Commit message (Collapse) | Author | Age | |
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* | Properly handle mod-errors in on_shutdown | Desour | 2020-08-24 |
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* | darken tabheader background color (#10299) | Kezi | 2020-08-23 |
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* | Avoid drawing clipped out formspec elements (#10095) | EvidenceB | 2020-08-23 |
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* | Fix MSVC compiler warnings (#10197) | adrido | 2020-08-23 |
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* | Fix light overflow of u8 if light is saturated at 255 (#10305) | BenjaminRi | 2020-08-23 |
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* | Complete Haiku platform support. (#10311) | David CARLIER | 2020-08-23 |
| | | | | | Fixing linkage/libraries missing issue. Implements missing platform specifics. | ||
* | Load media from subfolders (#9065) | DS | 2020-08-20 |
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* | Define environ variable on OpenBSD (#10302) | Sebastien Marie | 2020-08-20 |
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* | Fix missing translation call in hypertext (#10296) | Pierre-Yves Rollo | 2020-08-20 |
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* | Add gradients and borders to FormSpec boxes (#8676) | v-rob | 2020-08-19 |
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* | Optimize formspec form size (#10144) | v-rob | 2020-08-19 |
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* | Clean up sound_fade (#10119) | hecks | 2020-08-19 |
| | | | | | Add proper documentation and correct gain reduction calculations. Co-authored-by: hecktest <> | ||
* | Allow the ABM time budget to be configurable. | Lars | 2020-08-18 |
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* | ContentDB: Add Update All and download queuing (#9995) | rubenwardy | 2020-08-17 |
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* | Allow binding dig, place actions to keys; remove LMB/RMB hardcoding | ANAND | 2020-08-15 |
| | | | | Co-authored-by: Sam Caulfield <sam@samcaulfield.com> | ||
* | Render nodeboxes with opaque material if possible (#10122) | sfan5 | 2020-08-12 |
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* | Fix precision not working in hud_change (#10186) | Lars Müller | 2020-08-12 |
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* | Add font styling options to tables and textlists (#10203) | v-rob | 2020-08-11 |
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* | Mapgen Flat: Add caverns, disabled by default (#9913) | Paramat | 2020-08-05 |
| | | | | Add the caverns used in V5, V7, Valleys, Carpathian. Disabled by default to not be force-enabled in existing worlds. | ||
* | Implement override.txt support for special tiles (#10140) | Hugues Ross | 2020-08-04 |
| | | | | | Add override targets for all special_tiles entries in node definitions, allowing texture packs to replace these textures. This makes overrides work properly with a variety of drawtypes. The targets are named special1 through special6, covering the the current length of the special_tiles array. | ||
* | Fix build for Visual Studio (explicitly cast pointers) (#10256) | Seeker | 2020-08-03 |
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* | Fix GCC class-memaccess warnings (#10239) | Paul Ouellette | 2020-08-01 |
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* | content_cao: Support texture animation for upright_sprite (#10020) | sfan5 | 2020-07-30 |
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* | Allow starting local server using --go again (#10229) | SmallJoker | 2020-07-29 |
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* | Revert "Get rid of non-ascii characters in the debug display code (#8821)" ↵ | Lars Müller | 2020-07-29 |
| | | | | | (#9828) This reverts commit 4f9ccd89b347dad3db5ce63d3405a8d60c163af5. | ||
* | Add PUT and DELETE request + specific method value to HTTP API (#9909) | Lejo | 2020-07-29 |
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* | decode_base64: Allow '=' padding character | SmallJoker | 2020-07-29 |
| | | | | '=' is a valid character, but minetest.decode_base64 returned nil when it was used for padding. | ||
* | Sanitize world directory names on create. Keep original name separate (#9432) | Hugues Ross | 2020-07-28 |
| | | | Blacklisted characters are replaced by '_' in the path. The display name is stored in world.mt, and duplicate file names are resolved by adding an incrementing suffix (_1, _2, _3, etc). | ||
* | Play place_failed sound if occupied or cannot attach (#9486) | Wuzzy | 2020-07-27 |
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* | Improve default inventory+wield images of node drawtypes (#9299) | Wuzzy | 2020-07-23 |
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* | Replace std::list<session_t> in networking code (#10215) | sfan5 | 2020-07-23 |
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* | Android: Fix ConfirmRegistration and PasswordChange input and scale size ↵ | Maksim | 2020-07-21 |
| | | | | (#10182) | ||
* | Revert "Auto delete MetaData when = 0 (#8770)" (#10183) | Lars Müller | 2020-07-16 |
| | | | This reverts commit 808eb4c5714da5ac36f4a70653d6b3805060828c. | ||
* | Formspecs: volume and key settings windows can now be closed by ↵ | Zughy | 2020-07-14 |
| | | | | | | | doubleclicking/tapping (#10128) Co-authored-by: Xx_Crazyminer_xX <carlo.digioia@hotmail.it> Co-authored-by: Marco <4279489-marco_a@users.noreply.gitlab.com> | ||
* | Implement grouped mode for find_nodes_in_area (#9888) | sfan5 | 2020-07-14 |
| | | | plus general improvements to find_node_* functions | ||
* | Add object crosshair, disable entity selectionboxes by default (#9523) | LoneWolfHT | 2020-07-14 |
| | | | | Adds new object crosshair base pack texture | ||
* | Cleanup ClientLauncher structure (#10160) | SmallJoker | 2020-07-14 |
| | | | Remove duplicated variables and unify the startup data into a new (inherited) struct. | ||
* | Add FormSpec font styling options (#9763) | v-rob | 2020-07-12 |
| | | | | | | | * Add FormSpec font styling options * Change multiplication to stof * Remove extraneous check | ||
* | Add reconnect button on error: Too many players (#9405) | Lejo | 2020-07-12 |
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* | Allow FormSpec elements to be focused with `set_focus` (#9353) | v-rob | 2020-07-12 |
| | | | This allows you to specify a FormSpec element to set the focus of with "set_focus[<name>;<always set>]". | ||
* | Bump animation frame count from u8 to u16 (#10054) | Lars Müller | 2020-07-10 |
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* | Remove std::shared_ptr use in TileLayer (#10090) | sfan5 | 2020-07-10 |
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* | Formspec: Make dropdowns optionally return event based on index, not value ↵ | v-rob | 2020-07-10 |
| | | | | (#9496) | ||
* | Quick workaround for crashing destructor on Mingw32 | sfan5 | 2020-07-09 |
| | | | | closes #10137 | ||
* | Fix build due to revert error | rubenwardy | 2020-07-07 |
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* | Fix player controls only being applied for the first move | TheTermos | 2020-07-07 |
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* | Revert "Verify database connection on interval (#9665)" | rubenwardy | 2020-07-07 |
| | | | | | | Fixes #10113 This reverts commit 5c588f89e79e02cba392abe3d00688772321f88b. | ||
* | Apply camera smoothing to 'air stepheight' (#10025) | Paramat | 2020-07-05 |
| | | | | | | | | Recent changes to collision code have changed the behaviour of the 'touching_ground' bool in movement code. This had the effect of disabling camera smoothing when 'air stepheight' occurred when jumping onto a node while pressing forwards against the node, causing an unpleasant sharp camera movement. Rewrite the conditions for camera smoothing such that it is applied when jumping. | ||
* | Don't stop style parsing on unknown property (#10143) | v-rob | 2020-07-03 |
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* | Fix bone-attached entities (#10015) | hecktest | 2020-06-26 |
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