-08
*
Fix unitialized data when creating TOSERVER_INIT packet
Loic Blot
2015-03-08
*
Make the dummy backend only look up blocks once
ShadowNinja
2015-03-08
*
Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -M...
paramat
2015-03-08
*
Optimize Profiler::avg()
gregorycu
2015-03-07
*
Don't use luaL_checkstring to read node names, it's only for arguments
ShadowNinja
2015-03-07
*
Respect game mapgen flags and save world noise params
ngosang
2015-03-07
*
Fix RUN_IN_PLACE broken due to invalid usage of assert
sapier
2015-03-07
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
Improve Clouds::render mathematics
Loic Blot
2015-03-07
*
Fix Android text bug (no text displaying)
Craig Robbins
2015-03-07
*
Dungeongen: Optionally set ignore to be untouchable to disable floating dungeons
paramat
2015-03-07
*
Don't start a server for map migration
ShadowNinja
2015-03-06
*
Clean up database API and save the local map on an interval
ShadowNinja
2015-03-06
*
Biome API: Enable decorations placed on water
paramat
2015-03-06
*
Improve group-based connection between raillike nodes
BlockMen
2015-03-05
*
l_get_modnames: Compare using std::sort instead of a custom function which do...
Loic Blot
2015-03-05
*
collisionMoveSimple: use std::vector instead of std::list, this improve the p...
Loic Blot
2015-03-05
*
ProfilerGraph: Use std::list instead of std::vector
Loic Blot
2015-03-05
*
Fix mapgen using unitialised height map values
Craig Robbins
2015-03-06
*
Use std::queue for HTTPFetchRequest and std::vector for log_output instead of...
Loic Blot
2015-03-05
*
Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...
Loic Blot
2015-03-05
*
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...
Loic Blot
2015-03-05
*
Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache...
Loic Blot
2015-03-05
*
Server::AsyncRunStep: buffered_messages now uses std::vector instead of std::...
Loic Blot
2015-03-05
*
Fix some rendering glitches
BlockMen
2015-03-05
*
Performance improvement: Use std::list instead of std::vector for request_med...
Loic Blot
2015-03-05
*
Remove Queue class which uses std::list and use native std::queue
Loic Blot
2015-03-05
*
Fix memory leak in MapgenV6
Craig Robbins
2015-03-05
*
Cavegen, mgv5: Cleanup code
paramat
2015-03-04
*
Use std::vector instead of std::list in StaticObjectList and MutexedMap::getV...
Loic Blot
2015-03-04
*
ABMHandler and player_collisions use sequential read/write. Switch from std::...
Loic Blot
2015-03-04
*
ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector for...
Loic Blot
2015-03-04
*
We always know playerSAO when calling SendInventory. Using it instead of sear...
Loic Blot
2015-03-04
*
Send Position packet on event, don't check it at each AsyncRunStep.
Loic Blot
2015-03-04
*
ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed.
Loic Blot
2015-03-04
*
Send Inventory packet on event, don't check it at each AsyncRunStep.
Loic Blot
2015-03-04
*
Remove unused m_wielded_item_not_sent
Loic Blot
2015-03-03
*
Send Breath packet on event, don't check it at each AsyncRunStep
Loic Blot
2015-03-03
*
Send Player HP when setHP (or a setHP caller) is called instead of looping an...
Loic Blot
2015-03-03
*
Fix occlusion
Miguel Almeida
2015-03-02
*
Fix narrow_to_wide_c (ANDROID)
Craig Robbins
2015-03-02
*
Mgv6: Add heightmap. Do not make large caves that are entirely above ground
paramat
2015-03-02
*
Revert "Fix particles draworder" (issue #2388)
Loic Blot
2015-02-27
*
Change find_surface_nodes_in_area to find_nodes_in_area_under_air
Craig Robbins
2015-02-27
*
Add find_surface_nodes_in_area LUA call which permit to only get the nodes wh...
Loic Blot
2015-02-27
*
Fix minor memory leak (Android)
Craig Robbins
2015-02-27
*
Biome API: Re-calculate biome at every surface in a mapchunk column
paramat
2015-02-26
*
Add camera smoothing and cinematic mode (F8)
rubenwardy
2015-02-25
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