| Commit message (Expand) | Author | Age |
... | |
* | Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232) | paradust7 | 2022-04-28 |
* | Show unknown node in debug screen (#12230) | Wuzzy | 2022-04-28 |
* | Support CSS Color Module Level 4 (#12204) | Lars Müller | 2022-04-27 |
* | Fix worldaligned textures | Giuseppe Bilotta | 2022-04-24 |
* | Fix some textures not being sent correctly to older clients | Giuseppe Bilotta | 2022-04-24 |
* | Fix some debug info showing despite being disabled in the UI (#12205) | Lars Müller | 2022-04-21 |
* | Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187) | paradust7 | 2022-04-16 |
* | upright_sprite: Fix walk animation in first person (#12194) | SmallJoker | 2022-04-15 |
* | Implement shadow offsets for the new SM distortion function (#12191) | x2048 | 2022-04-14 |
* | Remove unneeded ObjectRef setter return values (#12179) | Lars Müller | 2022-04-10 |
* | Don't test overflow behavior for VoxelArea extents | ShadowNinja | 2022-04-08 |
* | Fix typo and update settings files | ShadowNinja | 2022-04-08 |
* | Fix OOB read in trim("") | ShadowNinja | 2022-04-08 |
* | Remove duplicate test for trim | ShadowNinja | 2022-04-08 |
* | Update directory name sanitization | ShadowNinja | 2022-04-08 |
* | Add tests for sanitizeDirName | ShadowNinja | 2022-04-08 |
* | Add additional reserved directory names | ShadowNinja | 2022-04-08 |
* | Remove duplication in config.h | ShadowNinja | 2022-04-08 |
* | Spacing fixes | ShadowNinja | 2022-04-08 |
* | Treat empty XDG_CACHE_HOME same as unset | ShadowNinja | 2022-04-08 |
* | Fix compiler warnings | ShadowNinja | 2022-04-08 |
* | Remove obsolete commented code (follow up to #12166) | Dmitry Kostenko | 2022-04-07 |
* | Adjust shadowmap distortion to use entire SM texture (#12166) | x2048 | 2022-04-07 |
* | Disentangle map implementations (#12148) | Jude Melton-Houghton | 2022-04-07 |
* | Compile Lua as C++ (#11683) | Jude Melton-Houghton | 2022-04-07 |
* | Fix -mwindows flag not being applied anymore | sfan5 | 2022-04-03 |
* | Add depth sorting for node faces (#11696) | x2048 | 2022-04-02 |
* | Increase the ratio between shadow range and viewing range | Dmitry Kostenko | 2022-04-02 |
* | Limit shadow map to the viewing range (#12158) | x2048 | 2022-03-31 |
* | Tune shadow perspective distortion (#12146) | x2048 | 2022-03-31 |
* | Store vector metatable in registry | Jude Melton-Houghton | 2022-03-29 |
* | Optimize swapping nodes with equivalent lighting | Jude Melton-Houghton | 2022-03-29 |
* | Fix the documentation of InvRef:get_lists() and clean up code (#12150) | DS | 2022-03-29 |
* | Add API to control shadow intensity from the game/mod (#11944) | x2048 | 2022-03-26 |
* | Fix memory leak in EmergeManager | Daroc Alden | 2022-03-14 |
* | Fix footsteps for players whose collision box min y != 0 (#12110) | Gregor Parzefall | 2022-03-14 |
* | Fix undefined behavior in TileLayer (#12125) | Daroc Alden | 2022-03-11 |
* | Remove direct OpenGL(ES) dependency | sfan5 | 2022-03-09 |
* | Use Irrlicht bindings for GL call | sfan5 | 2022-03-09 |
* | Fix memory leak from SpatialAreaStore (#12120) | Daroc Alden | 2022-03-09 |
* | Correct normal bias for entities | Dmitry Kostenko | 2022-03-07 |
* | Fix shadows for upright sprite nodes | Dmitry Kostenko | 2022-03-07 |
* | Avoid possible buffer overflow when checking face normals | Dmitry Kostenko | 2022-03-07 |
* | Use correct indexes when checking mesh normals | Dmitry Kostenko | 2022-03-07 |
* | Detect 'insane' normals in checkMeshNormals. | Dmitry Kostenko | 2022-03-07 |
* | Improve lighting of entities. | Dmitry Kostenko | 2022-03-07 |
* | Apply shadow texture to wield-based entities | Dmitry Kostenko | 2022-03-07 |
* | Render shadows on entities. | Dmitry Kostenko | 2022-03-07 |
* | Readd basic_debug as a HUD flag (#12020) | Lars Müller | 2022-03-05 |
* | Allow get_sky to return a table (#11963) | Zughy | 2022-03-05 |