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* FIx wrong error message on invalid use of the formspec element image_buttonRealBadAngel2013-10-07
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* Remove mapgen_air alias (#935)0gb.us2013-10-05
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* Pass VERSION_EXTRA to GenerateVersion.cmakeKahrl2013-09-29
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* Add set_name(), set_count(), set_wear() and set_metadata() to Lua ItemStackPilzAdam2013-09-28
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* Add --version optionKahrl2013-09-28
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* Show git hash in version string at top left corner of windowKahrl2013-09-28
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* Lower the default max_users from 100 to 15ShadowNinja2013-09-28
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* Add curl, freetype and luaJIT to CMAKE_BUILD_INFOPilzAdam2013-09-28
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* Re-fix hud_change stat argument retrievalkwolekr2013-09-26
| | | | | Conflicts: src/script/lua_api/l_object.cpp
* Fix compiling issue of MSVCBlockMen2013-09-23
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* Add option to scale image to percentage valuesBlockMen2013-09-20
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* Fix null dereference in weather update functionsproller2013-09-18
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* Fix some warnings and other minor detailskwolekr2013-09-16
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* Weather: Clean up getHeat/getHumidity somewhatkwolekr2013-09-16
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* Use cached "weather" settingproller2013-09-17
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* Fog depend on humidityproller2013-09-17
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* Add configurable PRAGMA synchronous =proller2013-09-17
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* Always use builtin JThread librarykwolekr2013-09-15
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* Change mainmenu texture handling + small misc changesKahrl2013-09-11
| | | | | | | | | | | | | | Texture names must now be escaped in formspec elements image[], background[], image_button[], image_button_exit[]. Instead of special-case handling of texture loading (and unloading which was missing) in guiFormSpecMenu.cpp, use the newly created ISimpleTextureSource interface which is a minimal subset of ITextureSource. There is an implementation of this interface used by GUIEngine (MenuTextureSource). Fix an off-by-one bug in unescape_string; it caused requests for a texture called "\0".
* Fix hotbar padding at bottomBlockMen2013-09-10
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* Add offset to automatic_face_movement_dirPilzAdam2013-09-10
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* Allow non-string arguments for minetest.is_yes()PilzAdam2013-09-10
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* Add Settings interface for LuaPilzAdam2013-09-10
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* Handle --migrate even when compiled without leveldb supportKahrl2013-09-10
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* Remove assert warning in leveldb wonderlandKahrl2013-09-10
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* Fix loading leveldb worldsKahrl2013-09-10
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* Fix broken build due to missing mapsector.h includeKahrl2013-09-10
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* Add license headers and remove useless includesKahrl2013-09-10
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* Use system-wide LevelDB instead of bundled oneSfan52013-09-09
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* Make --migrate update world.mt tooSfan52013-09-09
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* Add note about --migrate only working with minetestserver or --serverSfan52013-09-09
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* Fix 'Unknown map backend' error when using Configure menu right after ↵Sfan52013-09-09
| | | | creating world
* Use STL containers instead of irr::core::listSfan52013-09-09
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* Add message that LevelDB is not supported on WindowsSfan52013-09-09
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* Make it compileSfan52013-09-09
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* Add dummy and LevelDB database backendsIlya Zhuravlev2013-09-09
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* Add fallback font support for some languages.Ilya Zhuravlev2013-09-08
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* Add minetest.get_gametime() API function, that returns the number of seconds ↵Novatux2013-09-08
| | | | since the world was created.
* Standardized method of getting node info in dungeon mapgen.0gb.us2013-09-06
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* Fix selectionbox not honoring anaglyph mode 3d distortionsapier2013-09-05
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* Fix crash on lua exceptionsapier2013-09-05
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* Use player:set_hotbar_image() instead of hardcoded hotbar.pngPilzAdam2013-09-05
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* Fix remnants of s32 enable_shadersKahrl2013-09-04
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* Fix enable_fog = false not having any effect when shaders are enabledKahrl2013-09-03
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* Server::ProcessData(): call getBanName once instead of twice (#639)Ilya2013-09-03
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* Add minetest.parse_json, engine.parse_jsonKahrl2013-09-02
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* Use wstring for vertlabelsPilzAdam2013-08-31
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* Fix bug in pathfinder causing endless loop in some situationssapier2013-08-31
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* Normalized heat and adjusted humidityproller2013-08-30
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* Add support for using textures in hotbarBlockMen2013-08-25
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